Route Texture2D through renderer GL
This commit is contained in:
@@ -422,6 +422,192 @@ pp::foundation::Status clear_opengl_buffers(
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return pp::foundation::Status::success();
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}
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pp::foundation::Result<std::uint32_t> allocate_opengl_texture_2d(
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OpenGlTexture2DAllocation allocation,
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OpenGlTexture2DAllocationDispatch dispatch) noexcept
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{
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if (dispatch.gen_textures == nullptr
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|| dispatch.bind_texture == nullptr
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|| dispatch.tex_image_2d == nullptr) {
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return pp::foundation::Result<std::uint32_t>::failure(
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pp::foundation::Status::invalid_argument("OpenGL texture allocation dispatch callbacks must not be null"));
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}
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if (allocation.width <= 0
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|| allocation.height <= 0
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|| allocation.internal_format == 0
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|| allocation.pixel_format == 0U
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|| allocation.component_type == 0U) {
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return pp::foundation::Result<std::uint32_t>::failure(
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pp::foundation::Status::invalid_argument("OpenGL texture allocation parameters are invalid"));
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}
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std::uint32_t texture_id = 0U;
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dispatch.gen_textures(1U, &texture_id);
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if (texture_id == 0U) {
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return pp::foundation::Result<std::uint32_t>::failure(
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pp::foundation::Status::out_of_range("OpenGL texture allocation returned id 0"));
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}
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dispatch.bind_texture(texture_2d_target(), texture_id);
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dispatch.tex_image_2d(
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texture_2d_target(),
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0,
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allocation.internal_format,
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allocation.width,
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allocation.height,
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0,
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allocation.pixel_format,
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allocation.component_type,
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allocation.data);
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dispatch.bind_texture(texture_2d_target(), default_framebuffer_id());
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return pp::foundation::Result<std::uint32_t>::success(texture_id);
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}
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pp::foundation::Status delete_opengl_texture_2d(
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std::uint32_t texture_id,
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OpenGlTexture2DDeleteDispatch dispatch) noexcept
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{
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if (dispatch.delete_textures == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL texture delete dispatch callback must not be null");
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}
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if (texture_id == 0U) {
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return pp::foundation::Status::success();
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}
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dispatch.delete_textures(1U, &texture_id);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status bind_opengl_texture_2d(
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std::uint32_t texture_id,
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OpenGlTexture2DBindDispatch dispatch) noexcept
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{
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if (dispatch.bind_texture == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL texture bind dispatch callback must not be null");
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}
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dispatch.bind_texture(texture_2d_target(), texture_id);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status update_opengl_texture_2d(
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OpenGlTexture2DUpdate update,
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OpenGlTexture2DUpdateDispatch dispatch) noexcept
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{
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if (dispatch.bind_texture == nullptr || dispatch.tex_sub_image_2d == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL texture update dispatch callbacks must not be null");
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}
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if (update.texture_id == 0U
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|| update.width <= 0
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|| update.height <= 0
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|| update.pixel_format == 0U
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|| update.component_type == 0U
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|| update.data == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL texture update parameters are invalid");
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}
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dispatch.bind_texture(texture_2d_target(), update.texture_id);
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dispatch.tex_sub_image_2d(
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texture_2d_target(),
