Route NodeCanvas grid setup through helper
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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeCanvas` now reuses
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`legacy_canvas_draw_merge_services.h` for retained checkerboard grid shader
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setup and the final cached-layer texture redraw setup. NodeCanvas still owns
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panorama layer traversal, onion-frame drawing, blend destination copies,
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sampler/texture binding, and draw ordering.
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw_mix` now
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reuses `legacy_canvas_stroke_composite_services.h` for mixer-pass retained
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`kShader::CompDraw` binding and blend uniform writes, with the helper now
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@@ -2996,6 +2996,10 @@ Results:
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helper for mixer-pass `CompDraw` setup, while preserving its caller-specific
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texture slot uniforms. Mixer framebuffer/scissor state, sampler and texture
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binding, and draw execution remain retained.
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- `NodeCanvas` panorama drawing now uses the same retained draw-merge shader
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setup helper for checkerboard grids and final cached-layer texture redraws;
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onion-frame traversal, blend copies, texture binding, and draw order remain
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retained in the node.
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- Canvas thumbnail layer blending now uses the same canvas destination-feedback
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plan for framebuffer-fetch versus texture-copy decisions; the thumbnail draw
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itself still executes through retained OpenGL canvas code under DEBT-0036.
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@@ -12,6 +12,7 @@
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#include "app_core/document_animation.h"
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#include "app.h"
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#include "node_panel_grid.h"
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#include "legacy_canvas_draw_merge_services.h"
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#include "legacy_preference_storage.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "legacy_ui_overlay_services.h"
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@@ -374,9 +375,11 @@ void NodeCanvas::draw()
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1));
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, false);
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
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pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
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pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
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.mvp = plane_mvp,
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.colorize = false,
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});
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m_face_plane.draw_fill();
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int z = 1;
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@@ -425,9 +428,11 @@ void NodeCanvas::draw()
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1));
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, false);
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
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pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
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pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
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.mvp = plane_mvp,
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.colorize = false,
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});
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m_face_plane.draw_fill();
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}
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}
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@@ -676,9 +681,11 @@ void NodeCanvas::draw()
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1.f));
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, false);
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
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pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
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pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
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.mvp = plane_mvp,
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.colorize = false,
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});
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m_face_plane.draw_fill();
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}
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@@ -686,9 +693,11 @@ void NodeCanvas::draw()
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m_sampler.bind(0);
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set_active_texture_unit(0);
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m_cache_rtt.bindTexture();
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ShaderManager::use(kShader::Texture);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho<float>(-1, 1, -1, 1));
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader(
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pp::panopainter::LegacyCanvasDrawMergeTextureUniforms {
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.mvp = glm::ortho<float>(-1, 1, -1, 1),
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.texture_slot = 0,
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});
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m_face_plane.draw_fill();
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m_cache_rtt.unbindTexture();
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}
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