implement multithreading for windows, implement file uploading when saving

This commit is contained in:
2017-11-03 21:27:33 +00:00
parent cfc4312c89
commit a3276906f9
8 changed files with 140 additions and 4 deletions

View File

@@ -203,6 +203,7 @@
<ClCompile Include="engine\node_panel_layer.cpp" />
<ClCompile Include="engine\node_panel_stroke.cpp" />
<ClCompile Include="engine\node_popup_menu.cpp" />
<ClCompile Include="engine\node_progress_bar.cpp" />
<ClCompile Include="engine\node_scroll.cpp" />
<ClCompile Include="engine\node_settings.cpp" />
<ClCompile Include="engine\node_slider.cpp" />
@@ -311,6 +312,7 @@
<ClInclude Include="engine\node_panel_layer.h" />
<ClInclude Include="engine\node_panel_stroke.h" />
<ClInclude Include="engine\node_popup_menu.h" />
<ClInclude Include="engine\node_progress_bar.h" />
<ClInclude Include="engine\node_scroll.h" />
<ClInclude Include="engine\node_settings.h" />
<ClInclude Include="engine\node_slider.h" />

View File

@@ -219,6 +219,9 @@
<ClCompile Include="libs\poly2tri\poly2tri\sweep\sweep_context.cc">
<Filter>Source Files\libs\poly2tri</Filter>
</ClCompile>
<ClCompile Include="engine\node_progress_bar.cpp">
<Filter>Source Files\ui</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="engine\app.h">
@@ -389,6 +392,9 @@
<ClInclude Include="engine\node_dialog_layer_rename.h">
<Filter>Header Files\ui</Filter>
</ClInclude>
<ClInclude Include="engine\node_progress_bar.h">
<Filter>Header Files\ui</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="PanoPainter.rc">

View File

@@ -12,6 +12,10 @@
void android_async_lock(struct engine* engine);
void android_async_swap(struct engine* engine);
void android_async_unlock(struct engine* engine);
#elif _WIN32
void async_lock();
void async_swap();
void async_unlock();
#endif
using namespace ui;
@@ -59,6 +63,43 @@ void App::initLog()
LogRemote::I.file_init();
}
static size_t curl_data_handler(void *contents, size_t size, size_t nmemb, void *userp)
{
auto buffer = reinterpret_cast<std::string*>(userp);
buffer->append((char*)contents, size * nmemb);
return size * nmemb;
}
void App::upload(std::string filename)
{
CURL *curl;
struct curl_httppost *formpost = NULL;
struct curl_httppost *lastptr = NULL;
//curl_global_init(CURL_GLOBAL_ALL);
curl_formadd(&formpost,
&lastptr,
CURLFORM_COPYNAME, "fileToUpload",
CURLFORM_FILE, filename.c_str(),
CURLFORM_END);
curl = curl_easy_init();
std::string res;
if (curl)
{
curl_easy_setopt(curl, CURLOPT_URL, "http://omigamedev.ddns.net:8080/upload/upl.php");
curl_easy_setopt(curl, CURLOPT_HTTPPOST, formpost);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &res);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_handler);
auto err = curl_easy_perform(curl); //here it crashes
std::cout << "\n\nUPLOAD RESULT\n" << res << "\n\n\n";
curl_easy_cleanup(curl);
}
}
void App::init()
{
#ifdef _WIN32
@@ -133,6 +174,9 @@ void App::async_start()
[ios_view async_lock];
#elif __ANDROID__
android_async_lock(and_engine);
#elif _WIN32
async_lock();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
}
@@ -140,6 +184,8 @@ void App::async_update()
{
#if __IOS__
[ios_view->glview bindDrawable];
#elif _WIN32
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
redraw = true;
clear();
@@ -151,6 +197,8 @@ void App::async_update()
[ios_view async_swap];
#elif __ANDROID__
android_async_swap(and_engine);
#elif _WIN32
async_swap();
#endif
}
@@ -162,11 +210,16 @@ void App::async_end()
[ios_view async_unlock];
#elif __ANDROID__
android_async_unlock(and_engine);
#elif _WIN32
async_unlock();
#endif
}
void App::update(float dt)
{
static std::mutex m;
std::lock_guard<std::mutex> _lock(m);
// update offscreen stuff
if (canvas && canvas->m_canvas)
canvas->m_canvas->stroke_draw();

View File

@@ -92,6 +92,7 @@ public:
void initShaders();
void initAssets();
void initLayout();
void upload(std::string filename);
void create();
void terminate();
void clear();

