Share retained framebuffer dispatch bridge
This commit is contained in:
@@ -437,7 +437,10 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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framebuffer targets, binding queries, attachment points, render-target
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framebuffer allocation/delete, binding restore, and completion status used by
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`RTT::create`/`RTT::destroy` and framebuffer bind/restore paths, plus RTT
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clear color/depth masks. RTT render-target clear, masked color clear with
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clear color/depth masks. Retained `Texture2D` readback and RTT framebuffer
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allocation, deletion, bind/restore, blit, readback, and PBO readback dispatch
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now share the retained `legacy_gl_framebuffer_dispatch` raw callback bridge.
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RTT render-target clear, masked color clear with
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color-write-mask restore, and texture bind/unbind now execute through tested
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dispatch contracts here. Optional RTT depth renderbuffer
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allocation/storage/delete and framebuffer depth attach/detach, plus canvas
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File diff suppressed because one or more lines are too long
@@ -1152,7 +1152,10 @@ render-target texture parameters and parameter dispatch, texture/renderbuffer
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targets, depth format, framebuffer targets, binding queries, attachment points,
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render-target framebuffer allocation/delete, binding restore, and completion
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status used by `RTT::create`/`RTT::destroy` and framebuffer bind/restore paths,
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also live in `pp_renderer_gl`. Depth renderbuffer allocation/storage/delete and
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also live in `pp_renderer_gl`; retained `Texture2D` readback and RTT
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framebuffer allocation, deletion, bind/restore, blit, readback, and PBO
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readback dispatch now share the retained `legacy_gl_framebuffer_dispatch` raw
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callback bridge. Depth renderbuffer allocation/storage/delete and
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framebuffer depth attach/detach sequences used by retained `RTT` and canvas
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object-drawing helpers now execute through tested `pp_renderer_gl` dispatch
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contracts and share the retained `legacy_gl_renderbuffer_dispatch` raw callback
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@@ -2555,6 +2558,11 @@ Results:
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`legacy_gl_texture_dispatch`, removing duplicated raw texture callbacks from
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`src/texture.cpp` and `src/rtt.cpp` while texture resource ownership remains
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retained under DEBT-0036.
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- Retained `Texture2D` readback plus RTT framebuffer allocation, deletion,
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bind/restore, blit, readback, and PBO readback dispatch now share
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`legacy_gl_framebuffer_dispatch`, removing duplicated raw framebuffer and
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readback callbacks from `src/texture.cpp` and `src/rtt.cpp` while
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framebuffer/readback ownership remains retained under DEBT-0036.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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161
src/legacy_gl_framebuffer_dispatch.h
Normal file
161
src/legacy_gl_framebuffer_dispatch.h
Normal file
@@ -0,0 +1,161 @@
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#pragma once
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#include <cstdint>
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#include "legacy_gl_texture_dispatch.h"
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#include "renderer_gl/opengl_capabilities.h"
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namespace pp::legacy::gl_framebuffer {
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inline void query_opengl_integer(std::uint32_t name, std::int32_t* value) noexcept
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{
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glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(value));
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}
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inline void gen_opengl_framebuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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inline void delete_opengl_framebuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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inline void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
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{
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glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
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}
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inline void attach_opengl_framebuffer_texture_2d(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t texture_target,
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std::uint32_t texture,
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std::int32_t level) noexcept
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{
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glFramebufferTexture2D(
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static_cast<GLenum>(target),
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static_cast<GLenum>(attachment),
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static_cast<GLenum>(texture_target),
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static_cast<GLuint>(texture),
