Add renderer shader uniform command
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@@ -724,9 +724,10 @@ Results:
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validation, texture-upload byte-count validation, frame-capture byte-size and
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command-order validation, render-target blit validation, texture-slot binding
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validation, blend-state validation, scissor-state validation,
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backend-neutral resource factory validation, recording
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scissor/depth/blend/texture/sampler-bind/upload/readback/frame-capture/blit
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command capture, draw mesh-input capture, and invalid catalog rejection.
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shader-uniform write validation, backend-neutral resource factory validation,
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recording scissor/depth/blend/shader-uniform/texture/sampler-bind/upload/
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readback/frame-capture/blit command capture, draw mesh-input capture, and
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invalid catalog rejection.
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- `pp_paint_renderer_compositor_tests` passed.
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- `pp_ui_core_color_tests` passed.
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- `pp_ui_core_layout_value_tests` passed.
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@@ -822,18 +823,19 @@ Results:
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- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
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renderer-owned resource factory and
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command-order/scissor-state/depth-state/blend-state/texture-bind/
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sampler-bind/texture-upload/readback/frame-capture/blit validation; it
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creates validated textures, render targets, shaders, meshes, and readback
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buffers, then records commands, trace markers, scissor state, depth state,
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blend state, texture/sampler binds, draw mesh inputs, uploads/readbacks,
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frame captures, and render-target blits, giving automation a backend-neutral
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render path that does not require a window or GL context.
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sampler-bind/shader-uniform/texture-upload/readback/frame-capture/blit
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validation; it creates validated textures, render targets, shaders, meshes,
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and readback buffers, then records commands, trace markers, scissor state,
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depth state, blend state, shader uniform writes, texture/sampler binds, draw
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mesh inputs, uploads/readbacks, frame captures, and render-target blits,
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giving automation a backend-neutral render path that does not require a
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window or GL context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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JSON command counts, resource creation counts, target dimensions, backend
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name, trace/draw summary, and draw vertex/index totals, scissor/depth/
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blend-state plus texture/sampler-bind/upload/readback/frame-capture/blit
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command/byte totals for agent automation, with an expected-failure smoke for
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oversized render/readback targets.
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blend-state plus shader-uniform/texture/sampler-bind/upload/readback/
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frame-capture/blit command/byte totals for agent automation, with an
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expected-failure smoke for oversized render/readback targets.
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- `pano_cli simulate-document-history` exercises pure document history
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apply/undo/redo behavior and emits JSON layer/frame/history state for agent
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automation.
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