Add renderer resource label contract
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@@ -417,7 +417,8 @@ Status: started. `pp_renderer_api` exists as a headless renderer-neutral target
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with explicit texture usage flags, texture descriptor, byte-size, viewport,
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mesh, readback bounds, command context, render device, shader program
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descriptor, mesh, render target, readback byte-size helpers,
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texture mip-level validation, texture-upload/readback command validation,
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texture mip-level validation, resource debug-label validation,
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texture-upload/readback command validation,
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mipmap-generation command validation, frame-capture byte-size helpers,
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frame-capture command validation, render-target blit validation, texture-slot
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binding validation, blend-state validation, scissor-state validation,
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@@ -723,10 +724,10 @@ Results:
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plus malformed payload rejection at the export boundary.
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- `pp_renderer_api_tests` passed, including shader descriptor validation,
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PanoPainter shader catalog validation, explicit texture usage validation,
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texture mip-level validation, readback byte-size and command-order
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validation, texture-upload byte-count validation, mipmap-generation command
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validation, trace marker/scope validation, frame-capture byte-size and
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command-order validation,
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texture mip-level validation, resource debug-label validation, readback
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byte-size and command-order validation, texture-upload byte-count validation,
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mipmap-generation command validation, trace marker/scope validation,
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frame-capture byte-size and command-order validation,
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render-target blit validation, texture-slot binding validation, blend-state
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validation, scissor-state validation, render-pass color/depth/stencil clear
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validation, shader-uniform write validation, draw descriptor/range
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@@ -834,8 +835,8 @@ Results:
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texture-usage/texture-bind/sampler-bind/shader-uniform/texture-upload/
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mipmap-generation/readback/frame-capture/blit validation plus explicit draw
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descriptor and texture-copy validation; it creates validated textures,
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render targets, shaders, meshes, and readback buffers, then records commands,
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trace markers/scopes, render-pass
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render targets, shaders, meshes, and readback buffers with validated debug
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labels, then records commands, trace markers/scopes, render-pass
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color/depth/stencil clear intent, scissor state, depth state, blend state,
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shader uniform writes, texture/sampler binds, draw mesh inputs, explicit draw
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ranges, texture uploads/mipmap generations/copies/readbacks, frame captures,
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@@ -843,7 +844,8 @@ Results:
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does not require a window or GL context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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JSON command counts, resource creation counts, target dimensions, backend
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name, trace marker/scope and draw summary, render-pass/depth-clear counts, and draw
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name, trace marker/scope and draw summary, labeled descriptor counts,
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render-pass/depth-clear counts, and draw
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descriptor vertex/index totals, scissor/depth/blend-state plus
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shader-uniform/texture/sampler-bind/upload/texture-copy/readback/
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frame-capture/blit command/byte totals for agent automation, with an
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