Share retained framebuffer dispatch bridge
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@@ -437,7 +437,10 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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framebuffer targets, binding queries, attachment points, render-target
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framebuffer allocation/delete, binding restore, and completion status used by
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`RTT::create`/`RTT::destroy` and framebuffer bind/restore paths, plus RTT
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clear color/depth masks. RTT render-target clear, masked color clear with
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clear color/depth masks. Retained `Texture2D` readback and RTT framebuffer
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allocation, deletion, bind/restore, blit, readback, and PBO readback dispatch
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now share the retained `legacy_gl_framebuffer_dispatch` raw callback bridge.
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RTT render-target clear, masked color clear with
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color-write-mask restore, and texture bind/unbind now execute through tested
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dispatch contracts here. Optional RTT depth renderbuffer
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allocation/storage/delete and framebuffer depth attach/detach, plus canvas
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