Route Texture2D through renderer GL

This commit is contained in:
2026-06-03 06:24:56 +02:00
parent 9971b2b7f2
commit ae69f7437f
6 changed files with 959 additions and 69 deletions

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@@ -466,8 +466,9 @@ Known local toolchain state:
viewport/scissor dispatch consumed by `App::draw` and `App::vr_draw_ui`,
tested generic capability/buffer-clear dispatch consumed by VR draw state
setup, tested saved-state snapshot/restore dispatch consumed by the retained
`gl_state` utility, plus renderer API to OpenGL token mapping and
command-planning contracts used by the OpenGL parity work.
`gl_state` utility, tested texture lifecycle/readback dispatch consumed by
the retained `Texture2D` utility, plus renderer API to OpenGL token mapping
and command-planning contracts used by the OpenGL parity work.
- `pano_cli plan-cloud-upload` exposes `pp_app_core` cloud upload availability,
new-document warning, publish prompt, and save-before-upload planning as JSON;
the live cloud upload command consumes the same start contract before