implement export cube faces

This commit is contained in:
2019-08-16 12:23:34 +02:00
parent fa94aa632f
commit a8e9e92d96
8 changed files with 83 additions and 83 deletions

View File

@@ -232,7 +232,7 @@ public:
void dialog_export(std::string ext);
void dialog_export_layers();
void dialog_export_depth();
void dialog_export_cubes();
void dialog_export_cube_faces();
void dialog_layer_rename();
void dialog_resize();

View File

@@ -508,12 +508,20 @@ void App::dialog_resize()
};
}
void App::dialog_export_cubes()
void App::dialog_export_cube_faces()
{
if (canvas)
{
canvas->m_canvas->export_cubes();
}
canvas->m_canvas->export_cube_faces(doc_name, [this] {
#if defined(__IOS__)
message_box("Export Cube Faces", "Image and depth exported to Files/PanoPainter");
#elif defined(__OSX__)
message_box("Export Cube Faces", "Image and depth exported to Pictures/PanoPainter folder");
#elif defined(_WIN32)
message_box("Export Cube Faces", "Image and depth exported to " + work_path);
#endif
});
}
}
void App::dialog_layer_rename()

View File

@@ -636,6 +636,13 @@ void App::init_menu_file()
popup->mouse_release();
popup->destroy();
};
subpopup->find<NodeButtonCustom>("file-submenu-export-cube")->on_click = [this, subpopup, popup](Node*) {
dialog_export_cube_faces();
subpopup->mouse_release();
subpopup->destroy();
popup->mouse_release();
popup->destroy();
};
subpopup->find<NodeButtonCustom>("file-submenu-export-depth")->on_click = [this, subpopup, popup](Node*) {
dialog_export_depth();
subpopup->mouse_release();
@@ -656,13 +663,7 @@ void App::init_menu_file()
popup->mouse_release();
popup->destroy();
};
if (auto b = popup->find<NodeButtonCustom>("file-export-cubes"))
b->on_click = [this, popup](Node*) {
dialog_export_cubes();
popup->mouse_release();
popup->destroy();
};
if (auto b = popup->find<NodeButtonCustom>("file-cloud-upload"))
if (auto b = popup->find<NodeButtonCustom>("file-cloud-upload"))
b->on_click = [this, popup](Node*) {
cloud_upload();
popup->mouse_release();

View File

@@ -1921,7 +1921,6 @@ void Canvas::export_layers(std::string file_name, std::function<void()> on_compl
void Canvas::export_layers_thread(std::string file_name)
{
static std::array<const char*, 6> plane_names { "front", "right", "back", "left", "top", "bottom" };
auto pb = App::I->show_progress("Export Layers", m_layers.size());
for (int i = 0; i < m_layers.size(); i++)
{
@@ -1933,67 +1932,51 @@ void Canvas::export_layers_thread(std::string file_name)
pb->destroy();
}
void Canvas::export_cubes()
void Canvas::export_cube_faces(std::string file_name, std::function<void()> on_complete)
{
if (App::I->check_license())
{
std::thread t([=] {
BT_SetTerminate();
export_cube_faces_thread(file_name);
if (on_complete)
on_complete();
});
t.detach();
}
}
void Canvas::export_cube_faces_thread(std::string file_name)
{
if (!App::I->check_license())
return;
#ifdef __OBJC__
NSMutableArray* files = [NSMutableArray array];
#endif
std::array<std::string, 6> names {
"pz", "px", "nz", "nx",
"py", "ny"
};
const int stride = m_width * 4;
auto buffer = std::make_unique<uint8_t[]>(m_width * m_height * 4);
auto flipped = std::make_unique<uint8_t[]>(m_width * m_height * 4);
for (int layer = 0; layer < m_layers.size(); layer++)
static std::array<const char*, 6> plane_names{ "front", "right", "back", "left", "top", "bottom" };
auto pb = App::I->show_progress("Export Cube Faces", 7);
App::I->render_task([this] {
draw_merge(false);
});
pb->increment();
for (int i = 0; i < 6; i++)
{
for (int plane = 0; plane < 6; plane++)
{
auto& l = m_layers[layer];
l->m_rtt[plane].bindFramebuffer();
glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, buffer.get());
l->m_rtt[plane].unbindFramebuffer();
if (plane < 4)
{
for (int y = 0; y < m_height; y++)
{
int y_rev = m_height - y - 1;
std::copy_n(buffer.get() + y * stride, stride, flipped.get() + y_rev * stride);
}
std::swap(buffer, flipped);
}
else
{
for (int y = 0; y < m_height; y++)
{
auto src = (glm::u8vec4*)(buffer.get() + y * stride);
auto dst = (glm::u8vec4*)(flipped.get() + y * stride);
for (int x = 0; x < m_width; x++)
{
int x_rev = m_width - x - 1;
dst[x_rev] = src[x];
}
//std::copy_backward(src + stride, src, dst + stride);
}
std::swap(buffer, flipped);
}
static char name[128];
sprintf(name, "%s-%02d-%d.png", App::I->work_path.c_str(), layer, plane);
int ret = stbi_write_png(name, m_width, m_height, 4, buffer.get(), 0);
Image face = m_layers_merge.m_rtt[i].get_image();
std::string path = fmt::format("{}/{}-{}.png", App::I->work_path, file_name, plane_names[i]);
face.save_png(path);
pb->increment();
#ifdef __IOS__
save_image_library(name);
save_image_library(name);
#endif
#ifdef __OBJC__
[files addObject:[NSString stringWithUTF8String : name]];
[files addObject : [NSString stringWithUTF8String:path.c_str()] ];
#endif
}
}
}
pb->destroy();
#ifdef __OBJC__
static char name[128];
sprintf(name, "%s.zip", App::I->work_path.c_str());

