implement selection mask with lasso tool

This commit is contained in:
2017-10-07 13:35:53 +01:00
parent 41e52b7757
commit 78ec5a079e
16 changed files with 249 additions and 49 deletions

3
.gitmodules vendored
View File

@@ -19,3 +19,6 @@
[submodule "libs/jpeg"] [submodule "libs/jpeg"]
path = libs/jpeg path = libs/jpeg
url = https://github.com/richgel999/jpeg-compressor.git url = https://github.com/richgel999/jpeg-compressor.git
[submodule "libs/poly2tri"]
path = libs/poly2tri
url = https://github.com/greenm01/poly2tri

View File

@@ -26,6 +26,11 @@ add_library(
../libs/tinyxml2/tinyxml2.cpp ../libs/tinyxml2/tinyxml2.cpp
../libs/jpeg/jpgd.cpp ../libs/jpeg/jpgd.cpp
../libs/jpeg/jpge.cpp ../libs/jpeg/jpge.cpp
../libs/poly2tri/poly2tri/common/shapes.cc
../libs/poly2tri/poly2tri/sweep/advancing_front.cc
../libs/poly2tri/poly2tri/sweep/cdt.cc
../libs/poly2tri/poly2tri/sweep/sweep_context.cc
../libs/poly2tri/poly2tri/sweep/sweep.cc
src/main/cpp/main.cpp src/main/cpp/main.cpp
../engine/pch.cpp ../engine/pch.cpp
../engine/util.cpp ../engine/util.cpp
@@ -84,6 +89,7 @@ target_include_directories(native-lib PRIVATE
../libs/stb ../libs/stb
../libs/jpeg ../libs/jpeg
../libs/curl-android-ios/prebuilt-with-ssl/android/include ../libs/curl-android-ios/prebuilt-with-ssl/android/include
../libs/poly2tri/poly2tri
) )
# add lib dependencies # add lib dependencies

View File

@@ -521,7 +521,7 @@
<button id="btn-line" width="50" height="100%" margin="0 0 0 5" text="Line"/> <button id="btn-line" width="50" height="100%" margin="0 0 0 5" text="Line"/>
<button id="btn-grid" width="50" height="100%" margin="0 0 0 0" text="Grid"/> <button id="btn-grid" width="50" height="100%" margin="0 0 0 0" text="Grid"/>
<!-- <button id="btn-fill" width="50" height="100%" margin="0 0 0 0" text="Fill"/> --> <button id="btn-fill" width="50" height="100%" margin="0 0 0 0" text="Fill"/>
<button-custom id="btn-bucket" width="50" height="100%" margin="0 0 0 5" thickness="1" border-color="0 0 0 1" pad="2"> <button-custom id="btn-bucket" width="50" height="100%" margin="0 0 0 5" thickness="1" border-color="0 0 0 1" pad="2">
<image path="data/ui/bucket.png" width="100%" height="100%" align="center" justify="flex-end"/> <image path="data/ui/bucket.png" width="100%" height="100%" align="center" justify="flex-end"/>

