added render target and bezier classes, added stroke settings panel

This commit is contained in:
2017-03-24 03:15:29 +00:00
parent 03a5212e56
commit a2cb0ecafe
16 changed files with 798 additions and 67 deletions

View File

@@ -120,6 +120,10 @@ void Shader::u_int(kShaderUniform id, int i)
{
glUniform1i(m_umap[id], i);
}
void Shader::u_float(kShaderUniform id, float f)
{
glUniform1f(m_umap[id], f);
}
bool ShaderManager::create(kShader id, const char* vertex, const char* fragment)
{
@@ -157,3 +161,7 @@ void ShaderManager::u_int(kShaderUniform id, int i)
{
m_current->u_int(id, i);
}
void ui::ShaderManager::u_float(kShaderUniform id, float f)
{
m_current->u_float(id, f);
}