Route export storage hooks through platform services

This commit is contained in:
2026-06-04 16:34:19 +02:00
parent 3c709f07e6
commit 6419645e03
12 changed files with 86 additions and 23 deletions

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@@ -1,7 +1,7 @@
# Build And Platform Inventory
Status: live
Last updated: 2026-06-03
Last updated: 2026-06-04
This inventory records the known build surfaces during the CMake migration.
Keep it updated as platform paths move to shared CMake targets.
@@ -542,8 +542,9 @@ Known local toolchain state:
app/window close, UI-thread lifecycle hooks, render-context lifecycle hooks,
render-target binding hooks, render platform hint hooks, render-capture frame
hooks, render debug callback hooks, per-frame platform hooks, picker
callbacks, and recording cleanup, live asset/layout reload policy, diagnostic
stacktrace/crash hooks, prepared-file save/download handoff;
callbacks, recording cleanup, exported-image publishing, persistent storage
flushing, live asset/layout reload policy, diagnostic stacktrace/crash hooks,
prepared-file save/download handoff;
Windows
live app execution now uses injected
`WindowsPlatformServices` from

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@@ -67,6 +67,7 @@ agent or engineer to remove them without reconstructing context from chat.
| DEBT-0047 | Open | Modernization | PPBR brush package export request validation and execution dispatch now consume pure `pp_app_core` through `App::dialog_ppbr_export`, `pano_cli plan-brush-package-export`, `BrushPackageExportServices`, and `src/legacy_brush_package_export_services.*`; PPBR header/path planning now consumes `pp_assets::brush_package`, but the bridge still reads `NodeDialogExportPPBR`, carries the legacy `Image` header object outside the pure request, converts to `NodePanelBrushPreset::PPBRInfo`, calls `NodePanelBrushPreset::export_ppbr`, owns desktop worker-thread dispatch, dialog destruction, mobile/Web completion, and success-message behavior directly | Preserve current PPBR export behavior while brush assets, PPBR serialization, picker completion, and UI lifetime move toward asset/storage/UI/platform services | `pp_assets_brush_package_tests`; `pp_app_core_brush_package_export_tests`; `pano_cli plan-brush-package-export --path D:/Paint/clouds.ppbr --author Artist --dest-path D:/Paint/BrushPreviews --export-data --header-image`; `pano_cli plan-brush-package-export`; `pano_cli plan-brush-package-export --path clouds`; `pano_cli plan-brush-package-export --path D:/Paint/clouds.ppbr --dest-path D:/Paint/BrushPreviews --no-export-data`; `ctest --preset desktop-fast --build-config Debug`; `cmake --build --preset windows-msvc-default --config Debug --target PanoPainter` | PPBR metadata collection, header-image ownership, serialization, picker-selected path execution, desktop threading, dialog lifetime, and success UI are owned by injected brush asset/storage/UI/platform services with `App::dialog_ppbr_export` acting only as a UI adapter |
| DEBT-0048 | Open | Modernization | ABR/PPBR brush package import execution now consumes pure `pp_app_core` through document-open confirmation callbacks, `pano_cli plan-brush-package-import`, `BrushPackageImportServices`, and `src/legacy_brush_package_import_services.*`; imported brush tip/pattern target paths now consume `pp_assets::brush_package`, but the bridge still launches detached legacy `NodePanelBrushPreset::import_abr`/`import_ppbr` worker threads and depends on the legacy preset panel as the importer/storage owner | Preserve current brush import behavior while brush package parsing, preset storage, progress/error reporting, and UI refresh move toward asset/paint/UI services | `pp_assets_brush_package_tests`; `pp_app_core_brush_package_import_tests`; `pano_cli plan-brush-package-import --kind ppbr --path D:/Paint/Brushes/clouds.ppbr`; `pano_cli plan-brush-package-import --kind abr --path D:/Paint/Brushes/clouds.abr`; `pano_cli plan-brush-package-import --kind ppbr`; `ctest --preset desktop-fast --build-config Debug`; `cmake --build --preset windows-msvc-default --config Debug --target PanoPainter` | ABR/PPBR parsing, preset creation/storage, import threading/progress, duplicate asset policy, and UI refresh are owned by injected brush asset/paint/UI services with document-open callbacks only confirming user intent |
| DEBT-0049 | Open | Modernization | `pp_assets::validate_ppbr_header` intentionally preserves the legacy PPBR version check from `NodePanelBrushPreset::import_ppbr`, which accepts files when either major is `0` or minor is `1` instead of requiring exactly version `0.1` | Avoid rejecting existing brush packages before compatibility fixtures prove the stricter rule is safe | `pp_assets_brush_package_tests`; `pano_cli plan-brush-package-export --path D:/Paint/clouds.ppbr`; `ctest --preset desktop-fast --build-config Debug`; `cmake --build --preset windows-msvc-default --config Debug --target PanoPainter` | Add PPBR compatibility fixtures for accepted/rejected historical package versions, then require canonical `0.1` or an explicit supported-version matrix and update live import accordingly |
| DEBT-0050 | Open | Modernization | iOS exported-image photo-library publishing and WebGL persistent-storage flushing now dispatch through `PlatformServices`, but non-Windows execution still lives in `src/platform_legacy/legacy_platform_services.*` and forwards to retained `save_image_library`/`webgl_sync` bridges | Preserve current iOS/Web export and save behavior while the Apple/Web platform shells are extracted incrementally | `pp_platform_api_tests`; `ctest --preset desktop-fast --build-config Debug`; platform package smoke once Apple/Web root builds exist | Exported-image publishing and persistent-storage flushing are owned by injected Apple/Web `pp_platform_*` services with no legacy adapter branch |
## Closed Debt