View File

@@ -196,6 +196,16 @@
ADD7D2AF1EBFA35F00D5A897 /* libcurl.a in Frameworks */ = {isa = PBXBuildFile; fileRef = ADD7D2AE1EBFA35F00D5A897 /* libcurl.a */; }; ADD7D2AF1EBFA35F00D5A897 /* libcurl.a in Frameworks */ = {isa = PBXBuildFile; fileRef = ADD7D2AE1EBFA35F00D5A897 /* libcurl.a */; };
ADD7D2B11EBFA42600D5A897 /* libz.tbd in Frameworks */ = {isa = PBXBuildFile; fileRef = ADD7D2B01EBFA42600D5A897 /* libz.tbd */; }; ADD7D2B11EBFA42600D5A897 /* libz.tbd in Frameworks */ = {isa = PBXBuildFile; fileRef = ADD7D2B01EBFA42600D5A897 /* libz.tbd */; };
ADD7D2B31EBFA42C00D5A897 /* Security.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = ADD7D2B21EBFA42C00D5A897 /* Security.framework */; }; ADD7D2B31EBFA42C00D5A897 /* Security.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = ADD7D2B21EBFA42C00D5A897 /* Security.framework */; };
ADE491161F86E65D00FB8E92 /* advancing_front.cc in Sources */ = {isa = PBXBuildFile; fileRef = ADE491121F86D09100FB8E92 /* advancing_front.cc */; };
ADE491171F86E65D00FB8E92 /* cdt.cc in Sources */ = {isa = PBXBuildFile; fileRef = ADE491151F86D09100FB8E92 /* cdt.cc */; };
ADE491181F86E65D00FB8E92 /* shapes.cc in Sources */ = {isa = PBXBuildFile; fileRef = ADE491111F86D09100FB8E92 /* shapes.cc */; };
ADE491191F86E65D00FB8E92 /* sweep_context.cc in Sources */ = {isa = PBXBuildFile; fileRef = ADE491141F86D09100FB8E92 /* sweep_context.cc */; };
ADE4911A1F86E65D00FB8E92 /* sweep.cc in Sources */ = {isa = PBXBuildFile; fileRef = ADE491131F86D09100FB8E92 /* sweep.cc */; };
ADE4911B1F86E65E00FB8E92 /* advancing_front.cc in Sources */ = {isa = PBXBuildFile; fileRef = ADE491121F86D09100FB8E92 /* advancing_front.cc */; };
ADE4911C1F86E65E00FB8E92 /* cdt.cc in Sources */ = {isa = PBXBuildFile; fileRef = ADE491151F86D09100FB8E92 /* cdt.cc */; };
ADE4911D1F86E65E00FB8E92 /* shapes.cc in Sources */ = {isa = PBXBuildFile; fileRef = ADE491111F86D09100FB8E92 /* shapes.cc */; };
ADE4911E1F86E65E00FB8E92 /* sweep_context.cc in Sources */ = {isa = PBXBuildFile; fileRef = ADE491141F86D09100FB8E92 /* sweep_context.cc */; };
ADE4911F1F86E65E00FB8E92 /* sweep.cc in Sources */ = {isa = PBXBuildFile; fileRef = ADE491131F86D09100FB8E92 /* sweep.cc */; };
/* End PBXBuildFile section */ /* End PBXBuildFile section */
/* Begin PBXCopyFilesBuildPhase section */ /* Begin PBXCopyFilesBuildPhase section */
@@ -353,6 +363,11 @@
ADD7D2AE1EBFA35F00D5A897 /* libcurl.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libcurl.a; path = "../../Downloads/curl-android-ios-master/prebuilt-with-ssl/iOS/arm64/libcurl.a"; sourceTree = "<group>"; }; ADD7D2AE1EBFA35F00D5A897 /* libcurl.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libcurl.a; path = "../../Downloads/curl-android-ios-master/prebuilt-with-ssl/iOS/arm64/libcurl.a"; sourceTree = "<group>"; };
ADD7D2B01EBFA42600D5A897 /* libz.tbd */ = {isa = PBXFileReference; lastKnownFileType = "sourcecode.text-based-dylib-definition"; name = libz.tbd; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.2.sdk/usr/lib/libz.tbd; sourceTree = DEVELOPER_DIR; }; ADD7D2B01EBFA42600D5A897 /* libz.tbd */ = {isa = PBXFileReference; lastKnownFileType = "sourcecode.text-based-dylib-definition"; name = libz.tbd; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.2.sdk/usr/lib/libz.tbd; sourceTree = DEVELOPER_DIR; };
ADD7D2B21EBFA42C00D5A897 /* Security.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Security.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.2.sdk/System/Library/Frameworks/Security.framework; sourceTree = DEVELOPER_DIR; }; ADD7D2B21EBFA42C00D5A897 /* Security.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Security.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.2.sdk/System/Library/Frameworks/Security.framework; sourceTree = DEVELOPER_DIR; };
ADE491111F86D09100FB8E92 /* shapes.cc */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = shapes.cc; path = libs/poly2tri/poly2tri/common/shapes.cc; sourceTree = "<group>"; };
ADE491121F86D09100FB8E92 /* advancing_front.cc */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = advancing_front.cc; path = libs/poly2tri/poly2tri/sweep/advancing_front.cc; sourceTree = "<group>"; };
ADE491131F86D09100FB8E92 /* sweep.cc */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = sweep.cc; path = libs/poly2tri/poly2tri/sweep/sweep.cc; sourceTree = "<group>"; };
ADE491141F86D09100FB8E92 /* sweep_context.cc */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = sweep_context.cc; path = libs/poly2tri/poly2tri/sweep/sweep_context.cc; sourceTree = "<group>"; };
ADE491151F86D09100FB8E92 /* cdt.cc */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = cdt.cc; path = libs/poly2tri/poly2tri/sweep/cdt.cc; sourceTree = "<group>"; };
