fix line on iOS
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@@ -900,6 +900,7 @@ void Canvas::stroke_start(glm::vec3 point, float pressure)
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m_current_stroke = std::make_unique<Stroke>();
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m_current_stroke->m_camera.rot = m_cam_rot;
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m_current_stroke->m_camera.fov = m_cam_fov;
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m_current_stroke->m_filter_points = false;
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m_current_stroke->randomize_prng();
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m_current_stroke->start(m_current_brush);
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m_current_stroke->add_point(point, pressure);
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