Wire stroke commit service boundary
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@@ -178,6 +178,10 @@ agent or engineer to remove them without reconstructing context from chat.
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`execute_legacy_canvas_draw_merge_layer_composite(...)`; the retained path
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still owns the concrete temporary-stroke, layer-texture, and layer-blend
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callback bodies.
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_commit()` now
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routes the remaining service wiring through `make_canvas_stroke_commit_request(...)`;
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the retained path still owns the concrete history mutation and layer dirty
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box updates.
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_commit()` now
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builds its retained callback table through
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`make_legacy_canvas_stroke_commit_callbacks(...)`; the legacy executor still
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@@ -1808,7 +1808,7 @@ cmake --build --preset windows-msvc-default --config Debug --target PanoPainter
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### STR-039 - Wire Stroke Commit Service Boundary
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Status: Ready
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Status: Done
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Score: +1 renderer boundary and OpenGL parity
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Debt: `DEBT-0036`
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Scope: `src/canvas.cpp`, `src/legacy_canvas_stroke_commit_services.h`, `tests/paint_renderer/stroke_execution_tests.cpp`
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@@ -1819,6 +1819,8 @@ Move the remaining `Canvas::stroke_commit()` service wiring behind the retained
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stroke-commit helper boundary so the callsite keeps only local history and
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layer mutation logic.
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Closeout: `7cafaaa1`
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Done Checks:
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- `Canvas::stroke_commit()` no longer owns the retained commit-service wiring
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@@ -813,6 +813,41 @@ static auto execute_canvas_stroke_commit_sequence(
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build_request());
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}
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template <typename SetActiveTextureUnit>
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static auto make_canvas_stroke_commit_request(
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Canvas& canvas,
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const glm::vec4& vp,
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const glm::vec4& cc,
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bool blend,
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SetActiveTextureUnit&& set_active_texture_unit,
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ActionStroke* action,
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const Stroke* current_stroke,
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const pp::paint_renderer::CanvasStrokeCommitSequencePlan& sequence,
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const pp::paint_renderer::CanvasStrokeCommitMaterialPlan& stroke_material)
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{
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const auto commit_callbacks = make_canvas_stroke_commit_callbacks(
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canvas,
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vp,
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cc,
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blend,
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std::forward<SetActiveTextureUnit>(set_active_texture_unit),
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action,
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current_stroke,
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sequence,
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stroke_material);
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const std::array<pp::panopainter::LegacyCanvasStrokeCommitFace, 6> faces {
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 0, .dirty = canvas.m_dirty_face[0] },
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 1, .dirty = canvas.m_dirty_face[1] },
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 2, .dirty = canvas.m_dirty_face[2] },
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 3, .dirty = canvas.m_dirty_face[3] },
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 4, .dirty = canvas.m_dirty_face[4] },
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 5, .dirty = canvas.m_dirty_face[5] },
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};
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return pp::panopainter::make_legacy_canvas_stroke_commit_request(faces, sequence, commit_callbacks);
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}
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std::vector<Canvas::StrokeFrame> Canvas::stroke_draw_compute(Stroke& stroke) const
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{
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auto samples = stroke.compute_samples();
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@@ -1678,40 +1713,27 @@ void Canvas::stroke_commit()
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const auto& b = m_current_stroke->m_brush;
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const auto stroke_material = canvas_stroke_material_plan(*b, false);
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const auto sequence = pp::paint_renderer::plan_canvas_stroke_commit_sequence(
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pp::paint_renderer::CanvasStrokeCommitRequest {
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.erase_mode = m_current_mode == kCanvasMode::Erase,
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.alpha_locked = m_layers[m_current_layer_idx]->m_alpha_locked,
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.selection_mask_active = m_smask_active,
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.dual_stroke_enabled = stroke_material.composite_pass.use_dual,
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.pattern_enabled = stroke_material.composite_pass.use_pattern,
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});
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const auto commit_callbacks = make_canvas_stroke_commit_callbacks(
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*this,
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vp,
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cc,
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blend,
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[&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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action,
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m_current_stroke,
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sequence,
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stroke_material);
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const std::array<pp::panopainter::LegacyCanvasStrokeCommitFace, 6> faces {
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 0, .dirty = m_dirty_face[0] },
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 1, .dirty = m_dirty_face[1] },
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 2, .dirty = m_dirty_face[2] },
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 3, .dirty = m_dirty_face[3] },
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 4, .dirty = m_dirty_face[4] },
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pp::panopainter::LegacyCanvasStrokeCommitFace { .index = 5, .dirty = m_dirty_face[5] },
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};
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[[maybe_unused]] const auto commit_result = execute_canvas_stroke_commit_sequence(
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[&]() {
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return pp::panopainter::make_legacy_canvas_stroke_commit_request(faces, sequence, commit_callbacks);
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return make_canvas_stroke_commit_request(
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*this,
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vp,
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cc,
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blend,
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[&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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action,
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m_current_stroke,
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pp::paint_renderer::plan_canvas_stroke_commit_sequence(
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pp::paint_renderer::CanvasStrokeCommitRequest {
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.erase_mode = m_current_mode == kCanvasMode::Erase,
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.alpha_locked = m_layers[m_current_layer_idx]->m_alpha_locked,
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.selection_mask_active = m_smask_active,
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.dual_stroke_enabled = stroke_material.composite_pass.use_dual,
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.pattern_enabled = stroke_material.composite_pass.use_pattern,
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}),
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stroke_material);
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});
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}
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