/* End PBXFileReference section */ /* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */ /* Begin PBXFrameworksBuildPhase section */
@@ -564,6 +579,7 @@
AD58E0731E3421CB006ACC15 /* libs */ = { AD58E0731E3421CB006ACC15 /* libs */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
ADE491101F86D07900FB8E92 /* p2t */,
AD0E11A21ECA61B500CDA6BB /* jpge.cpp */, AD0E11A21ECA61B500CDA6BB /* jpge.cpp */,
AD0E119F1ECA619F00CDA6BB /* jpgd.cpp */, AD0E119F1ECA619F00CDA6BB /* jpgd.cpp */,
AD58E0781E342205006ACC15 /* tinyxml2.cpp */, AD58E0781E342205006ACC15 /* tinyxml2.cpp */,
@@ -608,6 +624,18 @@
name = "Supporting Files"; name = "Supporting Files";
sourceTree = "<group>"; sourceTree = "<group>";
}; };
ADE491101F86D07900FB8E92 /* p2t */ = {
isa = PBXGroup;
children = (
ADE491121F86D09100FB8E92 /* advancing_front.cc */,
ADE491151F86D09100FB8E92 /* cdt.cc */,
ADE491111F86D09100FB8E92 /* shapes.cc */,
ADE491141F86D09100FB8E92 /* sweep_context.cc */,
ADE491131F86D09100FB8E92 /* sweep.cc */,
);
name = p2t;
sourceTree = "<group>";
};
/* End PBXGroup section */ /* End PBXGroup section */
/* Begin PBXNativeTarget section */ /* Begin PBXNativeTarget section */
@@ -737,6 +765,7 @@
isa = PBXSourcesBuildPhase; isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647; buildActionMask = 2147483647;
files = ( files = (
ADE4911F1F86E65E00FB8E92 /* sweep.cc in Sources */,
AD0E5CB91ECC72AD00C35669 /* node_border.cpp in Sources */, AD0E5CB91ECC72AD00C35669 /* node_border.cpp in Sources */,
AD0E5CC81ECC72AD00C35669 /* node_popup_menu.cpp in Sources */, AD0E5CC81ECC72AD00C35669 /* node_popup_menu.cpp in Sources */,
AD0E5CB71ECC72AD00C35669 /* layout.cpp in Sources */, AD0E5CB71ECC72AD00C35669 /* layout.cpp in Sources */,
@@ -752,6 +781,7 @@
AD0E5CDA1ECC72AD00C35669 /* event.cpp in Sources */, AD0E5CDA1ECC72AD00C35669 /* event.cpp in Sources */,
AD0E5CCB1ECC72AD00C35669 /* node_scroll.cpp in Sources */, AD0E5CCB1ECC72AD00C35669 /* node_scroll.cpp in Sources */,
AD0E5CBF1ECC72AD00C35669 /* node_dialog_open.cpp in Sources */, AD0E5CBF1ECC72AD00C35669 /* node_dialog_open.cpp in Sources */,
ADE4911B1F86E65E00FB8E92 /* advancing_front.cc in Sources */,
AD0E5CE31ECC72AD00C35669 /* util.cpp in Sources */, AD0E5CE31ECC72AD00C35669 /* util.cpp in Sources */,
AD0E5CD51ECC72AD00C35669 /* asset.cpp in Sources */, AD0E5CD51ECC72AD00C35669 /* asset.cpp in Sources */,
AD0E5CCA1ECC72AD00C35669 /* node_slider.cpp in Sources */, AD0E5CCA1ECC72AD00C35669 /* node_slider.cpp in Sources */,
@@ -761,6 +791,7 @@
AD0E5CDD1ECC72AD00C35669 /* log.cpp in Sources */, AD0E5CDD1ECC72AD00C35669 /* log.cpp in Sources */,
AD0E5CD61ECC72AD00C35669 /* bezier.cpp in Sources */, AD0E5CD61ECC72AD00C35669 /* bezier.cpp in Sources */,
AD0E5CB61ECC72AD00C35669 /* Yoga.c in Sources */, AD0E5CB61ECC72AD00C35669 /* Yoga.c in Sources */,
ADE4911D1F86E65E00FB8E92 /* shapes.cc in Sources */,
AD0E5CC51ECC72AD00C35669 /* node_panel_color.cpp in Sources */, AD0E5CC51ECC72AD00C35669 /* node_panel_color.cpp in Sources */,
AD0E5CD71ECC72AD00C35669 /* brush.cpp in Sources */, AD0E5CD71ECC72AD00C35669 /* brush.cpp in Sources */,
AD0E5CBE1ECC72AD00C35669 /* node_color_quad.cpp in Sources */, AD0E5CBE1ECC72AD00C35669 /* node_color_quad.cpp in Sources */,
@@ -781,6 +812,7 @@
AD0E5CC31ECC72AD00C35669 /* node_message_box.cpp in Sources */, AD0E5CC31ECC72AD00C35669 /* node_message_box.cpp in Sources */,
ADC6F4631F3AFF2D004177FA /* node_dialog_layer_rename.cpp in Sources */, ADC6F4631F3AFF2D004177FA /* node_dialog_layer_rename.cpp in Sources */,
AD0E5CC41ECC72AD00C35669 /* node_panel_brush.cpp in Sources */, AD0E5CC41ECC72AD00C35669 /* node_panel_brush.cpp in Sources */,
ADE4911C1F86E65E00FB8E92 /* cdt.cc in Sources */,
AD0E5CBC1ECC72AD00C35669 /* node_canvas.cpp in Sources */, AD0E5CBC1ECC72AD00C35669 /* node_canvas.cpp in Sources */,
AD0E5CD01ECC72AD00C35669 /* action.cpp in Sources */, AD0E5CD01ECC72AD00C35669 /* action.cpp in Sources */,
AD0E5CC01ECC72AD00C35669 /* node_icon.cpp in Sources */, AD0E5CC01ECC72AD00C35669 /* node_icon.cpp in Sources */,
@@ -790,6 +822,7 @@
AD0E5CBB1ECC72AD00C35669 /* node_button.cpp in Sources */, AD0E5CBB1ECC72AD00C35669 /* node_button.cpp in Sources */,
AD0E5CD41ECC72AD00C35669 /* app_shaders.cpp in Sources */, AD0E5CD41ECC72AD00C35669 /* app_shaders.cpp in Sources */,
AD0E5CD91ECC72AD00C35669 /* canvas.cpp in Sources */, AD0E5CD91ECC72AD00C35669 /* canvas.cpp in Sources */,
ADE4911E1F86E65E00FB8E92 /* sweep_context.cc in Sources */,
AD0E5CB81ECC72AD00C35669 /* node.cpp in Sources */, AD0E5CB81ECC72AD00C35669 /* node.cpp in Sources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
@@ -861,6 +894,7 @@
ADD7D2951EBF9E1C00D5A897 /* bezier.cpp in Sources */, ADD7D2951EBF9E1C00D5A897 /* bezier.cpp in Sources */,