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static_cast<GLint>(level));
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}
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inline std::uint32_t check_opengl_framebuffer_status(std::uint32_t target) noexcept
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{
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return static_cast<std::uint32_t>(glCheckFramebufferStatus(static_cast<GLenum>(target)));
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}
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inline void blit_opengl_framebuffer(
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std::int32_t source_x0,
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std::int32_t source_y0,
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std::int32_t source_x1,
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std::int32_t source_y1,
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std::int32_t destination_x0,
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std::int32_t destination_y0,
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std::int32_t destination_x1,
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std::int32_t destination_y1,
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std::uint32_t mask,
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std::uint32_t filter) noexcept
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{
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glBlitFramebuffer(
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static_cast<GLint>(source_x0),
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static_cast<GLint>(source_y0),
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static_cast<GLint>(source_x1),
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static_cast<GLint>(source_y1),
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static_cast<GLint>(destination_x0),
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static_cast<GLint>(destination_y0),
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static_cast<GLint>(destination_x1),
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static_cast<GLint>(destination_y1),
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static_cast<GLbitfield>(mask),
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static_cast<GLenum>(filter));
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}
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inline void read_opengl_pixels(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept
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{
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glReadPixels(
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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pixels);
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}
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inline pp::renderer::gl::OpenGlTexture2DReadbackDispatch texture_2d_readback_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlTexture2DReadbackDispatch {
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.bind_texture = pp::legacy::gl_texture::bind_opengl_texture,
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.gen_framebuffers = gen_opengl_framebuffers,
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
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.check_framebuffer_status = check_opengl_framebuffer_status,
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.read_pixels = read_opengl_pixels,
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.delete_framebuffers = delete_opengl_framebuffers,
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};
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}
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inline pp::renderer::gl::OpenGlFramebufferBlitDispatch framebuffer_blit_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlFramebufferBlitDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.blit_framebuffer = blit_opengl_framebuffer,
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};
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}
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inline pp::renderer::gl::OpenGlFramebufferReadbackDispatch framebuffer_readback_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.read_pixels = read_opengl_pixels,
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};
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}
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inline pp::renderer::gl::OpenGlFramebufferBindDispatch framebuffer_bind_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlFramebufferBindDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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};
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}
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inline pp::renderer::gl::OpenGlFramebufferRestoreDispatch framebuffer_restore_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlFramebufferRestoreDispatch {
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.bind_framebuffer = bind_opengl_framebuffer,
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};
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}
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inline pp::renderer::gl::OpenGlFramebufferDeleteDispatch framebuffer_delete_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlFramebufferDeleteDispatch {
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.delete_framebuffers = delete_opengl_framebuffers,
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};
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}
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inline pp::renderer::gl::OpenGlRenderTargetFramebufferAllocationDispatch render_target_allocation_dispatch(
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pp::renderer::gl::OpenGlFramebufferRenderbufferFn framebuffer_renderbuffer) noexcept
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{
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return pp::renderer::gl::OpenGlRenderTargetFramebufferAllocationDispatch {
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.gen_framebuffers = gen_opengl_framebuffers,
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
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.framebuffer_renderbuffer = framebuffer_renderbuffer,
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.check_framebuffer_status = check_opengl_framebuffer_status,