View File

@@ -204,10 +204,11 @@ public:
void export_equirectangular(std::string file_path, std::function<void()> on_complete = nullptr);
void export_equirectangular_thread(std::string file_path);
void export_layers(std::string file_name, std::function<void()> on_complete = nullptr);
void export_layers_thread(std::string file_name);
void export_layers_thread(std::string file_name);
void export_depth(std::string file_name, std::function<void()> on_complete = nullptr);
void export_depth_thread(std::string file_name);
void export_cubes();
void export_cube_faces(std::string file_name, std::function<void()> on_complete);
void export_cube_faces_thread(std::string file_name);
void project_save(std::function<void(bool)> on_complete = nullptr);
void project_save(std::string file_path, std::function<void(bool)> on_complete = nullptr);
bool project_save_thread(std::string file_path, bool show_progress);

View File

@@ -40,7 +40,6 @@
void Node::app_redraw()
{
App::I->redraw = true;
App::I->ui_cv.notify_all();
App::I->render_cv.notify_all();
}

View File

@@ -274,7 +274,7 @@ void RTT::clear_mask(glm::bool4 mask, glm::vec4 color)
glColorMask(old_mask[0], old_mask[1], old_mask[2], old_mask[3]);
}
glm::ivec4 RTT::calc_bounds()
glm::ivec4 RTT::calc_bounds() const noexcept
{
auto data = std::unique_ptr<glm::u8vec4[]>(reinterpret_cast<glm::u8vec4*>(readTextureData()));
glm::ivec2 bbmin(w, h);
@@ -293,7 +293,7 @@ glm::ivec4 RTT::calc_bounds()
return { bbmin, bbmax };
}
uint8_t* RTT::readTextureData(uint8_t* buffer)
uint8_t* RTT::readTextureData(uint8_t* buffer) const noexcept
{
if (!buffer)
buffer = createBuffer();
@@ -308,7 +308,7 @@ uint8_t* RTT::readTextureData(uint8_t* buffer)
return buffer;
}
float* RTT::readTextureDataFloat(float* buffer)
float* RTT::readTextureDataFloat(float* buffer) const noexcept
{
if (!buffer)
buffer = createBufferFloat();
@@ -323,12 +323,12 @@ float* RTT::readTextureDataFloat(float* buffer)
return buffer;
}
uint8_t* RTT::createBuffer()
uint8_t* RTT::createBuffer() const noexcept
{
return new uint8_t[w * h * 4];
}
float * RTT::createBufferFloat()
float * RTT::createBufferFloat() const noexcept
{
return new float[w * h * 4];
}
@@ -345,4 +345,10 @@ void RTT::unbindTexture()
glBindTexture(GL_TEXTURE_2D, 0);
}
Image RTT::get_image() const noexcept
{
Image ret;
ret.create(w, h, readTextureData());
return ret;
}

View File

@@ -1,4 +1,5 @@
#pragma once
#include "image.h"
class RTT
{
@@ -28,20 +29,21 @@ public:
bool recreate() { return create(w, h); }
void clear(glm::vec4 color = glm::vec4(0));
void clear_mask(glm::bool4 mask, glm::vec4 color = glm::vec4(0));
glm::ivec4 calc_bounds();
uint8_t* readTextureData(uint8_t* buffer = nullptr);
float* readTextureDataFloat(float* buffer = nullptr);
uint8_t* createBuffer();
float* createBufferFloat();
glm::ivec4 calc_bounds() const noexcept;
uint8_t* readTextureData(uint8_t* buffer = nullptr) const noexcept;
float* readTextureDataFloat(float* buffer = nullptr) const noexcept;
uint8_t* createBuffer() const noexcept;
float* createBufferFloat() const noexcept;
void bindFramebuffer();
void unbindFramebuffer();
void bindTexture();
void unbindTexture();
GLuint getTextureID() const { return texID; }
int getWidth() const { return w; }
int getHeight() const { return h; }
glm::ivec2 getSize() const { return { w, h }; }
int bytes() const { return w * h * 4; }
int stride() const { return w * 4; }
GLuint getFBO() const { return fboID; }
GLuint getTextureID() const noexcept { return texID; }
int getWidth() const noexcept { return w; }
int getHeight() const noexcept { return h; }
glm::ivec2 getSize() const noexcept { return { w, h }; }
int bytes() const noexcept { return w * h * 4; }
int stride() const noexcept { return w * 4; }
GLuint getFBO() const noexcept { return fboID; }
Image get_image() const noexcept;
};