Files
panopainter/src/legacy_canvas_draw_merge_services.h

65 lines
2.1 KiB
C++

#pragma once
#include "shader.h"
#include <functional>
namespace pp::panopainter {
struct LegacyCanvasDrawMergeCheckerboardUniforms {
glm::mat4 mvp { 1.0f };
bool colorize = false;
};
struct LegacyCanvasDrawMergeTextureUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
};
struct LegacyCanvasDrawMergeShaderExecution {
std::function<void(kShader)> use_shader;
std::function<void(kShaderUniform, int)> set_int;
std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
};
[[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept
{
return {
.use_shader = [](kShader shader) { ShaderManager::use(shader); },
.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
};
}
inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::Checkerboard);
execution.set_int(kShaderUniform::Colorize, uniforms.colorize);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_shader(
const LegacyCanvasDrawMergeTextureUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::Texture);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_texture_shader(
const LegacyCanvasDrawMergeTextureUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
} // namespace pp::panopainter