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0,
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0,
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0,
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update.width,
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update.height,
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update.pixel_format,
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update.component_type,
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update.data);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status generate_opengl_texture_2d_mipmaps(
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std::uint32_t texture_id,
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OpenGlTexture2DMipmapDispatch dispatch) noexcept
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{
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if (dispatch.bind_texture == nullptr || dispatch.generate_mipmap == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL texture mipmap dispatch callbacks must not be null");
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}
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if (texture_id == 0U) {
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return pp::foundation::Status::invalid_argument("OpenGL texture mipmap target is invalid");
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}
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dispatch.bind_texture(texture_2d_target(), texture_id);
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dispatch.generate_mipmap(texture_2d_target());
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dispatch.bind_texture(texture_2d_target(), default_framebuffer_id());
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return pp::foundation::Status::success();
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}
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pp::foundation::Result<OpenGlTexture2DReadbackResult> readback_opengl_texture_2d(
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OpenGlTexture2DReadback readback,
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OpenGlTexture2DReadbackDispatch dispatch) noexcept
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{
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if (dispatch.bind_texture == nullptr
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|| dispatch.gen_framebuffers == nullptr
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|| dispatch.get_integer == nullptr
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|| dispatch.bind_framebuffer == nullptr
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|| dispatch.framebuffer_texture_2d == nullptr
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|| dispatch.check_framebuffer_status == nullptr
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|| dispatch.read_pixels == nullptr
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|| dispatch.delete_framebuffers == nullptr) {
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return pp::foundation::Result<OpenGlTexture2DReadbackResult>::failure(
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pp::foundation::Status::invalid_argument("OpenGL texture readback dispatch callbacks must not be null"));
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}
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if (readback.texture_id == 0U
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|| readback.width <= 0
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|| readback.height <= 0
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|| readback.format.pixel_format == 0U
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|| readback.format.component_type == 0U
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|| readback.format.bytes_per_pixel == 0U
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|| readback.pixels == nullptr) {
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return pp::foundation::Result<OpenGlTexture2DReadbackResult>::failure(
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pp::foundation::Status::invalid_argument("OpenGL texture readback parameters are invalid"));
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}
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std::uint32_t framebuffer_id = 0U;
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dispatch.gen_framebuffers(1U, &framebuffer_id);
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if (framebuffer_id == 0U) {
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return pp::foundation::Result<OpenGlTexture2DReadbackResult>::failure(
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pp::foundation::Status::out_of_range("OpenGL framebuffer allocation returned id 0"));
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}
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std::int32_t previous_framebuffer = 0;
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dispatch.get_integer(draw_framebuffer_binding_query(), &previous_framebuffer);
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dispatch.bind_texture(texture_2d_target(), readback.texture_id);
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dispatch.bind_framebuffer(framebuffer_target(), framebuffer_id);
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dispatch.framebuffer_texture_2d(
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framebuffer_target(),
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framebuffer_color_attachment(),
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texture_2d_target(),
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readback.texture_id,
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0);
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const auto framebuffer_status = dispatch.check_framebuffer_status(framebuffer_target());
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OpenGlTexture2DReadbackResult result {
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.framebuffer_status = framebuffer_status,
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.pixels_read = false,
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};
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if (framebuffer_status == framebuffer_complete_status()) {
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dispatch.read_pixels(
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0,
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0,
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readback.width,
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readback.height,
