Map renderer blend state to OpenGL

This commit is contained in:
2026-06-02 20:26:55 +02:00
parent 36f9e73dd4
commit 728116da8f
5 changed files with 114 additions and 8 deletions

View File

@@ -46,6 +46,18 @@ struct OpenGlColorWriteMask {
std::uint8_t a = 0;
};
struct OpenGlBlendState {
std::uint8_t enabled = 0;
std::uint32_t source_color_factor = 0;
std::uint32_t destination_color_factor = 0;
std::uint32_t color_equation = 0;
std::uint32_t source_alpha_factor = 0;
std::uint32_t destination_alpha_factor = 0;
std::uint32_t alpha_equation = 0;
OpenGlColorWriteMask color_write_mask;
bool supported = false;
};
struct OpenGlDepthState {
std::uint8_t test_enabled = 0;
std::uint8_t write_enabled = 0;
@@ -169,6 +181,8 @@ struct OpenGlWindowsWglContextConfig {
pp::renderer::BlendFactor factor) noexcept;
[[nodiscard]] OpenGlEnumMapping blend_equation_for_renderer_op(
pp::renderer::BlendOp op) noexcept;
[[nodiscard]] OpenGlBlendState blend_state_for_renderer_blend_state(
pp::renderer::BlendState state) noexcept;
[[nodiscard]] std::uint32_t rgba8_internal_format() noexcept;
[[nodiscard]] std::uint32_t rgba16f_internal_format() noexcept;
[[nodiscard]] std::uint32_t rgba32f_internal_format() noexcept;