added render target and bezier classes, added stroke settings panel
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@@ -7,9 +7,11 @@
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#include <OpenGL/gl3.h>
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#include <sys/stat.h>
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#define LOG printf
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#define SHADER_VERSION "#version 300 es\n"
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#elif __ANDROID__
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <GLES3/gl3.h>
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#include <sys/stat.h>
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#include <android/sensor.h>
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@@ -17,6 +19,7 @@
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#include <android_native_app_glue.h>
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#define LOG(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-engine", __VA_ARGS__))
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#define SHADER_VERSION "#version 300 es\n"
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#elif _WIN32
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#define _USE_MATH_DEFINES
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@@ -27,6 +30,7 @@
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#include <gl\GL.h>
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#define LOG(M,...) printf(M"\n", ##__VA_ARGS__)
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#define SHADER_VERSION "#version 150\n"
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#endif
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#ifdef __cplusplus
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@@ -37,6 +41,7 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include <random>
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#include <iostream>
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#include <algorithm>
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#include <functional>
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