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readback.format.pixel_format,
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readback.format.component_type,
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readback.pixels);
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result.pixels_read = true;
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}
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dispatch.bind_framebuffer(framebuffer_target(), static_cast<std::uint32_t>(previous_framebuffer));
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dispatch.delete_framebuffers(1U, &framebuffer_id);
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return pp::foundation::Result<OpenGlTexture2DReadbackResult>::success(result);
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}
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std::uint32_t extension_count_query() noexcept
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{
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return gl_num_extensions;
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@@ -110,6 +110,37 @@ struct OpenGlRendererTextureFormat {
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std::uint32_t bytes_per_pixel = 0;
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};
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struct OpenGlTexture2DAllocation {
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std::int32_t width = 0;
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std::int32_t height = 0;
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std::int32_t internal_format = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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const void* data = nullptr;
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};
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struct OpenGlTexture2DUpdate {
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std::uint32_t texture_id = 0;
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std::int32_t width = 0;
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std::int32_t height = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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const void* data = nullptr;
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};
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struct OpenGlTexture2DReadback {
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std::uint32_t texture_id = 0;
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std::int32_t width = 0;
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std::int32_t height = 0;
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OpenGlReadbackFormat format;
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void* pixels = nullptr;
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};
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struct OpenGlTexture2DReadbackResult {
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std::uint32_t framebuffer_status = 0;
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bool pixels_read = false;
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};
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struct OpenGlWindowsWglContextConfig {
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std::array<std::int32_t, 9> context_attributes {};
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std::array<std::int32_t, 15> pixel_format_attributes {};
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@@ -154,6 +185,44 @@ using OpenGlUseProgramFn = void (*)(std::uint32_t program) noexcept;
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using OpenGlBindFramebufferFn = void (*)(std::uint32_t target, std::uint32_t framebuffer) noexcept;
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using OpenGlBindTextureFn = void (*)(std::uint32_t target, std::uint32_t texture) noexcept;
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using OpenGlBindSamplerFn = void (*)(std::uint32_t unit, std::uint32_t sampler) noexcept;
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using OpenGlGenObjectsFn = void (*)(std::uint32_t count, std::uint32_t* ids) noexcept;
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using OpenGlDeleteObjectsFn = void (*)(std::uint32_t count, const std::uint32_t* ids) noexcept;
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using OpenGlTexImage2DFn = void (*)(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t internal_format,
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std::int32_t width,
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std::int32_t height,
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std::int32_t border,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept;
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using OpenGlTexSubImage2DFn = void (*)(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept;
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using OpenGlGenerateMipmapFn = void (*)(std::uint32_t target) noexcept;
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using OpenGlFramebufferTexture2DFn = void (*)(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t texture_target,
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std::uint32_t texture,
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std::int32_t level) noexcept;
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using OpenGlCheckFramebufferStatusFn = std::uint32_t (*)(std::uint32_t target) noexcept;
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using OpenGlReadPixelsFn = void (*)(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept;
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struct OpenGlStateDispatch {
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OpenGlCapabilityFn enable = nullptr;
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@@ -228,6 +297,41 @@ struct OpenGlBufferClearDispatch {
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OpenGlClearFn clear = nullptr;
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};
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struct OpenGlTexture2DAllocationDispatch {
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OpenGlGenObjectsFn gen_textures = nullptr;
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OpenGlBindTextureFn bind_texture = nullptr;
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OpenGlTexImage2DFn tex_image_2d = nullptr;
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};
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struct OpenGlTexture2DDeleteDispatch {
