added render target and bezier classes, added stroke settings panel

This commit is contained in:
2017-03-24 03:15:29 +00:00
parent 03a5212e56
commit a2cb0ecafe
16 changed files with 798 additions and 67 deletions

View File

@@ -152,6 +152,7 @@
<ItemGroup>
<ClCompile Include="engine\app.cpp" />
<ClCompile Include="engine\asset.cpp" />
<ClCompile Include="engine\bezier.cpp" />
<ClCompile Include="engine\font.cpp" />
<ClCompile Include="engine\image.cpp" />
<ClCompile Include="engine\layout.cpp" />
@@ -162,6 +163,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="engine\rtt.cpp" />
<ClCompile Include="engine\shader.cpp" />
<ClCompile Include="engine\shape.cpp" />
<ClCompile Include="engine\texture.cpp" />
@@ -188,15 +190,20 @@
<ItemGroup>
<ClInclude Include="engine\app.h" />
<ClInclude Include="engine\asset.h" />
<ClInclude Include="engine\bezier.h" />
<ClInclude Include="engine\font.h" />
<ClInclude Include="engine\image.h" />
<ClInclude Include="engine\layout.h" />
<ClInclude Include="engine\pch.h" />
<ClInclude Include="engine\rtt.h" />
<ClInclude Include="engine\shader.h" />
<ClInclude Include="engine\shape.h" />
<ClInclude Include="engine\texture.h" />
<ClInclude Include="engine\util.h" />
</ItemGroup>
<ItemGroup>
<None Include="engine\bezier" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>