Isolate draw merge background shader setup

This commit is contained in:
2026-06-13 04:59:48 +02:00
parent a9d3c63ee0
commit 65d084ad8e
4 changed files with 89 additions and 9 deletions

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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::draw_merge` checkerboard
background shader setup and final merged-texture redraw setup now route
through `legacy_canvas_draw_merge_services.h`. The retained Canvas path still
owns draw-merge layer iteration, blend-gate branching, framebuffer copies,
sampler/texture binding, and draw ordering.
- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::layer_merge` now reuses
`legacy_canvas_stroke_composite_services.h` for retained layer-merge
`kShader::CompDraw` binding and source/destination blend uniform writes.

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@@ -2988,6 +2988,10 @@ Results:
for its source-over-destination `CompDraw` uniform setup, while keeping the
existing layer dirty mutation, framebuffer copy, texture binding, and draw
order local to the Canvas layer-merge path.
- `Canvas::draw_merge` now shares a retained draw-merge shader setup helper for
checkerboard backgrounds and the final merged texture redraw over the grid;
layer traversal, blend destination copies, sampler/texture binding, and draw
ordering remain in the legacy Canvas path.
- Canvas thumbnail layer blending now uses the same canvas destination-feedback
plan for framebuffer-fetch versus texture-copy decisions; the thumbnail draw
itself still executes through retained OpenGL canvas code under DEBT-0036.

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@@ -2,6 +2,7 @@
#include "log.h"
#include "canvas.h"
#include "app.h"
#include "legacy_canvas_draw_merge_services.h"
#include "legacy_gl_renderbuffer_dispatch.h"
#include "legacy_canvas_stroke_commit_services.h"
#include "legacy_canvas_stroke_composite_services.h"
@@ -1273,9 +1274,11 @@ void Canvas::draw_merge(bool draw_checkerboard, std::array<bool, 6> faces /*= SI
{
if (draw_checkerboard)
{
ShaderManager::use(kShader::Checkerboard);
ShaderManager::u_int(kShaderUniform::Colorize, false);
ShaderManager::u_mat4(kShaderUniform::MVP, ortho);
pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
.mvp = ortho,
.colorize = false,
});
m_plane.draw_fill();
}
apply_canvas_capability(blend_state(), true);
@@ -1454,9 +1457,11 @@ void Canvas::draw_merge(bool draw_checkerboard, std::array<bool, 6> faces /*= SI
//draw the grid
if (draw_checkerboard)
{
ShaderManager::use(kShader::Checkerboard);
ShaderManager::u_int(kShaderUniform::Colorize, false);
ShaderManager::u_mat4(kShaderUniform::MVP, ortho);
pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
.mvp = ortho,
.colorize = false,
});
m_plane.draw_fill();
}
@@ -1464,9 +1469,11 @@ void Canvas::draw_merge(bool draw_checkerboard, std::array<bool, 6> faces /*= SI
m_sampler.bind(0);
set_active_texture_unit(0);
m_merge_tex.bind();
ShaderManager::use(kShader::Texture);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, ortho);
pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureUniforms {
.mvp = ortho,
.texture_slot = 0,
});
m_plane.draw_fill();
m_merge_tex.unbind();
}

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@@ -0,0 +1,64 @@
#pragma once
#include "shader.h"
#include <functional>
namespace pp::panopainter {
struct LegacyCanvasDrawMergeCheckerboardUniforms {
glm::mat4 mvp { 1.0f };
bool colorize = false;
};
struct LegacyCanvasDrawMergeTextureUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
};
struct LegacyCanvasDrawMergeShaderExecution {
std::function<void(kShader)> use_shader;
std::function<void(kShaderUniform, int)> set_int;
std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
};
[[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept
{
return {
.use_shader = [](kShader shader) { ShaderManager::use(shader); },
.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
};
}
inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::Checkerboard);
execution.set_int(kShaderUniform::Colorize, uniforms.colorize);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_shader(
const LegacyCanvasDrawMergeTextureUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::Texture);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_texture_shader(
const LegacyCanvasDrawMergeTextureUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
} // namespace pp::panopainter