Add renderer shader uniform command
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@@ -287,15 +287,16 @@ Known local toolchain state:
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- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
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backend-owned resource creation, command order, scissor state, depth state,
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blend state, texture-slot binding, sampler-state binding, texture-upload byte
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counts, readback bounds, frame-capture sources, destination buffer sizes, and
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render-target blit regions, records
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render/scissor/depth/blend/texture-bind/sampler-bind/upload/readback/
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frame-capture/blit commands, draw mesh inputs, and records trace markers
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without a window or GL context.
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counts, shader-uniform writes, readback bounds, frame-capture sources,
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destination buffer sizes, and render-target blit regions, records
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render/scissor/depth/blend/shader-uniform/texture-bind/sampler-bind/upload/
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readback/frame-capture/blit commands, draw mesh inputs, and records trace
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markers without a window or GL context.
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- `pano_cli record-render` exposes the recording renderer through JSON
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automation, including scissor/depth/blend/texture-bind/sampler-bind/upload/
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readback/frame-capture/blit command and byte totals, backend resource
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creation counts, plus draw vertex/index totals, and is covered by
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automation, including scissor/depth/blend/shader-uniform/texture-bind/
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sampler-bind/upload/readback/frame-capture/blit command and byte totals,
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backend resource creation counts, plus draw vertex/index totals, and is
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covered by
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`pano_cli_record_render_smoke` plus
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`pano_cli_record_render_rejects_oversized_target`.
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- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
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