AD1063A21EC7AE92002A525F /* node_panel_brush.cpp in Sources */, AD1063A21EC7AE92002A525F /* node_panel_brush.cpp in Sources */,
AD0E11A51ECA61B900CDA6BB /* jpgd.cpp in Sources */, AD0E11A51ECA61B900CDA6BB /* jpgd.cpp in Sources */,
ADE491181F86E65D00FB8E92 /* shapes.cc in Sources */,
ADD7D29E1EBF9E1C00D5A897 /* shape.cpp in Sources */, ADD7D29E1EBF9E1C00D5A897 /* shape.cpp in Sources */,
ADD7D2901EBF9E1C00D5A897 /* canvas_modes.cpp in Sources */, ADD7D2901EBF9E1C00D5A897 /* canvas_modes.cpp in Sources */,
ADC6F4621F3AFF2C004177FA /* node_dialog_layer_rename.cpp in Sources */, ADC6F4621F3AFF2C004177FA /* node_dialog_layer_rename.cpp in Sources */,
@@ -875,11 +909,13 @@
AD10639E1EC7AE92002A525F /* node_icon.cpp in Sources */, AD10639E1EC7AE92002A525F /* node_icon.cpp in Sources */,
AD1063A71EC7AE92002A525F /* node_settings.cpp in Sources */, AD1063A71EC7AE92002A525F /* node_settings.cpp in Sources */,
AD0E119E1ECA215600CDA6BB /* app_shaders.cpp in Sources */, AD0E119E1ECA215600CDA6BB /* app_shaders.cpp in Sources */,
ADE491171F86E65D00FB8E92 /* cdt.cc in Sources */,
ADD7D29F1EBF9E1C00D5A897 /* app.cpp in Sources */, ADD7D29F1EBF9E1C00D5A897 /* app.cpp in Sources */,
AD1063A41EC7AE92002A525F /* node_panel_layer.cpp in Sources */, AD1063A41EC7AE92002A525F /* node_panel_layer.cpp in Sources */,
AD1063AA1EC7AE92002A525F /* node_text_input.cpp in Sources */, AD1063AA1EC7AE92002A525F /* node_text_input.cpp in Sources */,
AD0E119B1ECA215600CDA6BB /* node_scroll.cpp in Sources */, AD0E119B1ECA215600CDA6BB /* node_scroll.cpp in Sources */,
ADD7D2941EBF9E1C00D5A897 /* asset.cpp in Sources */, ADD7D2941EBF9E1C00D5A897 /* asset.cpp in Sources */,
ADE491191F86E65D00FB8E92 /* sweep_context.cc in Sources */,
ADD7D29B1EBF9E1C00D5A897 /* layout.cpp in Sources */, ADD7D29B1EBF9E1C00D5A897 /* layout.cpp in Sources */,
AD0E119D1ECA215600CDA6BB /* app_layout.cpp in Sources */, AD0E119D1ECA215600CDA6BB /* app_layout.cpp in Sources */,
AD1063991EC7AE92002A525F /* node_button.cpp in Sources */, AD1063991EC7AE92002A525F /* node_button.cpp in Sources */,
@@ -890,6 +926,7 @@
AD0E11A41ECA61B900CDA6BB /* jpge.cpp in Sources */, AD0E11A41ECA61B900CDA6BB /* jpge.cpp in Sources */,
AD10639C1EC7AE92002A525F /* node_color_quad.cpp in Sources */, AD10639C1EC7AE92002A525F /* node_color_quad.cpp in Sources */,
AD1063961EC7AE92002A525F /* node.cpp in Sources */, AD1063961EC7AE92002A525F /* node.cpp in Sources */,
ADE491161F86E65D00FB8E92 /* advancing_front.cc in Sources */,
AD10639D1EC7AE92002A525F /* node_dialog_open.cpp in Sources */, AD10639D1EC7AE92002A525F /* node_dialog_open.cpp in Sources */,
AD1063A91EC7AE92002A525F /* node_stroke_preview.cpp in Sources */, AD1063A91EC7AE92002A525F /* node_stroke_preview.cpp in Sources */,
ADD7D2981EBF9E1C00D5A897 /* rtt.cpp in Sources */, ADD7D2981EBF9E1C00D5A897 /* rtt.cpp in Sources */,
@@ -906,6 +943,7 @@
ADD7D2A11EBF9E1C00D5A897 /* texture.cpp in Sources */, ADD7D2A11EBF9E1C00D5A897 /* texture.cpp in Sources */,
AD0E119C1ECA215600CDA6BB /* app_events.cpp in Sources */, AD0E119C1ECA215600CDA6BB /* app_events.cpp in Sources */,
ADD7D2961EBF9E1C00D5A897 /* brush.cpp in Sources */, ADD7D2961EBF9E1C00D5A897 /* brush.cpp in Sources */,
ADE4911A1F86E65D00FB8E92 /* sweep.cc in Sources */,
AD02F0C31EDC457C00B2E692 /* sequencer.cpp in Sources */, AD02F0C31EDC457C00B2E692 /* sequencer.cpp in Sources */,
AD1063A51EC7AE92002A525F /* node_panel_stroke.cpp in Sources */, AD1063A51EC7AE92002A525F /* node_panel_stroke.cpp in Sources */,
ADD7D2911EBF9E1C00D5A897 /* event.cpp in Sources */, ADD7D2911EBF9E1C00D5A897 /* event.cpp in Sources */,
@@ -1031,6 +1069,7 @@
libs/tinyxml2, libs/tinyxml2,
/opt/local/include, /opt/local/include,
libs/jpeg, libs/jpeg,
libs/poly2tri/poly2tri,
); );
LIBRARY_SEARCH_PATHS = /opt/local/lib; LIBRARY_SEARCH_PATHS = /opt/local/lib;
MACOSX_DEPLOYMENT_TARGET = 10.11; MACOSX_DEPLOYMENT_TARGET = 10.11;
@@ -1080,6 +1119,7 @@
libs/tinyxml2, libs/tinyxml2,
/opt/local/include, /opt/local/include,
libs/jpeg, libs/jpeg,
libs/poly2tri/poly2tri,
); );
LIBRARY_SEARCH_PATHS = /opt/local/lib; LIBRARY_SEARCH_PATHS = /opt/local/lib;
MACOSX_DEPLOYMENT_TARGET = 10.11; MACOSX_DEPLOYMENT_TARGET = 10.11;
@@ -1129,6 +1169,7 @@
libs/tinyxml2, libs/tinyxml2,
/opt/local/include, /opt/local/include,
libs/jpeg, libs/jpeg,
libs/poly2tri/poly2tri,
); );
INFOPLIST_FILE = PanoPainter/Info.plist; INFOPLIST_FILE = PanoPainter/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 9.2; IPHONEOS_DEPLOYMENT_TARGET = 9.2;
@@ -1157,6 +1198,7 @@
libs/tinyxml2, libs/tinyxml2,
/opt/local/include, /opt/local/include,
libs/jpeg, libs/jpeg,
libs/poly2tri/poly2tri,
); );
INFOPLIST_FILE = PanoPainter/Info.plist; INFOPLIST_FILE = PanoPainter/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 9.2; IPHONEOS_DEPLOYMENT_TARGET = 9.2;

