Share retained GL runtime dispatch adapters
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@@ -698,7 +698,11 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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with app startup, app clear, app UI viewport/scissor, and command-convert
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renderer state callbacks, so those files no longer duplicate local raw GL
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adapter clusters for capability, blend, clear, viewport, scissor, active
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texture, or 2D texture-unbind execution.
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texture, or 2D texture-unbind execution. Retained HMD viewport setup, text
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atlas texture-unit activation, Windows/legacy default framebuffer binding,
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platform render-hint enable callbacks, the global OpenGL error drain, and
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Windows debug message callback installation also now reuse the shared retained
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dispatch headers instead of file-local raw entrypoint adapters.
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Canvas mode overlay, mask, and transform paths also consume backend-owned
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blend/depth state execution, active texture unit dispatch, transform/cut
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viewport execution, 2D texture copy targets, and RGBA8 readback format tokens;
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@@ -1,7 +1,7 @@
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# Modernization Debt Log
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Status: live
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Last updated: 2026-06-05
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Last updated: 2026-06-06
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Every shortcut, temporary adapter, retained vendored dependency, skipped
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platform gate, compatibility shim, or incomplete automation path must be
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@@ -417,6 +417,13 @@ agent or engineer to remove them without reconstructing context from chat.
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`src/main.cpp`, and `src/app_shaders.cpp` no longer carry duplicated raw
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runtime-query callback clusters. Renderer services still need to own runtime
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and capability probing before this bridge can be removed.
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- 2026-06-06: DEBT-0036/DEBT-0017 were narrowed again. Retained HMD viewport
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setup, text atlas texture-unit activation, Windows/legacy default framebuffer
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binding, platform render-hint enable callbacks, the global OpenGL error drain,
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and Windows debug message callback installation now reuse
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`legacy_ui_gl_dispatch`/`legacy_gl_runtime_dispatch` instead of file-local raw
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OpenGL entrypoint adapters. Renderer/context services still need to own these
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paths before the retained dispatch bridges can be removed.
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- 2026-06-05: DEBT-0061 was opened. `pp_platform_api` now owns a tested desktop
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XR runtime-selection policy that prefers OpenXR and labels OpenVR as a
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legacy fallback; `WindowsPlatformServices` consumes that policy before
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@@ -979,7 +979,10 @@ result while the backend owns the query set and order. The Windows entrypoint
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also uses that contract for early context logging and renderer-name window
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title construction before replacing the temporary WGL context. Retained runtime
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info and extension query callback endpoints now share
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`legacy_gl_runtime_dispatch`.
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`legacy_gl_runtime_dispatch`. The global OpenGL error drain and Windows debug
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message callback installation now also route through that retained runtime
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dispatch, keeping those entrypoints beside the other runtime callbacks until
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renderer/runtime services own context diagnostics.
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The default app clear color and color-buffer clear operation now dispatch
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through `pp_renderer_gl` as well, moving another direct OpenGL operation out
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of `App::clear` while preserving the current gray clear behavior; the live
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@@ -2782,9 +2785,17 @@ Results:
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- Retained app startup logging, Windows early context logging/window-title
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detection, and shader capability detection now share
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`legacy_gl_runtime_dispatch` for runtime string and extension enumeration
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callbacks, removing duplicated raw runtime-query clusters from `src/app.cpp`,
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`src/main.cpp`, and `src/app_shaders.cpp` while runtime/capability probing
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remains retained under DEBT-0036.
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callbacks, plus the global OpenGL error drain and Windows debug message
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callback installation now use the same retained runtime dispatch. This removes
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duplicated raw runtime-query clusters from `src/app.cpp`, `src/main.cpp`, and
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`src/app_shaders.cpp` and the last active one-off runtime entrypoints from
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`src/util.cpp` and `src/platform_windows/windows_platform_services.cpp` while
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runtime/capability probing remains retained under DEBT-0036.
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- Retained desktop HMD viewport setup, text atlas texture-unit activation,
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Windows/legacy platform default framebuffer binding, and platform render-hint
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enable callbacks now reuse `legacy_ui_gl_dispatch` instead of local raw GL
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adapters while renderer/context ownership remains retained under DEBT-0036
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and DEBT-0017.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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