Move texture defaults behind renderer gl

This commit is contained in:
2026-06-02 08:51:34 +02:00
parent 8a92bc973b
commit a12a3454c4
9 changed files with 118 additions and 10 deletions

View File

@@ -192,6 +192,10 @@ Known local toolchain state:
`NodeStrokePreview` brush preview rendering also consumes backend-owned
depth/scissor/blend state, viewport/clear-color queries, active texture
units, 2D texture targets, copy targets, and sampler filters/wraps.
Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
longer expose raw OpenGL enum defaults; default texture formats, sampler
filters/wraps, and render-target formats resolve through backend-owned
overloads.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

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@@ -459,6 +459,10 @@ active texture units to `pp_renderer_gl`.
`NodeStrokePreview` brush preview rendering now delegates depth/scissor/blend
state, viewport/clear-color queries, active texture units, 2D texture targets,
copy targets, and sampler filters/wraps to `pp_renderer_gl`.
Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
longer expose raw OpenGL enum defaults; default texture formats, sampler
filters/wraps, and render-target formats are resolved through backend-owned
overloads.
The existing renderer classes are not yet fully
behind the renderer interfaces.

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@@ -647,6 +647,11 @@ std::uint32_t repeat_texture_wrap() noexcept
return gl_repeat;
}
std::uint32_t clamp_to_edge_texture_wrap() noexcept
{
return gl_clamp_to_edge;
}
std::uint32_t active_texture_unit(std::uint32_t unit_index) noexcept
{
return gl_texture0 + unit_index;

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@@ -126,6 +126,7 @@ struct OpenGlReadbackFormat {
[[nodiscard]] std::uint32_t linear_mipmap_linear_texture_filter() noexcept;
[[nodiscard]] std::uint32_t nearest_texture_filter() noexcept;
[[nodiscard]] std::uint32_t repeat_texture_wrap() noexcept;
[[nodiscard]] std::uint32_t clamp_to_edge_texture_wrap() noexcept;
[[nodiscard]] std::uint32_t active_texture_unit(std::uint32_t unit_index) noexcept;
[[nodiscard]] std::uint32_t texture_cube_map_target() noexcept;
[[nodiscard]] std::uint32_t cube_map_allocation_face_texture_target(std::uint32_t face_index) noexcept;

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@@ -236,6 +236,24 @@ RTT RTT::clone() const noexcept
return dup;
}
bool RTT::create(int width, int height)
{
return create(
width,
height,
-1,
static_cast<GLint>(pp::renderer::gl::rgba8_internal_format()));
}
bool RTT::create(int width, int height, int tex)
{
return create(
width,
height,
tex,
static_cast<GLint>(pp::renderer::gl::rgba8_internal_format()));
}
bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format, bool depth_buffer /*= false*/)
{
GLenum status = 0;

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@@ -61,7 +61,9 @@ public:
void copy(const RTT& source, const glm::vec4& rect);
RTT clone() const noexcept;
bool resize(int width, int height);
bool create(int width, int height, int tex = -1, GLint internal_format = GL_RGBA8, bool depth_buffer = false);
bool create(int width, int height);
bool create(int width, int height, int tex);
bool create(int width, int height, int tex, GLint internal_format, bool depth_buffer = false);
bool recreate() { return create(w, h); }
void clear(glm::vec4 color = glm::vec4(0));
void clear_mask(glm::bool4 mask, glm::vec4 color = glm::vec4(0));

