Own log worker and trim Apple platform hooks
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@@ -100,7 +100,7 @@ Current architecture mismatches that must be treated as real blockers:
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remain, even though iOS keyboard visibility and prepared-file save handoff
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now also route through explicit Apple bridge callbacks and Apple render-
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context hooks plus iOS main-render-target binding now route through the same
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bridge style.
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bridge style, as do Apple crash-test, app-close, and iOS SonarPen hooks.
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- `src/platform_legacy/legacy_platform_services.*` is still part of the live
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app shell.
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- `pp_panopainter_ui` still depends on `pp_legacy_app`.
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@@ -108,7 +108,8 @@ Current architecture mismatches that must be treated as real blockers:
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OpenGL execution around the renderer boundary, even though `NodeCanvas`
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display resolve, cache-to-screen composite, post-draw mask/grid/current-mode
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sequencing, per-layer/per-plane retained draw execution, and shared
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checkerboard background setup now route through retained draw-merge helpers.
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checkerboard background setup now route through retained draw-merge helpers,
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with the cache-to-screen checkerboard-plane callback setup also reduced.
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- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
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rather than thin composition/binding surfaces.
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- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
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@@ -118,7 +119,8 @@ Current architecture mismatches that must be treated as real blockers:
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launches now use owned `std::jthread` or service-owned worker queues and
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`AppRuntime` now owns render/UI workers with explicit `std::jthread`
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shutdown semantics while the Windows splash-dialog and HMD renderer workers
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also use owned `std::jthread` lifecycle.
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also use owned `std::jthread` lifecycle and `LogRemote` now uses the same
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ownership model.
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- Modern C++23 usage exists in extracted components, especially `std::span`,
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explicit result/status objects, and a few concepts, but the live app still
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does not consistently express ownership, thread affinity, or renderer
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