Map renderer blend state to OpenGL
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@@ -216,10 +216,11 @@ Known local toolchain state:
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queries, active-uniform count query, and matrix-uniform transpose token used
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by legacy `Shader` creation also live here. Renderer API blend factor/op to
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OpenGL token mapping is tested here with explicit support flags so `GL_ZERO`
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stays distinguishable from unsupported enum values. Renderer API blend-state
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color-write masks, depth compare-op to OpenGL depth-function mapping, and
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aggregate renderer API depth-state to OpenGL enable/write/compare mapping are
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tested here too. `Shader` no longer spells GL enum
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stays distinguishable from unsupported enum values. Aggregate renderer API
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blend-state to OpenGL enable/factor/equation/color-mask mapping, depth
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compare-op to OpenGL depth-function mapping, and aggregate renderer API
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depth-state to OpenGL enable/write/compare mapping are tested here too.
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`Shader` no longer spells GL enum
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names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
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mapping used by `Shader` active-uniform discovery and the uniform uniqueness
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check. App OpenGL initialization debug severity, debug output, GL info string,
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