Route NodeCanvas grid setup through helper

This commit is contained in:
2026-06-13 05:06:41 +02:00
parent 0a01523212
commit 93488d0790
3 changed files with 30 additions and 12 deletions

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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. `NodeCanvas` now reuses
`legacy_canvas_draw_merge_services.h` for retained checkerboard grid shader
setup and the final cached-layer texture redraw setup. NodeCanvas still owns
panorama layer traversal, onion-frame drawing, blend destination copies,
sampler/texture binding, and draw ordering.
- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw_mix` now
reuses `legacy_canvas_stroke_composite_services.h` for mixer-pass retained
`kShader::CompDraw` binding and blend uniform writes, with the helper now

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@@ -2996,6 +2996,10 @@ Results:
helper for mixer-pass `CompDraw` setup, while preserving its caller-specific
texture slot uniforms. Mixer framebuffer/scissor state, sampler and texture
binding, and draw execution remain retained.
- `NodeCanvas` panorama drawing now uses the same retained draw-merge shader
setup helper for checkerboard grids and final cached-layer texture redraws;
onion-frame traversal, blend copies, texture binding, and draw order remain
retained in the node.
- Canvas thumbnail layer blending now uses the same canvas destination-feedback
plan for framebuffer-fetch versus texture-copy decisions; the thumbnail draw
itself still executes through retained OpenGL canvas code under DEBT-0036.