Share retained GL runtime dispatch adapters
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14
src/font.cpp
14
src/font.cpp
@@ -2,6 +2,7 @@
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#include "log.h"
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#include "font.h"
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#include "legacy_gl_mesh_dispatch.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "shader.h"
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#include "asset.h"
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#include "util.h"
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@@ -24,20 +25,9 @@ namespace {
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return static_cast<GLint>(pp::renderer::gl::texture_format_for_channel_count(1U).pixel_format);
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}
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void activate_texture_adapter(std::uint32_t texture_unit) noexcept
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{
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glActiveTexture(static_cast<GLenum>(texture_unit));
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}
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void activate_text_texture_unit(std::uint32_t unit_index)
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{
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const auto status = pp::renderer::gl::activate_opengl_texture_unit(
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unit_index,
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pp::renderer::gl::OpenGlActiveTextureDispatch {
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.active_texture = activate_texture_adapter,
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});
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if (!status.ok())
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LOG("Text active texture dispatch failed because: %s", status.message);
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pp::legacy::ui_gl::activate_texture_unit(unit_index, "Text");
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}
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[[nodiscard]] std::span<const pp::renderer::gl::OpenGlVertexAttribute> text_mesh_vertex_attributes() noexcept
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