View File

@@ -52,6 +52,7 @@ void App::initShaders()
SHADER_VERSION SHADER_VERSION
"uniform sampler2D tex;\n" "uniform sampler2D tex;\n"
"uniform sampler2D tex_stroke;\n" "uniform sampler2D tex_stroke;\n"
"uniform sampler2D tex_mask;\n"
"uniform mediump float alpha;\n" "uniform mediump float alpha;\n"
"uniform bool lock;\n" "uniform bool lock;\n"
"in mediump vec3 uv;\n" "in mediump vec3 uv;\n"
@@ -67,19 +68,34 @@ void App::initShaders()
SHADER_VERSION SHADER_VERSION
"uniform sampler2D tex;\n" "uniform sampler2D tex;\n"
"uniform sampler2D tex_stroke;\n" "uniform sampler2D tex_stroke;\n"
"uniform sampler2D tex_mask;\n"
"uniform mediump float alpha;\n" "uniform mediump float alpha;\n"
"uniform bool lock;\n" "uniform bool lock;\n"
"uniform bool mask;\n"
"in mediump vec3 uv;\n" "in mediump vec3 uv;\n"
"out mediump vec4 frag;\n" "out mediump vec4 frag;\n"
"mediump vec4 blur(sampler2D t, mediump vec2 uv){\n"
" mediump vec4 sum = texture(t, uv);\n"
" sum += textureOffset(t, uv, ivec2(-1, -1));\n"
" sum += textureOffset(t, uv, ivec2(-1, 0));\n"
" sum += textureOffset(t, uv, ivec2(-1, 1));\n"
" sum += textureOffset(t, uv, ivec2( 0, -1));\n"
" sum += textureOffset(t, uv, ivec2( 0, 1));\n"
" sum += textureOffset(t, uv, ivec2( 1, -1));\n"
" sum += textureOffset(t, uv, ivec2( 1, 0));\n"
" sum += textureOffset(t, uv, ivec2( 1, 1));\n"
" return sum / vec4(9.0);\n"
"}\n"
"void main(){\n" "void main(){\n"
" mediump vec4 base = texture(tex, uv.xy);\n" " mediump vec4 base = texture(tex, uv.xy);\n"
" mediump vec4 stroke = texture(tex_stroke, uv.xy);\n" " mediump vec4 stroke = texture(tex_stroke, uv.xy);\n"
" stroke.a = stroke.a * alpha;\n" " stroke.a = mask ? stroke.a * alpha * blur(tex_mask, uv.xy).r : stroke.a * alpha;\n"
" mediump float contribution = (1.0 - base.a) * stroke.a;\n" " mediump float contribution = (1.0 - base.a) * stroke.a;\n"
" mediump float alpha_tot = base.a + contribution;" " mediump float alpha_tot = base.a + contribution;"
" mediump vec3 rgb = mix(base.rgb, stroke.rgb, stroke.a / alpha_tot);\n" " mediump vec3 rgb = mix(base.rgb, stroke.rgb, (stroke.a / alpha_tot));\n"
" frag = vec4(rgb, lock ? base.a : alpha_tot);\n" " frag = vec4(rgb, (lock ? base.a : alpha_tot));\n"
"}\n"; "}\n";
// TEXTURE ATLAS // TEXTURE ATLAS

View File

@@ -457,11 +457,13 @@ void ui::Canvas::stroke_commit()
m_tex2[i].bind(); m_tex2[i].bind();
m_sampler.bind(0); m_sampler.bind(0);
m_sampler_bg.bind(1); m_sampler_bg.bind(1);
m_sampler_mask.bind(2);
if (m_state == kCanvasMode::Erase) if (m_state == kCanvasMode::Erase)
{ {
ui::ShaderManager::use(kShader::CompErase); ui::ShaderManager::use(kShader::CompErase);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0); ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1); ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1);
ui::ShaderManager::u_int(kShaderUniform::TexMask, 2);
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_current_stroke->m_brush.m_tip_opacity); ui::ShaderManager::u_float(kShaderUniform::Alpha, m_current_stroke->m_brush.m_tip_opacity);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f)); ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
@@ -469,7 +471,11 @@ void ui::Canvas::stroke_commit()
m_tex2[i].bind(); m_tex2[i].bind();
glActiveTexture(GL_TEXTURE1); glActiveTexture(GL_TEXTURE1);
m_tmp[i].bindTexture(); m_tmp[i].bindTexture();
glActiveTexture(GL_TEXTURE2);
m_smask.m_rtt[i].bindTexture();
m_plane.draw_fill(); m_plane.draw_fill();
m_smask.m_rtt[i].unbindTexture();
glActiveTexture(GL_TEXTURE1);
m_tmp[i].unbindTexture(); m_tmp[i].unbindTexture();
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
m_tex2[i].unbind(); m_tex2[i].unbind();
@@ -479,14 +485,20 @@ void ui::Canvas::stroke_commit()
ui::ShaderManager::use(kShader::CompDraw); ui::ShaderManager::use(kShader::CompDraw);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0); ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1); ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1);
ui::ShaderManager::u_int(kShaderUniform::TexMask, 2);
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_current_stroke->m_brush.m_tip_opacity); ui::ShaderManager::u_float(kShaderUniform::Alpha, m_current_stroke->m_brush.m_tip_opacity);
ui::ShaderManager::u_int(kShaderUniform::Mask, m_smask_active);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f)); ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
m_tex2[i].bind(); m_tex2[i].bind();
glActiveTexture(GL_TEXTURE1); glActiveTexture(GL_TEXTURE1);
m_tmp[i].bindTexture(); m_tmp[i].bindTexture();
glActiveTexture(GL_TEXTURE2);
m_smask.m_rtt[i].bindTexture();
m_plane.draw_fill(); m_plane.draw_fill();
m_smask.m_rtt[i].unbindTexture();
glActiveTexture(GL_TEXTURE1);
m_tmp[i].unbindTexture(); m_tmp[i].unbindTexture();
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
m_tex2[i].unbind(); m_tex2[i].unbind();
@@ -699,7 +711,7 @@ bool ui::Canvas::create(int width, int height)
m_sampler_brush.create(); m_sampler_brush.create();
m_sampler_brush.set_filter(GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR); m_sampler_brush.set_filter(GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR);
m_sampler_bg.create(GL_NEAREST); m_sampler_bg.create(GL_NEAREST);
m_sampler_mask.create(GL_NEAREST); m_sampler_mask.create(GL_LINEAR);
m_plane.create<1>(1, 1); m_plane.create<1>(1, 1);
m_plane_brush.create<1>(1, 1); m_plane_brush.create<1>(1, 1);
m_mesh.create(); m_mesh.create();
@@ -707,6 +719,8 @@ bool ui::Canvas::create(int width, int height)
{ {
l.create(width, height, ""); l.create(width, height, "");
} }
m_smask.create(width*2, height*2, "mask");
m_smask.clear({1, 1, 1, 1});
return true; return true;
} }
@@ -1246,7 +1260,7 @@ ui::Image ui::Canvas::thumbnail_read(std::string data_path)
return std::move(thumb); return std::move(thumb);
} }
void ui::Canvas::draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj)> observer) void ui::Canvas::draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj)> observer, Layer& layer)
{ {
// save viewport and clear color states // save viewport and clear color states
GLint vp[4]; GLint vp[4];
@@ -1256,18 +1270,18 @@ void ui::Canvas::draw_objects(std::function<void(const glm::mat4& camera, const
GLboolean blend = glIsEnabled(GL_BLEND); GLboolean blend = glIsEnabled(GL_BLEND);
// prepare common states // prepare common states
glViewport(0, 0, m_width, m_height); glViewport(0, 0, layer.w, layer.h);
glDisable(GL_BLEND); glDisable(GL_BLEND);
glm::mat4 proj = glm::perspective(glm::radians(90.f), 1.f, .1f, 100.f); glm::mat4 proj = glm::perspective(glm::radians(90.f), 1.f, .1f, 100.f);
for (int i = 0; i < 6; i++) for (int i = 0; i < 6; i++)
{ {
glm::mat4 plane_camera = glm::lookAt(glm::vec3(0), m_plane_origin[i], m_plane_tangent[i]); glm::mat4 plane_camera = glm::lookAt(glm::vec3(0), m_plane_origin[i], m_plane_tangent[i]);
m_layers[m_current_layer_idx].m_rtt[i].bindFramebuffer(); layer.m_rtt[i].bindFramebuffer();
observer(plane_camera, proj); observer(plane_camera, proj);
m_layers[m_current_layer_idx].m_rtt[i].unbindFramebuffer(); layer.m_rtt[i].unbindFramebuffer();
} }
// restore viewport and clear color states // restore viewport and clear color states
@@ -1277,6 +1291,11 @@ void ui::Canvas::draw_objects(std::function<void(const glm::mat4& camera, const
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
} }
void ui::Canvas::draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj)> observer)
{
draw_objects(observer, m_layers[m_current_layer_idx]);
}
/////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////
void ui::Layer::destroy() void ui::Layer::destroy()

