Capture renderer draw mesh inputs

This commit is contained in:
2026-06-02 16:01:29 +02:00
parent 952a00e7d3
commit 881b5271a2
7 changed files with 29 additions and 14 deletions

View File

@@ -143,6 +143,7 @@ public:
private:
std::vector<RecordedRenderCommand>* commands_ = nullptr;
TextureDesc active_target_ {};
MeshDesc active_mesh_ {};
bool in_render_pass_ = false;
bool shader_bound_ = false;
bool mesh_bound_ = false;