Route VR checkerboard setup through helper

This commit is contained in:
2026-06-13 05:28:27 +02:00
parent 76f0061840
commit 8348dc5bf8
3 changed files with 13 additions and 3 deletions

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@@ -18,6 +18,10 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. Desktop VR checkerboard background
shader setup now routes through `legacy_canvas_draw_merge_services.h`; VR
still owns render state transitions, per-plane transforms, and draw
execution.
- 2026-06-13: DEBT-0036 was narrowed again. `CanvasModeMaskCut::apply`
retained `CompDraw` shader setup now routes through
`legacy_canvas_stroke_composite_services.h`; mask-cut still owns render-task

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@@ -3021,6 +3021,9 @@ Results:
stroke composite shader setup helper, while render-task ordering, framebuffer
copy bounds, sampler/texture binding, and draw execution remain in retained
canvas-mode code.
- Desktop VR checkerboard background drawing now shares the retained draw-merge
shader setup helper, while render state transitions, per-plane transforms,
and draw execution remain in retained VR code.
- `Canvas::stroke_draw_mix` now shares the retained stroke composite shader
helper for mixer-pass `CompDraw` setup, while preserving its caller-specific
texture slot uniforms. Mixer framebuffer/scissor state, sampler and texture