View File

@@ -64,6 +64,8 @@ public:
std::vector<int> m_order; std::vector<int> m_order;
glm::vec4 m_dirty_box[6]; glm::vec4 m_dirty_box[6];
bool m_dirty_face[6]; bool m_dirty_face[6];
Layer m_smask; // selection mask
bool m_smask_active = false;
RTT m_tmp[6]; RTT m_tmp[6];
Texture2D m_tex[6]; Texture2D m_tex[6];
Texture2D m_tex2[6]; Texture2D m_tex2[6];
@@ -131,6 +133,7 @@ public:
ui::Image thumbnail_read(std::string data_path); ui::Image thumbnail_read(std::string data_path);
void preview_generate(); void preview_generate();
void draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj)>); void draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj)>);
void draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj)>, Layer& layer);
bool ray_intersect(glm::vec3 ray_origin, glm::vec3 ray_dir, glm::vec3 plane_origin, bool ray_intersect(glm::vec3 ray_origin, glm::vec3 ray_dir, glm::vec3 plane_origin,
glm::vec3 plane_normal, glm::vec3 plane_tangent, glm::vec3 &out_hit); glm::vec3 plane_normal, glm::vec3 plane_tangent, glm::vec3 &out_hit);
void point_unproject(glm::vec2 loc, glm::vec4 vp, glm::mat4 camera, glm::mat4 proj, void point_unproject(glm::vec2 loc, glm::vec4 vp, glm::mat4 camera, glm::mat4 proj,

