Share retained framebuffer dispatch bridge
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@@ -3,6 +3,7 @@
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#include "texture.h"
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#include "util.h"
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#include "app.h"
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#include "legacy_gl_framebuffer_dispatch.h"
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#include "legacy_gl_texture_dispatch.h"
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#include "renderer_gl/opengl_capabilities.h"
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@@ -10,65 +11,6 @@
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namespace {
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void gen_opengl_framebuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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void delete_opengl_framebuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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void query_opengl_integer(std::uint32_t name, std::int32_t* value) noexcept
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{
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glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(value));
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}
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void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
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{
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glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
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}
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void attach_opengl_framebuffer_texture_2d(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t texture_target,
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std::uint32_t texture,
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std::int32_t level) noexcept
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{
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glFramebufferTexture2D(
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static_cast<GLenum>(target),
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static_cast<GLenum>(attachment),
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static_cast<GLenum>(texture_target),
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static_cast<GLuint>(texture),
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static_cast<GLint>(level));
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}
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std::uint32_t check_opengl_framebuffer_status(std::uint32_t target) noexcept
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{
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return static_cast<std::uint32_t>(glCheckFramebufferStatus(static_cast<GLenum>(target)));
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}
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void read_opengl_pixels(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept
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{
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glReadPixels(
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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pixels);
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}
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void gen_opengl_samplers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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#if USE_SAMPLER
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@@ -265,16 +207,7 @@ Image Texture2D::get_image() const noexcept
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.format = pp::renderer::gl::rgba8_readback_format(),
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.pixels = ret.m_data.get(),
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},
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pp::renderer::gl::OpenGlTexture2DReadbackDispatch {
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.bind_texture = pp::legacy::gl_texture::bind_opengl_texture,
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.gen_framebuffers = gen_opengl_framebuffers,
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
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.check_framebuffer_status = check_opengl_framebuffer_status,
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.read_pixels = read_opengl_pixels,
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.delete_framebuffers = delete_opengl_framebuffers,
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});
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pp::legacy::gl_framebuffer::texture_2d_readback_dispatch());
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if (!readback.ok()) {
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LOG("Texture2D::get_image() failed because: %s", readback.status().message);
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return;
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