Share retained stroke face sample dispatch
This commit is contained in:
@@ -33,6 +33,11 @@ agent or engineer to remove them without reconstructing context from chat.
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final plane draw ordering through `execute_legacy_canvas_stroke_mix_pass(...)`;
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mixer framebuffer/state setup and per-plane shader material/MVP preparation
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remain retained in `Canvas`.
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw_samples()`
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now routes face-indexed destination bind/copy/unbind and brush upload/draw
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through `execute_legacy_canvas_stroke_face_sample_polygon(...)`; the
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retained sample executor owns the face-aware dispatch contract while
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`Canvas` keeps only concrete GL object callbacks.
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview::stroke_draw_mix()`
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now routes mixer framebuffer bind/unbind, viewport/scissor/blend state,
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texture-slot binding, and final plane draw through one local helper;
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@@ -3133,6 +3133,10 @@ Results:
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retained sampler/texture-slot binding, and final plane draw ordering, while
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mixer framebuffer/state setup and per-plane shader material/MVP preparation
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remain in the legacy Canvas path.
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- `Canvas::stroke_draw_samples()` now shares
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`execute_legacy_canvas_stroke_face_sample_polygon(...)` for face-indexed
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destination bind/copy/unbind and brush upload/draw dispatch, while concrete
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GL object callbacks remain in the legacy Canvas path.
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- `NodeStrokePreview::stroke_draw_mix()` now shares one local helper for mixer
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framebuffer bind/unbind, viewport/scissor/blend state, texture-slot
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binding, and final plane draw, while material planning and shader uniform
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@@ -509,6 +509,13 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `Canvas::stroke_draw_samples()` now routes face-indexed
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destination bind/copy/unbind and brush upload/draw through
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`execute_legacy_canvas_stroke_face_sample_polygon(...)`; the retained sample
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executor now owns the face-aware dispatch contract while `Canvas` keeps only
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the concrete GL object callbacks. Next slice should target any remaining
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final temporary-texture composite setup without reopening landed sample,
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mix, sampler, dirty, face, or pad helpers.
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- 2026-06-13: `pp_paint_renderer_stroke_execution_tests` now also covers
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direct retained frame-sample callback ordering plus
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`execute_legacy_canvas_stroke_frame_samples_with_dirty_tracking(...)`
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@@ -565,17 +565,33 @@ glm::vec4 Canvas::stroke_draw_samples(
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std::vector<vertex_t>& P,
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bool copy_stroke_destination)
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{
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const auto result = pp::panopainter::execute_legacy_canvas_stroke_sample_polygon(
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pp::panopainter::LegacyStrokeSamplePolygonExecutionRequest {
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constexpr std::array destination_texture_binding {
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
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.slot = 1,
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},
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};
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const auto result = pp::panopainter::execute_legacy_canvas_stroke_face_sample_polygon(
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pp::panopainter::LegacyStrokeFaceSamplePolygonExecutionRequest {
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.context = "Canvas::stroke_draw_samples",
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.target_size = { m_width, m_height },
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.polygon_vertices = P,
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.face_index = i,
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.copy_stroke_destination = copy_stroke_destination,
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.bind_destination_texture = [&] {
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set_active_texture_unit(1);
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m_tex[i].bind(); // bg, copy of framebuffer (copied before drawing)
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.bind_destination_texture = [&](int face_index) {
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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destination_texture_binding,
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pp::panopainter::LegacyCanvasStrokeTextureInputDispatch {
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.activate_texture_unit = [&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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.bind_stroke_destination = [&] {
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m_tex[face_index].bind(); // bg, copy of framebuffer (copied before drawing)
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},
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});
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},
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.copy_framebuffer_to_destination_texture = [](
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int,
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int src_x,
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int src_y,
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int dst_x,
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@@ -584,16 +600,24 @@ glm::vec4 Canvas::stroke_draw_samples(
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int height) {
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copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
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},
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.unbind_destination_texture = [&] {
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set_active_texture_unit(1);
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m_tex[i].unbind();
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.unbind_destination_texture = [&](int face_index) {
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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destination_texture_binding,
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pp::panopainter::LegacyCanvasStrokeTextureInputDispatch {
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.activate_texture_unit = [&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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.unbind_stroke_destination = [&] {
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m_tex[face_index].unbind();
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},
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});
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},
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.upload_brush_vertices = [&](std::span<const vertex_t> vertices) {
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.upload_brush_vertices = [&](int, std::span<const vertex_t> vertices) {
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m_brush_shape.update_vertices(
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const_cast<vertex_t*>(vertices.data()),
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static_cast<int>(vertices.size()));
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},
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.draw_brush_shape = [&] {
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.draw_brush_shape = [&](int) {
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m_brush_shape.draw_fill();
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},
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});
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@@ -49,6 +49,19 @@ struct LegacyStrokeSamplePolygonExecutionRequest {
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std::function<void()> draw_brush_shape;
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};
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struct LegacyStrokeFaceSamplePolygonExecutionRequest {
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std::string_view context;
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glm::vec2 target_size {};
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std::span<const vertex_t> polygon_vertices;
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int face_index = 0;
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bool copy_stroke_destination = false;
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std::function<void(int)> bind_destination_texture;
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std::function<void(int, int, int, int, int, int, int)> copy_framebuffer_to_destination_texture;
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std::function<void(int)> unbind_destination_texture;
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std::function<void(int, std::span<const vertex_t>)> upload_brush_vertices;
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std::function<void(int)> draw_brush_shape;
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};
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enum class LegacyCanvasStrokeTextureInput {
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brush_tip,
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stroke_destination,
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@@ -952,6 +965,52 @@ template <typename ExecuteSample, typename BeginFace, typename PrepareDirtyReque
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});
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}
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[[nodiscard]] inline LegacyStrokeSampleExecutionResult execute_legacy_canvas_stroke_face_sample_polygon(
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const LegacyStrokeFaceSamplePolygonExecutionRequest& request)
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{
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if (!request.upload_brush_vertices || !request.draw_brush_shape) {
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return {};
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}
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if (request.copy_stroke_destination &&
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(!request.bind_destination_texture ||
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!request.copy_framebuffer_to_destination_texture ||
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!request.unbind_destination_texture)) {
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return {};
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}
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return execute_legacy_canvas_stroke_sample_polygon(
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LegacyStrokeSamplePolygonExecutionRequest {
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.context = request.context,
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.target_size = request.target_size,
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.polygon_vertices = request.polygon_vertices,
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.copy_stroke_destination = request.copy_stroke_destination,
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.bind_destination_texture = [&] {
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request.bind_destination_texture(request.face_index);
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},
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.copy_framebuffer_to_destination_texture =
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[&](int src_x, int src_y, int dst_x, int dst_y, int width, int height) {
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request.copy_framebuffer_to_destination_texture(
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request.face_index,
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src_x,
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src_y,
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dst_x,
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dst_y,
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width,
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height);
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},
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.unbind_destination_texture = [&] {
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request.unbind_destination_texture(request.face_index);
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},
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.upload_brush_vertices = [&](std::span<const vertex_t> vertices) {
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request.upload_brush_vertices(request.face_index, vertices);
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},
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.draw_brush_shape = [&] {
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request.draw_brush_shape(request.face_index);
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},
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});
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}
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[[nodiscard]] inline LegacyCanvasStrokeMixPassResult execute_legacy_canvas_stroke_mix_pass(
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const LegacyCanvasStrokeMixPassRequest& request)
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{
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