View File

@@ -6,6 +6,7 @@
#include "shader.h" #include "shader.h"
#include "node_canvas.h" #include "node_canvas.h"
#include "app.h" #include "app.h"
#include <poly2tri.h>
NodeCanvas* CanvasMode::node; NodeCanvas* CanvasMode::node;
ui::Canvas* CanvasMode::canvas; ui::Canvas* CanvasMode::canvas;
@@ -376,10 +377,14 @@ char get_line_intersection(float p0_x, float p0_y, float p1_x, float p1_y,
void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc) void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{ {
static glm::vec2 oldpos;
static glm::vec2 oldvec;
static float acc = 0.f;
switch (me->m_type) switch (me->m_type)
{ {
case kEventType::MouseDownR: case kEventType::MouseDownR:
{ {
/*
if (!m_points.empty()) if (!m_points.empty())
{ {
auto drawer = [this](const glm::mat4& camera, const glm::mat4& proj) { auto drawer = [this](const glm::mat4& camera, const glm::mat4& proj) {
@@ -400,59 +405,147 @@ void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
m_points.clear(); m_points.clear();
m_dirty_planes.clear(); m_dirty_planes.clear();
} }
*/
break; break;
} }
case kEventType::MouseDownL: case kEventType::MouseDownL:
{ {
node->mouse_capture(); node->mouse_capture();
m_dragging = true; m_dragging = true;
glm::vec3 ro, rd, hit_o, hit_d; m_points2d.clear();
glm::vec2 hit_fb; m_points.clear();
int plane_id; oldpos = loc;
if (canvas->point_trace_plane(loc, ro, rd, hit_o, hit_d, hit_fb, 0)) oldvec = {1.f, 0.f};
{ acc = 0;
m_dirty_planes[plane_id]++; ui::Shape::vertex_t vert;
ui::Shape::vertex_t v; vert.pos = glm::vec4(loc, 0, 1);
v.pos = glm::vec4(hit_o, 1); m_points2d.push_back(loc);
v.uvs = glm::vec2(0); m_points2d.push_back(loc);
if (m_points.size() < 3) m_points.push_back(vert);
{ m_points.push_back(vert);
m_points.push_back(v); canvas->m_smask.clear({0, 0, 0, 0});
} canvas->m_smask_active = true;
else
{
auto last = m_points.back();
m_points.push_back(m_points[0]);
m_points.push_back(last);
m_points.push_back(v);
float isx, isy;
if (get_line_intersection(m_points[0].pos.x, m_points[0].pos.y, v.pos.x, v.pos.y, 1, -1, 1, 1, &isx, &isy))
{
LOG("intersection in %f %f", isx, isy);
}
}
m_shape.update_vertices(m_points.data(), m_points.size());
}
break; break;
} }
case kEventType::MouseUpL: case kEventType::MouseUpL:
node->mouse_release(); node->mouse_release();
m_dragging = false; m_dragging = false;
if (m_points2d.size() > 3)
{
std::vector<p2t::Point*> points;
for (int i = 0; i < (int)m_points2d.size() - 1; i++)
points.push_back(new p2t::Point(m_points2d[i].x, m_points2d[i].y));
p2t::CDT cdt(points);
cdt.Triangulate();
auto triangles = cdt.GetTriangles();
std::vector<ui::Shape::vertex_t> v;
for (auto t : triangles)
{
ui::Shape::vertex_t vertex;
for (int i = 0; i < 3; i++)
{
auto p = t->GetPoint(i);
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 hit_fb;
int plane_id;
if (canvas->point_trace({p->x, p->y}, ro, rd, hit_o, hit_fb, hit_d, plane_id))
{
m_dirty_planes[plane_id]++;
vertex.pos = glm::vec4(hit_o, 1);
v.push_back(vertex);
}
}
}
m_shape.update_vertices(v.data(), v.size());
if (!m_points.empty())
{
auto drawer = [this](const glm::mat4& camera, const glm::mat4& proj) {
//glEnable(GL_BLEND);
ui::ShaderManager::use(ui::kShader::Color);
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, proj * camera);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, {1, 1, 1, 1});
m_shape.draw_fill();
};
std::vector<int> planes;
for (auto p : m_dirty_planes)
{
planes.push_back(p.first);
canvas->m_dirty_face[p.first] = true;
canvas->m_dirty_box[p.first] = { 0, 0, canvas->m_width, canvas->m_height };
}
canvas->snap_history(planes);
canvas->draw_objects(std::bind(drawer, std::placeholders::_1, std::placeholders::_2), canvas->m_smask);
m_points.clear();
m_dirty_planes.clear();
}
}
else
{
canvas->m_smask_active = false;
}
break; break;
case kEventType::MouseMove: case kEventType::MouseMove:
{ {
glm::vec3 ro, rd, hit_o, hit_d; if (m_dragging)
glm::vec2 fb_pos;
int plane_id;
if (m_dragging && canvas->point_trace(loc, ro, rd, hit_o, fb_pos, hit_d, plane_id))
{ {
ui::Shape::vertex_t v; auto v = loc-oldpos;
v.pos = glm::vec4(hit_o, 1); float len = glm::length(v);
v.uvs = glm::vec2(0); if (len > 5)
m_points.back() = v; {
m_shape.update_vertices(m_points.data(), m_points.size()); m_points.back().pos = glm::vec4(loc, 0, 1);
m_points2d.back() = loc;
v = glm::normalize(v);
float d = 1-glm::dot(v, oldvec);
acc += d;
oldpos = loc;
oldvec = v;
if (acc > 0.001) // angle change tollerance
{
LOG("d=%f acc=%f", d, acc);
acc = 0;
m_points2d.push_back(loc);
ui::Shape::vertex_t vert;
vert.pos = glm::vec4(loc, 0, 1);
m_points.push_back(vert);
m_points.push_back(vert);
}
m_shape.update_vertices(m_points.data(), m_points.size());
}
} }
break; break;
/*
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 hit_fb;
int plane_id;
if (canvas->point_trace_plane(loc, ro, rd, hit_o, hit_d, hit_fb, 0))
{
m_dirty_planes[plane_id]++;
ui::Shape::vertex_t v;
v.pos = glm::vec4(hit_o, 1);
v.uvs = glm::vec2(0);
if (m_points.size() < 3)
{
m_points.push_back(v);
}
else
{
auto last = m_points.back();
m_points.push_back(m_points[0]);
m_points.push_back(last);
m_points.push_back(v);
float isx, isy;
if (get_line_intersection(m_points[0].pos.x, m_points[0].pos.y, v.pos.x, v.pos.y, 1, -1, 1, 1, &isx, &isy))
{
LOG("intersection in %f %f", isx, isy);
}
}
m_shape.update_vertices(m_points.data(), m_points.size());
}
*/
} }
case kEventType::MouseCancel: case kEventType::MouseCancel:
if (m_dragging) if (m_dragging)
@@ -478,8 +571,8 @@ void CanvasModeFill::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, cons
if (!m_points.empty()) if (!m_points.empty())
{ {
ui::ShaderManager::use(ui::kShader::Color); ui::ShaderManager::use(ui::kShader::Color);
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, proj * camera); ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, glm::scale(glm::vec3(1,-1,1)) * ortho);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, { node->m_brush.m_tip_color.rgb(), node->m_brush.m_tip_opacity }); ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, { node->m_brush.m_tip_color.rgb(), node->m_brush.m_tip_opacity });
m_shape.draw_fill(); m_dragging ? m_shape.draw_stroke() : m_shape.draw_fill();
} }
} }

View File

@@ -93,6 +93,7 @@ class CanvasModeFill : public CanvasMode
ui::DynamicShape m_shape; ui::DynamicShape m_shape;
bool m_dragging = false; bool m_dragging = false;
std::vector<ui::Shape::vertex_t> m_points; std::vector<ui::Shape::vertex_t> m_points;
std::vector<glm::vec2> m_points2d;
std::map<int, int> m_dirty_planes; std::map<int, int> m_dirty_planes;
public: public:
virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override; virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override;

