complete left click event handle
This commit is contained in:
@@ -24,6 +24,11 @@
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</layout>
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<layout id="main">
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<node dir="col" wrap="0" width="100%" height="100%" pad="5">
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<border margin="0 0 5 0" pad="0 0 0 5" color=".3" width="100%" height="25" dir="row" align="center">
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<text text="File" font-face="arial" font-size="11" margin="0 15 0 0"/>
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<text text="Edit" font-face="arial" font-size="11" margin="0 15 0 0"/>
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<text text="View" font-face="arial" font-size="11" margin="0 15 0 0"/>
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</border>
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<!-- toolbar -->
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<border height="50" width="100%" pad="5" dir="row" color=".2">
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<ref id="multi-button"/>
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@@ -75,16 +80,16 @@
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</border>
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</node>
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<!-- content panel -->
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<node width="1" grow="1" height="100%" pad="10" wrap="1" dir="col" justify="center" align="center">
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<border margin="10 0 10 10" border-color=".8" width="1" grow="1" pad="10" wrap="1" dir="col" justify="center" align="center">
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<text text="hello widget" font-face="arial" font-size="30" color="0 1 1 1"/>
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<text text="this is a small description of the useless big text above" font-face="arial" font-size="11" color="0 1 1 1"/>
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<image margin="10 0 0 0" path="data/uvs.jpg" width="100" height="100"/>
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</node>
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<image id="check" margin="10 0 0 0" path="data/uvs.jpg" width="100" height="100" region="0 0 100 100"/>
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</border>
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</node>
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<!-- status bar -->
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<border height="30" width="100%" color=".15" border-color=".3" dir="row" pad="0 0 0 10" align="center">
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<text text="Status Bar: nothing to show here." font-face="arial" font-size="11"/>
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<text text="#opengl #fromscratch" font-face="arial" font-size="11" margin="0 0 0 10" color=".2 .5 1 1"/>
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<text text="#opengl #fromscratch #not-made-with-unity" font-face="arial" font-size="11" margin="0 0 0 10" color=".2 .5 1 1"/>
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</border>
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</node>
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</layout>
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@@ -164,6 +164,7 @@
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<ClCompile Include="engine\shader.cpp" />
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<ClCompile Include="engine\shape.cpp" />
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<ClCompile Include="engine\texture.cpp" />
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<ClCompile Include="engine\util.cpp" />
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<ClCompile Include="libs\tinyxml2\tinyxml2.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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@@ -192,6 +193,7 @@
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<ClInclude Include="engine\shader.h" />
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<ClInclude Include="engine\shape.h" />
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<ClInclude Include="engine\texture.h" />
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<ClInclude Include="engine\util.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@@ -51,6 +51,9 @@
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<ClCompile Include="engine\font.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="engine\util.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="engine\app.h">
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@@ -77,5 +80,8 @@
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<ClInclude Include="engine\font.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="engine\util.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -173,13 +173,16 @@ void App::update(float dt)
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if (layout.reload())
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{
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layout[main_id].update(width, height);
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//Node* check = layout[main_id].find("check");
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//if (check)
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// check->m_display = false;
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}
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glEnable(GL_SCISSOR_TEST);
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for (auto& n : layout[main_id])
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{
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if (n.m_widget)
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if (n.m_display && n.m_widget)
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{
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auto box = n.m_widget->clip;
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glScissor((int)box.x, (int)(height - box.y - box.w), (int)box.z, (int)box.w);
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@@ -225,7 +228,11 @@ void App::resize(float w, float h)
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void App::mouse_down(int button, float x, float y)
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{
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constexpr auto main_id = const_hash("main");
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printf("mouse click %f %f\n", x, y);
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MouseEvent e;
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e.m_pos = { x, y };
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layout[main_id].on_event(&e);
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}
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void App::mouse_move(float x, float y)
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{
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@@ -6,6 +6,39 @@ Plane WidgetBorder::m_plane;
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Plane WidgetImage::m_plane;
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Sampler WidgetImage::m_sampler;
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Node* Node::find(const char* ids)
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{
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uint16_t id = const_hash(ids);
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if (id == m_nodeID)
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return this;
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for (auto& c : *this)
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if (c.m_nodeID == id)
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return &c;
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return nullptr;
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}
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kEventResult Node::on_event(Event* e)
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{
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for (auto& c : m_children)
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if (c.on_event(e) == kEventResult::Handled)
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return kEventResult::Handled;
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if (m_widget)
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{
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switch (e->m_cat)
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{
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case kEventCategory::MouseEvent:
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if (point_in_rect(((MouseEvent*)e)->m_pos, m_clip) && m_widget->on_event(e) == kEventResult::Handled)
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return kEventResult::Handled;
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break;
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default:
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if (m_widget->on_event(e) == kEventResult::Handled)
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return kEventResult::Handled;
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break;
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}
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}
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return kEventResult::UnHandled;
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}
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void Node::update(float width, float height)
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{
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YGNodeStyleSetWidth(y_node, width);
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@@ -29,10 +62,10 @@ void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj)
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// correct the padding clip
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// should not clip the padded area
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// useful to draw decorations
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float pt = YGNodeLayoutGetPadding(parent->y_node, YGEdgeTop);
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float pr = YGNodeLayoutGetPadding(parent->y_node, YGEdgeRight);
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float pb = YGNodeLayoutGetPadding(parent->y_node, YGEdgeBottom);
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float pl = YGNodeLayoutGetPadding(parent->y_node, YGEdgeLeft);
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float pt = 0;//YGNodeLayoutGetPadding(parent->y_node, YGEdgeTop);
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float pr = 0;//YGNodeLayoutGetPadding(parent->y_node, YGEdgeRight);
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float pb = 0;//YGNodeLayoutGetPadding(parent->y_node, YGEdgeBottom);
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float pl = 0;//YGNodeLayoutGetPadding(parent->y_node, YGEdgeLeft);
