Move texture defaults behind renderer gl

This commit is contained in:
2026-06-02 08:51:34 +02:00
parent 8a92bc973b
commit a12a3454c4
9 changed files with 118 additions and 10 deletions

View File

@@ -192,6 +192,10 @@ Known local toolchain state:
`NodeStrokePreview` brush preview rendering also consumes backend-owned
depth/scissor/blend state, viewport/clear-color queries, active texture
units, 2D texture targets, copy targets, and sampler filters/wraps.
Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
longer expose raw OpenGL enum defaults; default texture formats, sampler
filters/wraps, and render-target formats resolve through backend-owned
overloads.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -459,6 +459,10 @@ active texture units to `pp_renderer_gl`.
`NodeStrokePreview` brush preview rendering now delegates depth/scissor/blend
state, viewport/clear-color queries, active texture units, 2D texture targets,
copy targets, and sampler filters/wraps to `pp_renderer_gl`.
Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
longer expose raw OpenGL enum defaults; default texture formats, sampler
filters/wraps, and render-target formats are resolved through backend-owned
overloads.
The existing renderer classes are not yet fully
behind the renderer interfaces.