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};
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}
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} // namespace pp::legacy::gl_framebuffer
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151
src/rtt.cpp
151
src/rtt.cpp
@@ -3,6 +3,7 @@
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#include "rtt.h"
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#include "util.h"
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#include "app.h"
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#include "legacy_gl_framebuffer_dispatch.h"
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#include "legacy_gl_renderbuffer_dispatch.h"
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#include "legacy_gl_texture_dispatch.h"
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#include "renderer_gl/opengl_capabilities.h"
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@@ -11,26 +12,11 @@
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namespace {
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[[nodiscard]] GLenum framebuffer_target() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::framebuffer_target());
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}
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void query_opengl_integer(std::uint32_t name, std::int32_t* value) noexcept
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{
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glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(value));
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}
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void query_opengl_boolean(std::uint32_t name, std::uint8_t* value) noexcept
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{
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glGetBooleanv(static_cast<GLenum>(name), reinterpret_cast<GLboolean*>(value));
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}
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void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
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{
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glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
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}
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void set_opengl_clear_color(float r, float g, float b, float a) noexcept
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{
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glClearColor(r, g, b, a);
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@@ -46,80 +32,6 @@ void set_opengl_color_mask(std::uint8_t r, std::uint8_t g, std::uint8_t b, std::
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glColorMask(r, g, b, a);
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}
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void gen_opengl_framebuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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void delete_opengl_framebuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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void attach_opengl_framebuffer_texture_2d(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t texture_target,
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std::uint32_t texture,
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std::int32_t level) noexcept
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{
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glFramebufferTexture2D(
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static_cast<GLenum>(target),
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static_cast<GLenum>(attachment),
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static_cast<GLenum>(texture_target),
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static_cast<GLuint>(texture),
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static_cast<GLint>(level));
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}
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std::uint32_t check_opengl_framebuffer_status(std::uint32_t target) noexcept
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{
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return static_cast<std::uint32_t>(glCheckFramebufferStatus(static_cast<GLenum>(target)));
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}
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void blit_opengl_framebuffer(
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std::int32_t source_x0,
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std::int32_t source_y0,
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std::int32_t source_x1,
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std::int32_t source_y1,
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std::int32_t destination_x0,
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std::int32_t destination_y0,
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std::int32_t destination_x1,
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std::int32_t destination_y1,
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std::uint32_t mask,
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std::uint32_t filter) noexcept
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{
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glBlitFramebuffer(
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static_cast<GLint>(source_x0),
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static_cast<GLint>(source_y0),
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static_cast<GLint>(source_x1),
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static_cast<GLint>(source_y1),
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static_cast<GLint>(destination_x0),
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static_cast<GLint>(destination_y0),
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static_cast<GLint>(destination_x1),
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static_cast<GLint>(destination_y1),
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static_cast<GLbitfield>(mask),
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static_cast<GLenum>(filter));
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}
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void read_opengl_pixels(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept