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glm::vec2 off_p(pl, pt);
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glm::vec2 off_s(pr, pb);
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m_clip = glm::vec4(m_pos - off_p, m_size + off_p + off_s);
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@@ -63,6 +96,10 @@ void Node::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr)
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{
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switch (ka)
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{
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case kAttribute::id:
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m_nodeID_s = attr->Value();
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m_nodeID = const_hash(attr->Value());
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break;
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case kAttribute::Width:
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if (strcmp(attr->Value(), "auto") == 0)
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{
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@@ -52,6 +52,39 @@ enum class kShapeType : uint16_t
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Slice9 = const_hash("slice9"),
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};
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enum class kEventResult : uint8_t
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{
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Handled,
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UnHandled,
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};
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enum class kEventCategory : uint8_t
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{
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MouseEvent,
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};
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enum class kEventType : uint8_t
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{
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MouseDownL,
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MouseDownR,
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MouseMove,
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MouseUpL,
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MouseUpR,
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};
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class Event
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{
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public:
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kEventCategory m_cat;
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kEventType m_type;
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};
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class MouseEvent : public Event
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{
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public:
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MouseEvent() { m_cat = kEventCategory::MouseEvent; }
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glm::vec2 m_pos;
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};
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class Widget
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{
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public:
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@@ -65,6 +98,7 @@ public:
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virtual void draw() { }
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virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) { }
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virtual void update() { }
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virtual kEventResult on_event(Event* e) { return kEventResult::UnHandled; }
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};
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class WidgetRef : public Widget
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@@ -136,6 +170,11 @@ public:
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break;
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}
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}
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virtual kEventResult on_event(Event* e)
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{
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m_color = rand_color();
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return kEventResult::Handled;
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}
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};
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class WidgetShape : public Widget
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@@ -288,6 +327,11 @@ public:
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{
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mvp = proj * pos;
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}
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virtual kEventResult on_event(Event* e)
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{
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m_color = rand_color();
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return kEventResult::Handled;
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}
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};
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class WidgetImage : public Widget
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@@ -366,6 +410,11 @@ public:
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break;
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}
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}
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virtual kEventResult on_event(Event* e)
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{
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MouseEvent* me = static_cast<MouseEvent*>(e);
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return kEventResult::UnHandled;
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}
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};
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class Node
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@@ -377,22 +426,28 @@ class Node
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class LayoutManager* m_manager;
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public:
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uint16_t m_nodeID;
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std::string m_nodeID_s;
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std::vector<Node> m_children;
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std::unique_ptr<Widget> m_widget;
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glm::vec2 m_pos;
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glm::vec2 m_size;
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glm::vec4 m_clip;
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std::string m_name;
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bool m_display = true;
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Node(const Node&) = delete;
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Node& operator=(const Node&) = delete;
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Node&& operator=(Node&& o) { return std::forward<Node>(o); }
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Node(Node&& o)
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{
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m_name = std::move(o.m_name);
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m_nodeID_s = std::move(o.m_nodeID_s);
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m_widget = std::move(o.m_widget);
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m_children = std::move(o.m_children);
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for (auto& c : m_children)
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c.parent = this;
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m_nodeID = o.m_nodeID;
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m_display = o.m_display;
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parent = o.parent;
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y_node = o.y_node;
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m_pos = o.m_pos;
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@@ -444,6 +499,8 @@ public:
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void load_internal(const tinyxml2::XMLElement* x_node);
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void draw();
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Node clone();
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Node* find(const char* ids);
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kEventResult on_event(Event* e);
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class iterator
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{
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@@ -1,3 +1,15 @@
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#include "pch.h"
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#include "util.h"
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bool point_in_rect(const glm::vec2& p, const glm::vec4& r)
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{
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return p.x > r.x && p.x < r.x+r.z && p.y > r.y && p.y < r.y+r.w;
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}
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glm::vec4 rand_color()
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{
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float r = (rand() % 256) / 256.f;
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float g = (rand() % 256) / 256.f;
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float b = (rand() % 256) / 256.f;
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return { r, g, b, 1.f };
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}
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@@ -3,6 +3,9 @@
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uint16_t constexpr const_hash(const char* input)
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{
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return *input ?
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static_cast<uint16_t>(*input) + 33 * const_hash(input + 1) :
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5381;
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static_cast<uint16_t>(*input) + 33 * const_hash(input + 1) :
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5381;
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}
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bool point_in_rect(const glm::vec2& point, const glm::vec4& rect);
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glm::vec4 rand_color();
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