Capture renderer draw mesh inputs
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@@ -143,6 +143,7 @@ public:
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private:
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std::vector<RecordedRenderCommand>* commands_ = nullptr;
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TextureDesc active_target_ {};
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MeshDesc active_mesh_ {};
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bool in_render_pass_ = false;
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bool shader_bound_ = false;
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bool mesh_bound_ = false;
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