Route VR checkerboard setup through helper
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@@ -3,6 +3,7 @@
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#include <cstdint>
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#include "app.h"
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#include "legacy_canvas_draw_merge_services.h"
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#include "legacy_canvas_stroke_composite_services.h"
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#include "legacy_canvas_stroke_erase_services.h"
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#include "legacy_ui_gl_dispatch.h"
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@@ -274,9 +275,11 @@ void App::vr_draw(const glm::mat4& proj, const glm::mat4& camera, const glm::mat
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canvas->m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1));
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, false);
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
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pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
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pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
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.mvp = plane_mvp,
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.colorize = false,
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});
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m_face_plane.draw_fill();
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}
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