add quick access panel
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@@ -298,10 +298,10 @@ void NodeStrokePreview::draw_stroke_immediate()
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}
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{
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float pad = (5.f + glm::max(glm::min(m_stroke.m_max_size, m_brush->m_tip_size) / 2.f, 10.f)) * App::I.zoom;
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float min_pad = size.x * 0.05f;
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float pad = (5.f + glm::max(glm::min(m_stroke.m_max_size, m_brush->m_tip_size) / 2.f, min_pad)) * App::I.zoom;
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if (b->m_tip_size_pressure)
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pad = 10.f * App::I.zoom;
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pad = min_pad * App::I.zoom;
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float w = m_size.x * App::I.zoom;
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float h = m_size.y * App::I.zoom;
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std::vector<glm::vec2> kp = {
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@@ -530,7 +530,6 @@ void NodeStrokePreview::handle_resize(glm::vec2 old_size, glm::vec2 new_size)
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if (m_rtt.getWidth() == new_size.x && m_rtt.getHeight() == new_size.y || !m_brush)
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return;
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float pad = m_size.x * .15f;
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new_size *= root()->m_zoom;
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m_rtt.create((int)new_size.x, (int)new_size.y);
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