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@@ -1,7 +1,7 @@
# PanoPainter Modernization Roadmap
Status: live
Last updated: 2026-06-03
Last updated: 2026-06-04
This is the living roadmap for modernizing PanoPainter into independently
testable C++23 components while retaining all existing functionality. Keep this
@@ -639,6 +639,10 @@ is preserved while their platform shell implementations are extracted.
Prepared-file save/download handoff is now also part of the service contract,
so iOS/Web export completion routes through `PlatformServices` after the app
writes the temporary/exported payload.
Canvas image export publishing and explicit persistent-storage flushes now
dispatch through `PlatformServices` too, preserving iOS photo-library export
publication and WebGL filesystem sync behavior in the legacy adapter while
removing those direct platform calls from `Canvas` and brush preset storage.
`App::show_cursor`, `App::hide_cursor`, `App::showKeyboard`, and
`App::hideKeyboard` now dispatch through the active service without local
platform guards; unsupported platforms rely on their service no-op behavior.
@@ -1679,7 +1683,8 @@ Results:
app/window close dispatch, UI-thread lifecycle dispatch, render-context
lifecycle dispatch, render-target binding dispatch, render platform hint
dispatch, render debug callback dispatch, render-capture frame hook dispatch,
recording cleanup dispatch, live asset/layout reload policy dispatch,
recording cleanup dispatch, exported-image publish dispatch, persistent
storage flush dispatch, live asset/layout reload policy dispatch,
diagnostic hook dispatch, per-frame platform hook dispatch, picker callback
dispatch, and prepared-file save/download callback dispatch. The live Windows
app now

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@@ -204,6 +204,8 @@ public:
void end_render_capture_frame();
[[nodiscard]] bool platform_deletes_recorded_files_on_clear();
void clear_platform_recorded_files(std::string path);
void publish_exported_image(std::string path);
void flush_platform_storage();
[[nodiscard]] bool platform_enables_live_asset_reloading();
void update_platform_frame(float delta_time_seconds);
void report_rendered_frames(int frames);

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@@ -31,7 +31,6 @@
#include "oculus_vr.h"
#elif __WEB__
void webgl_pick_file(std::function<void(std::string)> callback);
void webgl_sync();
#endif
namespace {

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@@ -277,6 +277,16 @@ void App::clear_platform_recorded_files(std::string path)
active_platform_services().clear_recorded_files(path);
}
void App::publish_exported_image(std::string path)
{
active_platform_services().publish_exported_image(path);
}
void App::flush_platform_storage()
{
active_platform_services().flush_persistent_storage();
}
bool App::platform_enables_live_asset_reloading()
{
return active_platform_services().enables_live_asset_reloading();

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@@ -13,9 +13,6 @@
#ifdef __APPLE__
#include <Foundation/Foundation.h>
#import "objc_utils.h"
#elif __WEB__
void webgl_sync();
#endif
namespace {
@@ -2021,9 +2018,7 @@ void Canvas::export_equirectangular_thread(std::string file_path)
data.save_png(file_path);
}
#ifdef __IOS__
save_image_library(file_path);
#endif
App::I->publish_exported_image(file_path);
}
void Canvas::inject_xmp(std::string jpg_path)
@@ -2305,9 +2300,7 @@ void Canvas::export_cube_faces_thread(std::string file_name)
face.save_png(path);
pb->increment();
#ifdef __IOS__
save_image_library(path);
#endif
App::I->publish_exported_image(path);
#ifdef __OBJC__
[files addObject : [NSString stringWithUTF8String:path.c_str()] ];
#endif
@@ -2575,9 +2568,7 @@ bool Canvas::project_save_thread(std::string file_path, bool show_progress)
if (!sw.save(lapse_path))
LOG("cannot save timelase to %s", lapse_path.c_str());
}
#if __WEB__
webgl_sync();
#endif
App::I->flush_platform_storage();
}
if (show_progress)