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OpenGlDeleteObjectsFn delete_textures = nullptr;
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};
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struct OpenGlTexture2DBindDispatch {
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OpenGlBindTextureFn bind_texture = nullptr;
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};
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struct OpenGlTexture2DUpdateDispatch {
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OpenGlBindTextureFn bind_texture = nullptr;
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OpenGlTexSubImage2DFn tex_sub_image_2d = nullptr;
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};
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struct OpenGlTexture2DMipmapDispatch {
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OpenGlBindTextureFn bind_texture = nullptr;
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OpenGlGenerateMipmapFn generate_mipmap = nullptr;
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};
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struct OpenGlTexture2DReadbackDispatch {
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OpenGlBindTextureFn bind_texture = nullptr;
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OpenGlGenObjectsFn gen_framebuffers = nullptr;
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OpenGlGetIntegerFn get_integer = nullptr;
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OpenGlBindFramebufferFn bind_framebuffer = nullptr;
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OpenGlFramebufferTexture2DFn framebuffer_texture_2d = nullptr;
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OpenGlCheckFramebufferStatusFn check_framebuffer_status = nullptr;
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OpenGlReadPixelsFn read_pixels = nullptr;
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OpenGlDeleteObjectsFn delete_framebuffers = nullptr;
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};
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[[nodiscard]] OpenGlCapabilities detect_opengl_capabilities(
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std::span<const std::string_view> extensions,
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OpenGlRuntime runtime) noexcept;
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@@ -260,6 +364,24 @@ struct OpenGlBufferClearDispatch {
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[[nodiscard]] pp::foundation::Status clear_opengl_buffers(
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std::uint32_t mask,
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OpenGlBufferClearDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Result<std::uint32_t> allocate_opengl_texture_2d(
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OpenGlTexture2DAllocation allocation,
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OpenGlTexture2DAllocationDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status delete_opengl_texture_2d(
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std::uint32_t texture_id,
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OpenGlTexture2DDeleteDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status bind_opengl_texture_2d(
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std::uint32_t texture_id,
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OpenGlTexture2DBindDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status update_opengl_texture_2d(
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OpenGlTexture2DUpdate update,
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OpenGlTexture2DUpdateDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status generate_opengl_texture_2d_mipmaps(
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std::uint32_t texture_id,
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OpenGlTexture2DMipmapDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Result<OpenGlTexture2DReadbackResult> readback_opengl_texture_2d(
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OpenGlTexture2DReadback readback,
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OpenGlTexture2DReadbackDispatch dispatch) noexcept;
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[[nodiscard]] std::uint32_t extension_count_query() noexcept;
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[[nodiscard]] std::uint32_t extension_string_name() noexcept;
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277
src/texture.cpp
277
src/texture.cpp
@@ -9,24 +9,134 @@
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namespace {
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[[nodiscard]] GLenum texture_2d_target() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::texture_2d_target());
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}
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[[nodiscard]] GLenum texture_cube_map_target() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::texture_cube_map_target());
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}
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[[nodiscard]] GLenum framebuffer_target() noexcept
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void gen_opengl_textures(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::framebuffer_target());
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glGenTextures(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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[[nodiscard]] GLenum draw_framebuffer_binding_query() noexcept
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void delete_opengl_textures(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::draw_framebuffer_binding_query());
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glDeleteTextures(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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void bind_opengl_texture(std::uint32_t target, std::uint32_t texture) noexcept
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{
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glBindTexture(static_cast<GLenum>(target), static_cast<GLuint>(texture));
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}
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void upload_opengl_texture_2d(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t internal_format,
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std::int32_t width,
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std::int32_t height,
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std::int32_t border,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept
