fix stroke render with layer opacity

This commit is contained in:
2019-03-16 12:28:20 +01:00
parent ad0b444629
commit 94e44a9338

View File

@@ -55,7 +55,7 @@ void main()
if (stroke.a == 0.0)
{
frag = base;
frag = base * vec4(1.0, 1.0, 1.0, alpha);
return;
}