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@@ -9,8 +9,6 @@
#ifdef __APPLE__
#include <Foundation/Foundation.h>
#elif __WEB__
void webgl_sync();
#endif
#include "canvas.h"
@@ -244,9 +242,7 @@ bool NodePanelBrush::save()
}
f.write((char*)sw.m_data.data(), sw.m_data.size());
f.close();
#if __WEB__
webgl_sync();
#endif
App::I->flush_platform_storage();
return true;
}
return false;

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@@ -41,6 +41,8 @@ public:
virtual void end_render_capture_frame() = 0;
[[nodiscard]] virtual bool deletes_recorded_files_on_clear() = 0;
virtual void clear_recorded_files(std::string_view recording_path) = 0;
virtual void publish_exported_image(std::string_view path) = 0;
virtual void flush_persistent_storage() = 0;
[[nodiscard]] virtual bool enables_live_asset_reloading() = 0;
virtual void update_platform_frame(float delta_time_seconds) = 0;
virtual void report_rendered_frames(int frames) = 0;

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@@ -18,6 +18,9 @@ std::string android_get_clipboard();
bool android_set_clipboard(const std::string& s);
#elif __APPLE__
void delete_all_files_in_path(const std::string& source_path);
#ifdef __IOS__
void save_image_library(const std::string& path);
#endif
#elif __LINUX__
#include <tinyfiledialogs.h>
std::string linux_home_path();
@@ -279,6 +282,22 @@ public:
#endif
}
void publish_exported_image(std::string_view path) override
{
#ifdef __IOS__
save_image_library(std::string(path));
#else
(void)path;
#endif
}
void flush_persistent_storage() override
{
#ifdef __WEB__
webgl_sync();
#endif
}
[[nodiscard]] bool enables_live_asset_reloading() override
{
#if defined(__OSX__)

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@@ -369,6 +369,15 @@ public:
(void)recording_path;
}
void publish_exported_image(std::string_view path) override
{
(void)path;
}
void flush_persistent_storage() override
{
}
[[nodiscard]] bool enables_live_asset_reloading() override
{
return true;

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@@ -123,6 +123,17 @@ public:
cleared_recording_path.assign(recording_path);
}
void publish_exported_image(std::string_view path) override
{
++exported_image_publishes;
exported_image_path.assign(path);
}
void flush_persistent_storage() override
{
++persistent_storage_flushes;
}
[[nodiscard]] bool enables_live_asset_reloading() override
{
++live_asset_reload_policy_checks;
@@ -215,6 +226,8 @@ public:
int crash_tests = 0;
int recording_delete_policy_checks = 0;
int recording_clears = 0;
int exported_image_publishes = 0;
int persistent_storage_flushes = 0;
int live_asset_reload_policy_checks = 0;
int platform_frame_updates = 0;
int frame_reports = 0;
@@ -238,6 +251,7 @@ public:
std::string prepared_file_path;
std::string prepared_file_name;
std::string cleared_recording_path;
std::string exported_image_path;
std::string picker_path = "D:/Paint/import.png";
std::string save_path = "D:/Paint/export.ppi";
std::string directory_path = "D:/Paint";
@@ -377,6 +391,19 @@ void platform_services_dispatch_recording_cleanup(pp::tests::Harness& harness)
PP_EXPECT(harness, fake.cleared_recording_path == "D:/Paint/frames");
}
void platform_services_dispatch_exported_image_and_storage_flush(pp::tests::Harness& harness)
{
FakePlatformServices fake("unused");
pp::platform::PlatformServices& services = fake;
services.publish_exported_image("D:/Paint/export.png");
services.flush_persistent_storage();
PP_EXPECT(harness, fake.exported_image_publishes == 1);
PP_EXPECT(harness, fake.exported_image_path == "D:/Paint/export.png");
PP_EXPECT(harness, fake.persistent_storage_flushes == 1);
}
void platform_services_dispatch_live_asset_reload_policy(pp::tests::Harness& harness)
{
FakePlatformServices fake("unused");
@@ -481,6 +508,7 @@ int main()
harness.run("platform services dispatch render context lifecycle", platform_services_dispatch_render_context_lifecycle);
harness.run("platform services dispatch render capture hooks", platform_services_dispatch_render_capture_hooks);
harness.run("platform services dispatch recording cleanup", platform_services_dispatch_recording_cleanup);
harness.run("platform services dispatch exported image and storage flush", platform_services_dispatch_exported_image_and_storage_flush);
harness.run("platform services dispatch live asset reload policy", platform_services_dispatch_live_asset_reload_policy);
harness.run("platform services dispatch frame hooks", platform_services_dispatch_frame_hooks);
harness.run("platform services dispatch file actions", platform_services_dispatch_file_actions);