added render target and bezier classes, added stroke settings panel
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@@ -152,6 +152,7 @@
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<ItemGroup>
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<ClCompile Include="engine\app.cpp" />
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<ClCompile Include="engine\asset.cpp" />
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<ClCompile Include="engine\bezier.cpp" />
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<ClCompile Include="engine\font.cpp" />
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<ClCompile Include="engine\image.cpp" />
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<ClCompile Include="engine\layout.cpp" />
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@@ -162,6 +163,7 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="engine\rtt.cpp" />
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<ClCompile Include="engine\shader.cpp" />
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<ClCompile Include="engine\shape.cpp" />
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<ClCompile Include="engine\texture.cpp" />
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@@ -188,15 +190,20 @@
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<ItemGroup>
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<ClInclude Include="engine\app.h" />
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<ClInclude Include="engine\asset.h" />
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<ClInclude Include="engine\bezier.h" />
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<ClInclude Include="engine\font.h" />
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<ClInclude Include="engine\image.h" />
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<ClInclude Include="engine\layout.h" />
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<ClInclude Include="engine\pch.h" />
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<ClInclude Include="engine\rtt.h" />
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<ClInclude Include="engine\shader.h" />
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<ClInclude Include="engine\shape.h" />
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<ClInclude Include="engine\texture.h" />
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<ClInclude Include="engine\util.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="engine\bezier" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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