add linux support
This commit is contained in:
26
src/app.cpp
26
src/app.cpp
@@ -23,6 +23,9 @@ void async_lock();
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void win32_async_swap();
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void async_unlock();
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void destroy_window();
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#elif __LINUX__
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std::string linux_home_path();
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int mkpath(const std::string& dir, mode_t mode = DEFFILEMODE);
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#endif
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App* App::I = nullptr; // singleton
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@@ -131,9 +134,10 @@ bool App::request_close()
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#ifdef _WIN32
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destroy_window();
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//PostQuitMessage(0);
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#endif
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#ifdef __OSX__
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#elif __OSX__
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[osx_view close];
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#elif __LINUX__
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glfwSetWindowShouldClose(glfw_window, GLFW_TRUE);
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#endif
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Canvas::I->m_unsaved = false;
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};
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@@ -223,6 +227,15 @@ void App::initLog()
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if (!PathFileExistsA((data_path + "\\settings").c_str()))
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CreateDirectoryA((data_path + "\\settings").c_str(), NULL);
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#elif __LINUX__
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data_path = linux_home_path() + "/PanoPainter";
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mkpath(data_path + "/brushes");
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mkpath(data_path + "/brushes/thumbs");
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mkpath(data_path + "/patterns");
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mkpath(data_path + "/patterns/thumbs");
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mkpath(data_path + "/settings");
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mkpath(data_path + "/frames");
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#endif
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// TODO: save this path somewhere in the settings, don't overwrite every start
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@@ -452,6 +465,8 @@ void App::async_start()
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#elif _WIN32
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async_lock();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#elif __LINUX__
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glfwMakeContextCurrent(glfw_window);
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#endif
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}
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@@ -484,6 +499,8 @@ void App::async_swap()
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android_async_swap();
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#elif _WIN32
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win32_async_swap();
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#elif __LINUX__
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glfwSwapBuffers(glfw_window);
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#endif
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}
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@@ -582,7 +599,7 @@ void App::draw(float dt)
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LOG("rec tick");
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rec_timer = 0.f;
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auto data = new uint8_t[width * height * 4];
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auto data = new uint8_t[(int)width * (int)height * 4];
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#if __IOS__
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[ios_view->glview bindDrawable];
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#else
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@@ -913,6 +930,9 @@ void App::ui_thread_main()
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#ifdef _WIN32
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extern void win32_update_fps(int frames);
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win32_update_fps(rendered_frames);
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#elif __LINUX__
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extern void linux_update_fps(int frames);
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linux_update_fps(rendered_frames);
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#endif
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t_fps_counter = 0;
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rendered_frames = 0;
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11
src/app.h
11
src/app.h
@@ -31,6 +31,11 @@
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#ifdef __ANDROID__
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#include "main.h"
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#endif
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#ifdef __LINUX__
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#include <GLFW/glfw3.h>
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#endif
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#include "node_panel_grid.h"
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#include "node_panel_quick.h"
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#include "node_input_box.h"
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@@ -147,11 +152,11 @@ public:
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#if defined(__IOS__) && defined(__OBJC__)
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GameViewController* ios_view;
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#endif
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#if defined(__OSX__) && defined(__OBJC__)
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#elif defined(__OSX__) && defined(__OBJC__)
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View* osx_view;
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AppOSX* osx_app;
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#elif __LINUX__
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GLFWwindow* glfw_window;
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#endif
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#ifdef __ANDROID__
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@@ -93,9 +93,7 @@ std::vector<std::string> Asset::list_files(std::string folder, const std::string
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std::string abs_path = folder;
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if (is_asset)
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{
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NSString* bundle_path = [[NSBundle mainBundle] resourcePath];
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std::string base = [bundle_path cStringUsingEncoding : 1];
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abs_path = base + "/" + folder;
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abs_path = absolute(folder);
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}
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DIR *dp;
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@@ -7,7 +7,7 @@
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#elif __ANDROID__
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#define LOG(...) { ((void)__android_log_print(ANDROID_LOG_INFO, "PanoPainterCPP", __VA_ARGS__)); LogRemote::I.log(__VA_ARGS__); }
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#define LOGW
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#elif _WIN32
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#else
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#define LOG(M,...) { printf(M"\n", ##__VA_ARGS__); LogRemote::I.log(M, ##__VA_ARGS__); }
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#define LOGW(M,...) { wprintf(M"\n", ##__VA_ARGS__); LogRemote::I.log(M, ##__VA_ARGS__); }
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#endif
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19
src/pch.h
19
src/pch.h
@@ -84,6 +84,25 @@
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#define PP_OS "win"
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#define __block
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#elif __linux__
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#ifdef _DEBUG
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#define GLAD_DEBUG
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#endif
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#include <glad/glad.h>
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//#include <glad/glad_glx.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <dirent.h>
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#define __LINUX__ 1
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#define SHADER_VERSION "#version 150\n"
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#define PP_OS "linux"
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#define __GL__ 1
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#define __block
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#define BT_SetTerminate void
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#endif
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#define SIXPLETTE(I) {I, I, I, I, I, I}
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