dual-brush blend modes
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@@ -214,8 +214,8 @@ void NodeCanvas::draw()
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ShaderManager::u_int(kShaderUniform::BlendMode, m_canvas->m_current_stroke->m_brush->m_blend_mode);
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
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ShaderManager::u_int(kShaderUniform::TexDual, 3);
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ShaderManager::u_int(kShaderUniform::UseDual, true);
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ShaderManager::u_int(kShaderUniform::DualBlendMode, 1);
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ShaderManager::u_int(kShaderUniform::UseDual, m_canvas->m_current_stroke->m_brush->m_dual_enabled);
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ShaderManager::u_int(kShaderUniform::DualBlendMode, m_canvas->m_current_stroke->m_brush->m_dual_blend_mode);
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glActiveTexture(GL_TEXTURE0);
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m_canvas->m_layers[layer_index].m_rtt[plane_index].bindTexture();
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