Add renderer shader uniform command

This commit is contained in:
2026-06-02 16:15:23 +02:00
parent 23c308db1b
commit 8232b0efc8
9 changed files with 189 additions and 21 deletions

View File

@@ -287,15 +287,16 @@ Known local toolchain state:
- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
backend-owned resource creation, command order, scissor state, depth state,
blend state, texture-slot binding, sampler-state binding, texture-upload byte
counts, readback bounds, frame-capture sources, destination buffer sizes, and
render-target blit regions, records
render/scissor/depth/blend/texture-bind/sampler-bind/upload/readback/
frame-capture/blit commands, draw mesh inputs, and records trace markers
without a window or GL context.
counts, shader-uniform writes, readback bounds, frame-capture sources,
destination buffer sizes, and render-target blit regions, records
render/scissor/depth/blend/shader-uniform/texture-bind/sampler-bind/upload/
readback/frame-capture/blit commands, draw mesh inputs, and records trace
markers without a window or GL context.
- `pano_cli record-render` exposes the recording renderer through JSON
automation, including scissor/depth/blend/texture-bind/sampler-bind/upload/
readback/frame-capture/blit command and byte totals, backend resource
creation counts, plus draw vertex/index totals, and is covered by
automation, including scissor/depth/blend/shader-uniform/texture-bind/
sampler-bind/upload/readback/frame-capture/blit command and byte totals,
backend resource creation counts, plus draw vertex/index totals, and is
covered by
`pano_cli_record_render_smoke` plus
`pano_cli_record_render_rejects_oversized_target`.
- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`