View File

@@ -78,6 +78,7 @@ void NodeCanvas::draw()
m_sampler.bind(0); m_sampler.bind(0);
m_sampler.bind(1); m_sampler.bind(1);
m_sampler.bind(2);
auto blend = glIsEnabled(GL_BLEND); auto blend = glIsEnabled(GL_BLEND);
auto depth = glIsEnabled(GL_DEPTH_TEST); auto depth = glIsEnabled(GL_DEPTH_TEST);
@@ -120,14 +121,20 @@ void NodeCanvas::draw()
ui::ShaderManager::use(kShader::CompErase); ui::ShaderManager::use(kShader::CompErase);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0); ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1); ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1);
ui::ShaderManager::u_int(kShaderUniform::TexMask, 2);
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_current_stroke->m_brush.m_tip_opacity); ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_current_stroke->m_brush.m_tip_opacity);
ui::ShaderManager::u_int(kShaderUniform::Lock, m_canvas->m_layers[m_canvas->m_current_layer_idx].m_alpha_locked); ui::ShaderManager::u_int(kShaderUniform::Lock, m_canvas->m_layers[m_canvas->m_current_layer_idx].m_alpha_locked);
ui::ShaderManager::u_int(kShaderUniform::Mask, m_canvas->m_smask_active);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z); ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
m_canvas->m_layers[layer_index].m_rtt[plane_index].bindTexture(); m_canvas->m_layers[layer_index].m_rtt[plane_index].bindTexture();
glActiveTexture(GL_TEXTURE1); glActiveTexture(GL_TEXTURE1);
m_canvas->m_tmp[plane_index].bindTexture(); m_canvas->m_tmp[plane_index].bindTexture();
glActiveTexture(GL_TEXTURE2);
m_canvas->m_smask.m_rtt[plane_index].bindTexture();
m_face_plane.draw_fill(); m_face_plane.draw_fill();
m_canvas->m_smask.m_rtt[plane_index].unbindTexture();
glActiveTexture(GL_TEXTURE1);
m_canvas->m_tmp[plane_index].unbindTexture(); m_canvas->m_tmp[plane_index].unbindTexture();
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
m_canvas->m_layers[layer_index].m_rtt[plane_index].unbindTexture(); m_canvas->m_layers[layer_index].m_rtt[plane_index].unbindTexture();
@@ -137,14 +144,20 @@ void NodeCanvas::draw()
ui::ShaderManager::use(kShader::CompDraw); ui::ShaderManager::use(kShader::CompDraw);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0); ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1); ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1);
ui::ShaderManager::u_int(kShaderUniform::TexMask, 2);
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_current_stroke->m_brush.m_tip_opacity); ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_current_stroke->m_brush.m_tip_opacity);
ui::ShaderManager::u_int(kShaderUniform::Lock, m_canvas->m_layers[m_canvas->m_current_layer_idx].m_alpha_locked); ui::ShaderManager::u_int(kShaderUniform::Lock, m_canvas->m_layers[m_canvas->m_current_layer_idx].m_alpha_locked);
ui::ShaderManager::u_int(kShaderUniform::Mask, m_canvas->m_smask_active);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z); ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
m_canvas->m_layers[layer_index].m_rtt[plane_index].bindTexture(); m_canvas->m_layers[layer_index].m_rtt[plane_index].bindTexture();
glActiveTexture(GL_TEXTURE1); glActiveTexture(GL_TEXTURE1);
m_canvas->m_tmp[plane_index].bindTexture(); m_canvas->m_tmp[plane_index].bindTexture();
glActiveTexture(GL_TEXTURE2);
m_canvas->m_smask.m_rtt[plane_index].bindTexture();
m_face_plane.draw_fill(); m_face_plane.draw_fill();
m_canvas->m_smask.m_rtt[plane_index].unbindTexture();
glActiveTexture(GL_TEXTURE1);
m_canvas->m_tmp[plane_index].unbindTexture(); m_canvas->m_tmp[plane_index].unbindTexture();
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
m_canvas->m_layers[layer_index].m_rtt[plane_index].unbindTexture(); m_canvas->m_layers[layer_index].m_rtt[plane_index].unbindTexture();

View File

@@ -31,7 +31,7 @@ void NodeImage::clone_copy(Node* dest) const
void NodeImage::create() void NodeImage::create()
{ {
if (!m_path.empty() && TextureManager::load(m_path.c_str())) if (!m_path.empty() && TextureManager::load(m_path.c_str(), m_use_mipmaps))
{ {
//LOG("load image node %s", m_path.c_str()); //LOG("load image node %s", m_path.c_str());
auto tex_sz = TextureManager::get(m_tex_id).size(); auto tex_sz = TextureManager::get(m_tex_id).size();

View File

@@ -9,6 +9,7 @@ public:
static ui::Plane m_plane; static ui::Plane m_plane;
static Sampler m_sampler; static Sampler m_sampler;
bool m_use_atlas = false; bool m_use_atlas = false;
bool m_use_mipmaps = false;
glm::vec4 m_region; glm::vec4 m_region;
glm::vec2 m_off; glm::vec2 m_off;
glm::vec2 m_sz; glm::vec2 m_sz;

View File

@@ -26,6 +26,7 @@ void NodeButtonBrush::set_icon(const char* path)
{ {
img->m_path = path; img->m_path = path;
img->m_tex_id = const_hash(img->m_path.c_str()); img->m_tex_id = const_hash(img->m_path.c_str());
img->m_use_mipmaps = true;
img->create(); img->create();
} }

View File

@@ -31,7 +31,7 @@ void NodeStrokePreview::init_controls()
m_mesh.create(); m_mesh.create();
m_sampler.create(); m_sampler.create();
m_sampler_brush.create(); m_sampler_brush.create();
m_sampler_brush.set_filter(GL_LINEAR, GL_LINEAR); m_sampler_brush.set_filter(GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR);
TextureManager::load("data/thumbs/Round-Hard.png"); TextureManager::load("data/thumbs/Round-Hard.png");
m_brush.m_tex_id = const_hash("data/thumbs/Round-Hard.png"); m_brush.m_tex_id = const_hash("data/thumbs/Round-Hard.png");
} }

View File

@@ -16,6 +16,7 @@ enum class kShaderUniform : uint16_t
Tof = const_hash("tof"), Tof = const_hash("tof"),
Tsz = const_hash("tsz"), Tsz = const_hash("tsz"),
Alpha = const_hash("alpha"), Alpha = const_hash("alpha"),
Mask = const_hash("mask"),
Resolution = const_hash("resolution"), Resolution = const_hash("resolution"),
Highlight = const_hash("highlight"), Highlight = const_hash("highlight"),
}; };

1
libs/poly2tri Submodule

Submodule libs/poly2tri added at 88de49021b