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@@ -126,11 +126,22 @@ bool TextureManager::load(const char* path, bool generate_mipmaps)
return true;
}
void TextureManager::assign(uint16_t id, GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint internal_format/* = GL_RGBA8*/, GLuint format/* = GL_RGBA*/)
void TextureManager::assign(uint16_t id, GLuint tex, int w, int h, GLuint internal_format, GLuint format)
{
m_textures[id].assign(tex, w, h, internal_format, format);
}
void TextureManager::assign(uint16_t id, GLuint tex, int w, int h)
{
assign(
id,
tex,
w,
h,
pp::renderer::gl::rgba8_internal_format(),
pp::renderer::gl::rgba_pixel_format());
}
Texture2D& TextureManager::get(uint16_t id)
{
return m_textures[id];
@@ -215,6 +226,24 @@ void Texture2D::operator=(Texture2D&& other) noexcept
other.m_tex = false;
}
bool Texture2D::create(int width, int height)
{
return create(
width,
height,
static_cast<GLint>(pp::renderer::gl::rgba8_internal_format()),
static_cast<GLint>(pp::renderer::gl::rgba_pixel_format()));
}
bool Texture2D::create(int width, int height, GLint internal_format)
{
return create(
width,
height,
internal_format,
static_cast<GLint>(pp::renderer::gl::rgba_pixel_format()));
}
bool Texture2D::create(int width, int height, GLint internal_format, GLint format, const uint8_t* data)
{
App::I->render_task([=]
@@ -259,7 +288,7 @@ void Texture2D::create_mipmaps()
});
}
void Texture2D::assign(GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint internal_format/* = GL_RGBA8*/, GLuint format/* = GL_RGBA*/)
void Texture2D::assign(GLuint tex, int w, int h, GLuint internal_format, GLuint format)
{
m_tex = tex;
m_width = w;
@@ -268,6 +297,16 @@ void Texture2D::assign(GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint intern
m_iformat = internal_format;
}
void Texture2D::assign(GLuint tex, int w, int h)
{
assign(
tex,
w,
h,
pp::renderer::gl::rgba8_internal_format(),
pp::renderer::gl::rgba_pixel_format());
}
bool Texture2D::load(std::string filename)
{
LOG("load texture %s", filename.c_str());
@@ -338,7 +377,7 @@ Texture2D::~Texture2D()
destroy();
}
bool Sampler::create(GLint filter /*= GL_LINEAR*/, GLint wrap /*= GL_CLAMP_TO_EDGE*/)
bool Sampler::create(GLint filter, GLint wrap)
{
bool ret = false;
App::I->render_task([this, &ret, filter, wrap]
@@ -356,7 +395,20 @@ bool Sampler::create(GLint filter /*= GL_LINEAR*/, GLint wrap /*= GL_CLAMP_TO_ED
});
return ret;
}
void Sampler::set(GLint filter /*= GL_LINEAR*/, GLint wrap /*= GL_CLAMP_TO_EDGE*/)
bool Sampler::create()
{
return create(
static_cast<GLint>(pp::renderer::gl::linear_texture_filter()),
static_cast<GLint>(pp::renderer::gl::clamp_to_edge_texture_wrap()));
}
bool Sampler::create(GLint filter)
{
return create(filter, static_cast<GLint>(pp::renderer::gl::clamp_to_edge_texture_wrap()));
}
void Sampler::set(GLint filter, GLint wrap)
{
App::I->render_task([=]
{
@@ -370,6 +422,19 @@ void Sampler::set(GLint filter /*= GL_LINEAR*/, GLint wrap /*= GL_CLAMP_TO_EDGE*
#endif // USE_SAMPLER
});
}
void Sampler::set()
{
set(
static_cast<GLint>(pp::renderer::gl::linear_texture_filter()),
static_cast<GLint>(pp::renderer::gl::clamp_to_edge_texture_wrap()));
}
void Sampler::set(GLint filter)
{
set(filter, static_cast<GLint>(pp::renderer::gl::clamp_to_edge_texture_wrap()));
}
void Sampler::set_filter(GLint filter_min, GLint filter_mag)
{
App::I->render_task([=]

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@@ -17,9 +17,12 @@ public:
~Texture2D();
bool has_mips = false;
bool create(int width, int height, GLint internal_format = GL_RGBA8, GLint format = GL_RGBA, const uint8_t* data = nullptr);
bool create(int width, int height);
bool create(int width, int height, GLint internal_format);
bool create(int width, int height, GLint internal_format, GLint format, const uint8_t* data = nullptr);
bool create(const Image& img);
void assign(GLuint tex, int w = -1, int h = -1, GLuint internal_format = GL_RGBA8, GLuint format = GL_RGBA);
void assign(GLuint tex, int w = -1, int h = -1);
void assign(GLuint tex, int w, int h, GLuint internal_format, GLuint format);
bool load(std::string filename);
bool load_file(std::string filename);
void destroy();
@@ -57,8 +60,12 @@ class Sampler
GLuint id = 0;
mutable GLint current_unit = 0;
public:
bool create(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);
void set(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);
bool create();
bool create(GLint filter);
bool create(GLint filter, GLint wrap);
void set();
void set(GLint filter);
void set(GLint filter, GLint wrap);
void set_filter(GLint filter_min, GLint filter_mag);
void set_border(glm::vec4 rgba);
void bind(int unit) const;
@@ -71,7 +78,8 @@ class TextureManager
public:
static std::map<uint16_t, Texture2D> m_textures;
static bool load(const char* path, bool generate_mipmpas = false);
static void assign(uint16_t id, GLuint tex, int w = -1, int h = -1, GLuint internal_format = GL_RGBA8, GLuint format = GL_RGBA);
static void assign(uint16_t id, GLuint tex, int w = -1, int h = -1);
static void assign(uint16_t id, GLuint tex, int w, int h, GLuint internal_format, GLuint format);
static Texture2D& get(uint16_t id);
static void invalidate();
};

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@@ -358,6 +358,7 @@ void maps_app_initialization_parameters(pp::tests::Harness& h)
PP_EXPECT(h, pp::renderer::gl::linear_mipmap_linear_texture_filter() == 0x2703U);
PP_EXPECT(h, pp::renderer::gl::nearest_texture_filter() == 0x2600U);
PP_EXPECT(h, pp::renderer::gl::repeat_texture_wrap() == 0x2901U);
PP_EXPECT(h, pp::renderer::gl::clamp_to_edge_texture_wrap() == 0x812FU);
PP_EXPECT(h, pp::renderer::gl::active_texture_unit(0U) == 0x84C0U);
PP_EXPECT(h, pp::renderer::gl::active_texture_unit(4U) == 0x84C4U);
}