Add renderer texture binding contract

This commit is contained in:
2026-06-02 15:34:57 +02:00
parent ee3fb36047
commit 5dbeb0504d
9 changed files with 163 additions and 53 deletions

View File

@@ -136,6 +136,33 @@ pp::foundation::Status RecordingCommandContext::bind_shader(IShaderProgram& shad
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::bind_texture(
std::uint32_t slot,
ITexture2D& texture) noexcept
{
if (!in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto slot_status = validate_texture_slot(slot);
if (!slot_status.ok()) {
return slot_status;
}
const auto desc = texture.desc();
const auto size_status = texture_byte_size(desc);
if (!size_status.ok()) {
return size_status.status();
}
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::bind_texture,
.texture_desc = desc,
.texture_slot = slot,
});
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::bind_mesh(IMesh& mesh) noexcept
{
if (!in_render_pass_) {
@@ -375,6 +402,8 @@ const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) no
return "set_viewport";
case RecordedRenderCommandKind::bind_shader:
return "bind_shader";
case RecordedRenderCommandKind::bind_texture:
return "bind_texture";
case RecordedRenderCommandKind::bind_mesh:
return "bind_mesh";
case RecordedRenderCommandKind::draw: