fix stroke render with layer opacity
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@@ -55,7 +55,7 @@ void main()
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if (stroke.a == 0.0)
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if (stroke.a == 0.0)
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{
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{
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frag = base;
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frag = base * vec4(1.0, 1.0, 1.0, alpha);
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return;
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return;
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}
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}
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