Route framebuffer texture copies through GL backend

This commit is contained in:
2026-06-04 21:12:46 +02:00
parent 15c58bfb21
commit 6440bde002
13 changed files with 285 additions and 46 deletions

View File

@@ -748,6 +748,36 @@ pp::foundation::Status update_opengl_texture_2d(
return pp::foundation::Status::success();
}
pp::foundation::Status copy_opengl_framebuffer_to_texture_2d(
OpenGlTexture2DFramebufferCopy copy,
OpenGlTexture2DFramebufferCopyDispatch dispatch) noexcept
{
if (dispatch.copy_tex_sub_image_2d == nullptr) {
return pp::foundation::Status::invalid_argument(
"OpenGL framebuffer-to-texture copy dispatch callback must not be null");
}
if (copy.width < 0 || copy.height < 0) {
return pp::foundation::Status::invalid_argument(
"OpenGL framebuffer-to-texture copy dimensions are invalid");
}
if (copy.width == 0 || copy.height == 0) {
return pp::foundation::Status::success();
}
dispatch.copy_tex_sub_image_2d(
texture_2d_target(),
copy.level,
copy.destination_x,
copy.destination_y,
copy.source_x,
copy.source_y,
copy.width,
copy.height);
return pp::foundation::Status::success();
}
pp::foundation::Status generate_opengl_texture_2d_mipmaps(
std::uint32_t texture_id,
OpenGlTexture2DMipmapDispatch dispatch) noexcept