Route NodeCanvas grid setup through helper

This commit is contained in:
2026-06-13 05:06:41 +02:00
parent 0a01523212
commit 93488d0790
3 changed files with 30 additions and 12 deletions

View File

@@ -12,6 +12,7 @@
#include "app_core/document_animation.h"
#include "app.h"
#include "node_panel_grid.h"
#include "legacy_canvas_draw_merge_services.h"
#include "legacy_preference_storage.h"
#include "legacy_ui_gl_dispatch.h"
#include "legacy_ui_overlay_services.h"
@@ -374,9 +375,11 @@ void NodeCanvas::draw()
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1));
ShaderManager::use(kShader::Checkerboard);
ShaderManager::u_int(kShaderUniform::Colorize, false);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
.mvp = plane_mvp,
.colorize = false,
});
m_face_plane.draw_fill();
int z = 1;
@@ -425,9 +428,11 @@ void NodeCanvas::draw()
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1));
ShaderManager::use(kShader::Checkerboard);
ShaderManager::u_int(kShaderUniform::Colorize, false);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
.mvp = plane_mvp,
.colorize = false,
});
m_face_plane.draw_fill();
}
}
@@ -676,9 +681,11 @@ void NodeCanvas::draw()
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1.f));
ShaderManager::use(kShader::Checkerboard);
ShaderManager::u_int(kShaderUniform::Colorize, false);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
.mvp = plane_mvp,
.colorize = false,
});
m_face_plane.draw_fill();
}
@@ -686,9 +693,11 @@ void NodeCanvas::draw()
m_sampler.bind(0);
set_active_texture_unit(0);
m_cache_rtt.bindTexture();
ShaderManager::use(kShader::Texture);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho<float>(-1, 1, -1, 1));
pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureUniforms {
.mvp = glm::ortho<float>(-1, 1, -1, 1),
.texture_slot = 0,
});
m_face_plane.draw_fill();
m_cache_rtt.unbindTexture();
}