Share retained stroke face sample dispatch
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@@ -565,17 +565,33 @@ glm::vec4 Canvas::stroke_draw_samples(
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std::vector<vertex_t>& P,
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bool copy_stroke_destination)
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{
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const auto result = pp::panopainter::execute_legacy_canvas_stroke_sample_polygon(
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pp::panopainter::LegacyStrokeSamplePolygonExecutionRequest {
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constexpr std::array destination_texture_binding {
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
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.slot = 1,
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},
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};
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const auto result = pp::panopainter::execute_legacy_canvas_stroke_face_sample_polygon(
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pp::panopainter::LegacyStrokeFaceSamplePolygonExecutionRequest {
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.context = "Canvas::stroke_draw_samples",
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.target_size = { m_width, m_height },
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.polygon_vertices = P,
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.face_index = i,
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.copy_stroke_destination = copy_stroke_destination,
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.bind_destination_texture = [&] {
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set_active_texture_unit(1);
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m_tex[i].bind(); // bg, copy of framebuffer (copied before drawing)
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.bind_destination_texture = [&](int face_index) {
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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destination_texture_binding,
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pp::panopainter::LegacyCanvasStrokeTextureInputDispatch {
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.activate_texture_unit = [&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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.bind_stroke_destination = [&] {
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m_tex[face_index].bind(); // bg, copy of framebuffer (copied before drawing)
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},
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});
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},
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.copy_framebuffer_to_destination_texture = [](
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int,
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int src_x,
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int src_y,
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int dst_x,
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@@ -584,16 +600,24 @@ glm::vec4 Canvas::stroke_draw_samples(
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int height) {
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copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
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},
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.unbind_destination_texture = [&] {
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set_active_texture_unit(1);
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m_tex[i].unbind();
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.unbind_destination_texture = [&](int face_index) {
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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destination_texture_binding,
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pp::panopainter::LegacyCanvasStrokeTextureInputDispatch {
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.activate_texture_unit = [&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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.unbind_stroke_destination = [&] {
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m_tex[face_index].unbind();
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},
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});
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},
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.upload_brush_vertices = [&](std::span<const vertex_t> vertices) {
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.upload_brush_vertices = [&](int, std::span<const vertex_t> vertices) {
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m_brush_shape.update_vertices(
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const_cast<vertex_t*>(vertices.data()),
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static_cast<int>(vertices.size()));
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},
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.draw_brush_shape = [&] {
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.draw_brush_shape = [&](int) {
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m_brush_shape.draw_fill();
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},
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});
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