Map renderer blend state to OpenGL

This commit is contained in:
2026-06-02 20:26:55 +02:00
parent 36f9e73dd4
commit 728116da8f
5 changed files with 114 additions and 8 deletions

View File

@@ -216,10 +216,11 @@ Known local toolchain state:
queries, active-uniform count query, and matrix-uniform transpose token used
by legacy `Shader` creation also live here. Renderer API blend factor/op to
OpenGL token mapping is tested here with explicit support flags so `GL_ZERO`
stays distinguishable from unsupported enum values. Renderer API blend-state
color-write masks, depth compare-op to OpenGL depth-function mapping, and
aggregate renderer API depth-state to OpenGL enable/write/compare mapping are
tested here too. `Shader` no longer spells GL enum
stays distinguishable from unsupported enum values. Aggregate renderer API
blend-state to OpenGL enable/factor/equation/color-mask mapping, depth
compare-op to OpenGL depth-function mapping, and aggregate renderer API
depth-state to OpenGL enable/write/compare mapping are tested here too.
`Shader` no longer spells GL enum
names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
mapping used by `Shader` active-uniform discovery and the uniform uniqueness
check. App OpenGL initialization debug severity, debug output, GL info string,