View File

@@ -1213,6 +1213,10 @@ void ui::Canvas::project_save_thread(std::string data_path)
}
fclose(fp);
LOG("project saved to %s", data_path.c_str());
App::I.upload(data_path);
LOG("uploaded");
App::I.async_start();
pb->destroy();
App::I.async_update();
@@ -1284,7 +1288,6 @@ void ui::Canvas::project_open_thread(std::string data_path)
{
int n_order;
fread(&n_order, sizeof(int), 1, fp);
m_order.push_back(n_order);
int name_len;
fread(&name_len, sizeof(int), 1, fp);
@@ -1327,6 +1330,7 @@ void ui::Canvas::project_open_thread(std::string data_path)
m_layers.emplace_back();
m_layers.back().create(m_width, m_height, name.c_str());
m_layers.back().restore(snap);
m_order.push_back(n_order);
App::I.async_end();
}
fclose(fp);

View File

@@ -146,7 +146,7 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
ui::ShaderManager::u_float(ui::kShaderUniform::Alpha, node->m_brush.m_tip_flow);
auto tip_color = glm::vec4(glm::vec3(node->m_brush.m_tip_color), 1);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, tip_color);
ui::ShaderManager::u_int(ui::kShaderUniform::Highlight, 0);
//ui::ShaderManager::u_int(ui::kShaderUniform::Highlight, 0);
float tip_scale = 1.f / glm::tan(glm::radians(ui::Canvas::I->m_cam_fov * 0.5f));
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP,
glm::scale(glm::vec3(1, -1, 1)) *

View File

@@ -19,10 +19,74 @@ HDC hDC;
HGLRC hRC;
wchar_t* className;
bool keys[256];
std::mutex gl_mutex;
std::mutex async_mutex;
std::thread::id gl_thread;
int gl_count = 0;
#include <WbemCli.h>
#include "wacom.h"
//Returns the last Win32 error, in string format. Returns an empty string if there is no error.
std::string GetLastErrorAsString()
{
//Get the error message, if any.
DWORD errorMessageID = ::GetLastError();
if (errorMessageID == 0)
return std::string(); //No error message has been recorded
LPSTR messageBuffer = nullptr;
size_t size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL);
std::string message(messageBuffer, size);
//Free the buffer.
LocalFree(messageBuffer);
return message;
}
void async_lock()
{
//std::lock_guard<std::mutex> _lock(async_mutex);
if (gl_count == 0 || gl_thread != std::this_thread::get_id())
{
gl_mutex.lock();
bool ret = wglMakeCurrent(hDC, hRC);
if (ret == false)
LOG("FAILED wglMakeCurrent: %s", GetLastErrorAsString().c_str());
gl_thread = std::this_thread::get_id();
//LOG("lock");
}
gl_count++;
//assert(ret == true);
}
void async_swap()
{
SwapBuffers(hDC);
//LOG("swap");
}
void async_unlock()
{
//std::lock_guard<std::mutex> _lock(async_mutex);
gl_count--;
if (gl_count == 0)
{
//LOG("unlock");
wglMakeCurrent(0, 0);
gl_mutex.unlock();
}
}
struct async_locker
{
async_locker() { async_lock(); }
~async_locker() { async_unlock(); }
};
int read_WMI_info()
{
// see: http://win32easy.blogspot.co.uk/2011/03/wmi-in-c-query-everyting-from-your-os.html
@@ -303,9 +367,14 @@ int main(int argc, char** argv)
t0 = t1;
if (App::I.redraw)
{
async_lock();
App::I.redraw = true;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
App::I.clear();
App::I.update((float)(t1 - t0) / 1000.0f);
SwapBuffers(hDC);
async_unlock();
//LOG("swap main");
}
}
// else
@@ -323,6 +392,7 @@ int main(int argc, char** argv)
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
{
async_locker lock;
static bool leftDown = false;
static DWORD lastTime;
static POINT lastPoint;
@@ -368,7 +438,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
App::I.key_up(convert_key((int)wp));
break;
case WM_CHAR:
//App::I.key_char((int)wp);
App::I.key_char((int)wp);
break;
case WM_MOUSEMOVE:
//TODO: find a way to check if event is mouse/stylus. For now use Mouse for all

View File

@@ -158,7 +158,7 @@ struct gl_state
glBindSampler(i, sampler[i]);
}
glActiveTexture(active_tex);
glBindTexture(GL_TEXTURE_BINDING_CUBE_MAP, cube);
glBindTexture(GL_TEXTURE_CUBE_MAP, cube);
}
};