Route framebuffer texture copies through GL backend
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@@ -1005,7 +1005,11 @@ framebuffer targets, binding queries, attachment points, and completion status
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used by `RTT::create` and framebuffer bind/restore paths, also live in
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`pp_renderer_gl`. Depth renderbuffer allocation/storage/delete and framebuffer
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depth attach/detach sequences used by canvas object-drawing helpers now execute
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through tested `pp_renderer_gl` dispatch contracts. RTT clear color/depth masks, renderer API render-pass
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through tested `pp_renderer_gl` dispatch contracts. 2D framebuffer-to-texture
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copies used by canvas, transform, layer-conversion, panorama UI, and brush
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preview paths now route through a tested `pp_renderer_gl` copy dispatch via the
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retained `copy_framebuffer_to_texture_2d` utility bridge; the remaining cube-map
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copy is tracked under `DEBT-0036`. RTT clear color/depth masks, renderer API render-pass
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color/depth/stencil clear-mask and clear-value mapping, and color-write-mask query tokens also
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live in `pp_renderer_gl`. `RTT` no longer spells GL enum names directly.
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Renderer API primitive-topology to OpenGL draw-mode mapping, mesh index-type
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@@ -1979,13 +1983,13 @@ Results:
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and fallback 2D texture unbinds through the renderer GL backend mapping;
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platform VR SDK bridges remain isolated for later platform-shell extraction.
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- Canvas mode overlay, mask, and transform paths now route generic OpenGL
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blend/depth state, active texture units, 2D copy targets, RGBA8 readback
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formats, and RTT-backed transform history region readbacks through the
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renderer GL backend mapping.
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blend/depth state, active texture units, 2D framebuffer-to-texture copy
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dispatch, RGBA8 readback formats, and RTT-backed transform history region
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readbacks through the renderer GL backend mapping.
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- `NodeCanvas` panorama UI rendering now routes sampler defaults, saved
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viewport/clear/blend/depth/scissor state, color clears, active texture units,
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fallback 2D texture unbinds, copy targets, and RGBA8 render-target formats
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through the renderer GL backend mapping.
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fallback 2D texture unbinds, 2D framebuffer-to-texture copy dispatch, and
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RGBA8 render-target formats through the renderer GL backend mapping.
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- Canvas resource setup now routes stroke-buffer RGBA8/RGBA16F/RGBA32F
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formats, flood-fill texture upload format/type, brush/stencil/mix sampler
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filters and wraps, and cube-strip import channel formats through the renderer
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@@ -1999,7 +2003,9 @@ Results:
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readbacks, active texture units, fallback 2D texture unbinds, and layer
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compositing copy targets through the renderer GL backend mapping; the
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RTT-backed dirty-region readbacks now execute through the retained `RTT`
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region-readback helper rather than direct `glReadPixels`.
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region-readback helper rather than direct `glReadPixels`, and 2D framebuffer
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copies now execute through the retained utility bridge instead of direct
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`glCopyTexSubImage2D`.
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- Canvas layer merge rendering and explicit layer-merge compositing now route
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depth/blend state, active texture units, fallback 2D texture unbinds, and
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merge framebuffer copy targets through the renderer GL backend mapping.
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