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{
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glReadPixels(
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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pixels);
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}
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void gen_opengl_buffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenBuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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@@ -253,11 +165,7 @@ bool RTT::resize(int width, int height)
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.mask = pp::renderer::gl::framebuffer_color_buffer_mask(),
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.filter = pp::renderer::gl::framebuffer_blit_filter(true),
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},
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pp::renderer::gl::OpenGlFramebufferBlitDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.blit_framebuffer = blit_opengl_framebuffer,
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});
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pp::legacy::gl_framebuffer::framebuffer_blit_dispatch());
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if (!status.ok()) {
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LOG("RTT::resize blit failed because: %s", status.message);
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ret = false;
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@@ -302,9 +210,7 @@ void RTT::destroy()
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//unbindFramebuffer();
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const auto status = pp::renderer::gl::delete_opengl_framebuffer(
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static_cast<std::uint32_t>(fboID),
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pp::renderer::gl::OpenGlFramebufferDeleteDispatch {
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.delete_framebuffers = delete_opengl_framebuffers,
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});
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pp::legacy::gl_framebuffer::framebuffer_delete_dispatch());
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if (!status.ok())
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LOG("RTT::destroy framebuffer delete failed because: %s", status.message);
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//LOG("RTT DESTROY %d", fboID);
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@@ -332,11 +238,7 @@ void RTT::copy(const RTT & source)
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.mask = pp::renderer::gl::framebuffer_color_buffer_mask(),
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.filter = pp::renderer::gl::framebuffer_blit_filter(true),
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},
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pp::renderer::gl::OpenGlFramebufferBlitDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.blit_framebuffer = blit_opengl_framebuffer,
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});
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pp::legacy::gl_framebuffer::framebuffer_blit_dispatch());
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if (!status.ok())
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LOG("RTT::copy blit failed because: %s", status.message);
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});
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@@ -368,11 +270,7 @@ void RTT::copy(const RTT& source, const glm::vec4& rect)
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.mask = pp::renderer::gl::framebuffer_color_buffer_mask(),
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.filter = pp::renderer::gl::framebuffer_blit_filter(false),
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},
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pp::renderer::gl::OpenGlFramebufferBlitDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.blit_framebuffer = blit_opengl_framebuffer,
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});
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pp::legacy::gl_framebuffer::framebuffer_blit_dispatch());
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if (!status.ok())
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LOG("RTT::copy region blit failed because: %s", status.message);
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});
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@@ -470,14 +368,8 @@ bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format,
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const auto framebuffer = pp::renderer::gl::allocate_opengl_render_target_framebuffer(
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static_cast<std::uint32_t>(texID),
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static_cast<std::uint32_t>(rboID),
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pp::renderer::gl::OpenGlRenderTargetFramebufferAllocationDispatch {
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.gen_framebuffers = gen_opengl_framebuffers,
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
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.framebuffer_renderbuffer = pp::legacy::gl_renderbuffer::attach_opengl_framebuffer_renderbuffer,
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.check_framebuffer_status = check_opengl_framebuffer_status,
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});
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pp::legacy::gl_framebuffer::render_target_allocation_dispatch(
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pp::legacy::gl_renderbuffer::attach_opengl_framebuffer_renderbuffer));
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if (!framebuffer.ok())
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{
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LOG("RTT::create framebuffer allocation failed because: %s", framebuffer.status().message);
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@@ -514,10 +406,7 @@ void RTT::bindFramebuffer()
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#endif // _DEBUG
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const auto binding = pp::renderer::gl::bind_opengl_framebuffer_for_draw_read(
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static_cast<std::uint32_t>(fboID),
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pp::renderer::gl::OpenGlFramebufferBindDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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});
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pp::legacy::gl_framebuffer::framebuffer_bind_dispatch());
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if (!binding.ok()) {
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LOG("RTT::bindFramebuffer() failed because: %s", binding.status().message);
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return;
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@@ -538,9 +427,7 @@ void RTT::unbindFramebuffer()
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.draw_framebuffer = oldDFboID,
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.read_framebuffer = oldRFboID,
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},
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pp::renderer::gl::OpenGlFramebufferRestoreDispatch {
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.bind_framebuffer = bind_opengl_framebuffer,
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});
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pp::legacy::gl_framebuffer::framebuffer_restore_dispatch());
|
||||
if (!status.ok()) {
|
||||
LOG("RTT::unbindFramebuffer() failed because: %s", status.message);
|
||||
return;
|
||||
@@ -632,11 +519,7 @@ bool RTT::readPixelsRgba8(int x, int y, int width, int height, void* buffer) con
|
||||
.format = readback,
|
||||
.pixels = buffer,
|
||||
},
|
||||
pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
|
||||
.get_integer = query_opengl_integer,
|
||||
.bind_framebuffer = bind_opengl_framebuffer,
|
||||
.read_pixels = read_opengl_pixels,
|
||||
});
|
||||
pp::legacy::gl_framebuffer::framebuffer_readback_dispatch());
|
||||
if (!status.ok()) {
|
||||
LOG("RTT::readPixelsRgba8() failed because: %s", status.message);
|
||||
ret = false;
|
||||
@@ -685,11 +568,7 @@ uint8_t* RTT::readTextureData(uint8_t* buffer) const noexcept
|
||||
.format = readback,
|
||||
.pixels = buffer,
|
||||
},
|
||||
pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
|
||||
.get_integer = query_opengl_integer,
|
||||
.bind_framebuffer = bind_opengl_framebuffer,
|
||||
.read_pixels = read_opengl_pixels,
|
||||
});
|
||||
pp::legacy::gl_framebuffer::framebuffer_readback_dispatch());
|
||||
if (!status.ok())
|
||||
LOG("RTT::readTextureData() failed because: %s", status.message);
|
||||
});
|
||||
@@ -713,11 +592,7 @@ float* RTT::readTextureDataFloat(float* buffer) const noexcept
|
||||
.format = readback,
|
||||
.pixels = buffer,
|
||||
},
|
||||
pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
|
||||
.get_integer = query_opengl_integer,
|
||||
.bind_framebuffer = bind_opengl_framebuffer,
|
||||
.read_pixels = read_opengl_pixels,
|
||||
});
|
||||
pp::legacy::gl_framebuffer::framebuffer_readback_dispatch());
|
||||
if (!status.ok())
|
||||
LOG("RTT::readTextureDataFloat() failed because: %s", status.message);
|
||||
});
|
||||
@@ -838,7 +713,7 @@ bool PBO::create(RTT& rtt) noexcept
|
||||
.gen_buffers = gen_opengl_buffers,
|
||||
.bind_buffer = bind_opengl_buffer,
|
||||
.buffer_data = set_opengl_buffer_data,
|
||||
.read_pixels = read_opengl_pixels,
|
||||
.read_pixels = pp::legacy::gl_framebuffer::read_opengl_pixels,
|
||||
});
|
||||
rtt.unbindFramebuffer();
|
||||
if (!result.ok()) {
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "texture.h"
|
||||
#include "util.h"
|
||||
#include "app.h"
|
||||
#include "legacy_gl_framebuffer_dispatch.h"
|
||||
#include "legacy_gl_texture_dispatch.h"
|
||||
#include "renderer_gl/opengl_capabilities.h"
|
||||
|
||||
@@ -10,65 +11,6 @@
|
||||
|
||||
namespace {
|
||||
|
||||
void gen_opengl_framebuffers(std::uint32_t count, std::uint32_t* ids) noexcept
|
||||
{
|
||||
glGenFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
|
||||
}
|
||||
|
||||
void delete_opengl_framebuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
|
||||
{
|
||||
glDeleteFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
|
||||
}
|
||||
|
||||
void query_opengl_integer(std::uint32_t name, std::int32_t* value) noexcept
|
||||
{
|
||||
glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(value));
|
||||
}
|
||||
|
||||
void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
|
||||
{
|
||||
glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
|
||||
}
|
||||
|
||||
void attach_opengl_framebuffer_texture_2d(
|
||||
std::uint32_t target,
|
||||
std::uint32_t attachment,
|
||||
std::uint32_t texture_target,
|
||||
std::uint32_t texture,
|
||||
std::int32_t level) noexcept
|
||||
{
|
||||
glFramebufferTexture2D(
|
||||
static_cast<GLenum>(target),
|
||||
static_cast<GLenum>(attachment),
|
||||
static_cast<GLenum>(texture_target),
|
||||
static_cast<GLuint>(texture),
|
||||
static_cast<GLint>(level));
|
||||
}
|
||||
|
||||
std::uint32_t check_opengl_framebuffer_status(std::uint32_t target) noexcept
|
||||
{
|
||||
return static_cast<std::uint32_t>(glCheckFramebufferStatus(static_cast<GLenum>(target)));
|
||||
}
|
||||
|
||||
void read_opengl_pixels(
|
||||
std::int32_t x,
|
||||
std::int32_t y,
|
||||
std::int32_t width,
|
||||
std::int32_t height,
|
||||
std::uint32_t pixel_format,
|
||||
std::uint32_t component_type,
|
||||
void* pixels) noexcept
|
||||
{
|
||||
glReadPixels(
|
||||
static_cast<GLint>(x),
|
||||
static_cast<GLint>(y),
|
||||
static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height),
|
||||
static_cast<GLenum>(pixel_format),
|
||||
static_cast<GLenum>(component_type),
|
||||
pixels);
|
||||
}
|
||||
|
||||
void gen_opengl_samplers(std::uint32_t count, std::uint32_t* ids) noexcept
|
||||
{
|
||||
#if USE_SAMPLER
|
||||
@@ -265,16 +207,7 @@ Image Texture2D::get_image() const noexcept
|
||||
.format = pp::renderer::gl::rgba8_readback_format(),
|
||||
.pixels = ret.m_data.get(),
|
||||
},
|
||||
pp::renderer::gl::OpenGlTexture2DReadbackDispatch {
|
||||
.bind_texture = pp::legacy::gl_texture::bind_opengl_texture,
|
||||
.gen_framebuffers = gen_opengl_framebuffers,
|
||||
.get_integer = query_opengl_integer,
|
||||
.bind_framebuffer = bind_opengl_framebuffer,
|
||||
.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
|
||||
.check_framebuffer_status = check_opengl_framebuffer_status,
|
||||
.read_pixels = read_opengl_pixels,
|
||||
.delete_framebuffers = delete_opengl_framebuffers,
|
||||
});
|
||||
pp::legacy::gl_framebuffer::texture_2d_readback_dispatch());
|
||||
if (!readback.ok()) {
|
||||
LOG("Texture2D::get_image() failed because: %s", readback.status().message);
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user