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{
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glTexImage2D(
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static_cast<GLenum>(target),
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static_cast<GLint>(level),
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static_cast<GLint>(internal_format),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLint>(border),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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data);
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}
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void update_opengl_texture_2d_region(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept
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{
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glTexSubImage2D(
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static_cast<GLenum>(target),
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static_cast<GLint>(level),
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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data);
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}
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void generate_opengl_mipmap(std::uint32_t target) noexcept
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{
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glGenerateMipmap(static_cast<GLenum>(target));
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}
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void gen_opengl_framebuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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void delete_opengl_framebuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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void query_opengl_integer(std::uint32_t name, std::int32_t* value) noexcept
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{
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glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(value));
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}
|
||||
|
||||
void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
|
||||
{
|
||||
glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
|
||||
}
|
||||
|
||||
void attach_opengl_framebuffer_texture_2d(
|
||||
std::uint32_t target,
|
||||
std::uint32_t attachment,
|
||||
std::uint32_t texture_target,
|
||||
std::uint32_t texture,
|
||||
std::int32_t level) noexcept
|
||||
{
|
||||
glFramebufferTexture2D(
|
||||
static_cast<GLenum>(target),
|
||||
static_cast<GLenum>(attachment),
|
||||
static_cast<GLenum>(texture_target),
|
||||
static_cast<GLuint>(texture),
|
||||
static_cast<GLint>(level));
|
||||
}
|
||||
|
||||
std::uint32_t check_opengl_framebuffer_status(std::uint32_t target) noexcept
|
||||
{
|
||||
return static_cast<std::uint32_t>(glCheckFramebufferStatus(static_cast<GLenum>(target)));
|
||||
}
|
||||
|
||||
void read_opengl_pixels(
|
||||
std::int32_t x,
|
||||
std::int32_t y,
|
||||
std::int32_t width,
|
||||
std::int32_t height,
|
||||
std::uint32_t pixel_format,
|
||||
std::uint32_t component_type,
|
||||
void* pixels) noexcept
|
||||
{
|
||||
glReadPixels(
|
||||
static_cast<GLint>(x),
|
||||
static_cast<GLint>(y),
|
||||
static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height),
|
||||
static_cast<GLenum>(pixel_format),
|
||||
static_cast<GLenum>(component_type),
|
||||
pixels);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -162,44 +272,33 @@ Image Texture2D::get_image() const noexcept
|
||||
ret.create(m_width, m_height);
|
||||
App::I->render_task([&]
|
||||
{
|
||||
bind();
|
||||
|
||||
GLuint fboID;
|
||||
glGenFramebuffers(1, &fboID);
|
||||
if (fboID == 0)
|
||||
const auto readback = pp::renderer::gl::readback_opengl_texture_2d(
|
||||
pp::renderer::gl::OpenGlTexture2DReadback {
|
||||
.texture_id = static_cast<std::uint32_t>(m_tex),
|
||||
.width = m_width,
|
||||
.height = m_height,
|
||||
.format = pp::renderer::gl::rgba8_readback_format(),
|
||||
.pixels = ret.m_data.get(),
|
||||
},
|
||||
pp::renderer::gl::OpenGlTexture2DReadbackDispatch {
|
||||
.bind_texture = bind_opengl_texture,
|
||||
.gen_framebuffers = gen_opengl_framebuffers,
|
||||
.get_integer = query_opengl_integer,
|
||||
.bind_framebuffer = bind_opengl_framebuffer,
|
||||
.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
|
||||
.check_framebuffer_status = check_opengl_framebuffer_status,
|
||||
.read_pixels = read_opengl_pixels,
|
||||
.delete_framebuffers = delete_opengl_framebuffers,
|
||||
});
|
||||
if (!readback.ok()) {
|
||||
LOG("Texture2D::get_image() failed because: %s", readback.status().message);
|
||||
return;
|
||||
|
||||
GLint oldFboID;
|
||||
glGetIntegerv(draw_framebuffer_binding_query(), &oldFboID);
|
||||
|
||||
glBindFramebuffer(framebuffer_target(), fboID);
|
||||
glFramebufferTexture2D(
|
||||
framebuffer_target(),
|
||||
static_cast<GLenum>(pp::renderer::gl::framebuffer_color_attachment()),
|
||||
texture_2d_target(),
|
||||
m_tex,
|
||||
0);
|
||||
GLenum status = glCheckFramebufferStatus(framebuffer_target());
|
||||
if (status == static_cast<GLenum>(pp::renderer::gl::framebuffer_complete_status()))
|
||||
{
|
||||
const auto readback = pp::renderer::gl::rgba8_readback_format();
|
||||
glReadPixels(
|
||||
0,
|
||||
0,
|
||||
m_width,
|
||||
m_height,
|
||||
static_cast<GLenum>(readback.pixel_format),
|
||||
static_cast<GLenum>(readback.component_type),
|
||||
ret.m_data.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (!readback.value().pixels_read) {
|
||||
LOG("Texture2D::get_image() failed because: %s",
|
||||
pp::renderer::gl::framebuffer_status_name(static_cast<std::uint32_t>(status)));
|
||||
pp::renderer::gl::framebuffer_status_name(readback.value().framebuffer_status));
|
||||
}
|
||||
|
||||
glBindFramebuffer(framebuffer_target(), oldFboID);
|
||||
glDeleteFramebuffers(1, &fboID);
|
||||
});
|
||||
return ret;
|
||||
}
|
||||
@@ -249,17 +348,32 @@ bool Texture2D::create(int width, int height, GLint internal_format, GLint forma
|
||||
App::I->render_task([=]
|
||||
{
|
||||
destroy();
|
||||
const auto component_type = pp::renderer::gl::texture_upload_type_for_internal_format(
|
||||
static_cast<std::uint32_t>(internal_format));
|
||||
const auto texture = pp::renderer::gl::allocate_opengl_texture_2d(
|
||||
pp::renderer::gl::OpenGlTexture2DAllocation {
|
||||
.width = width,
|
||||
.height = height,
|
||||
.internal_format = internal_format,
|
||||
.pixel_format = static_cast<std::uint32_t>(format),
|
||||
.component_type = component_type,
|
||||
.data = data,
|
||||
},
|
||||
pp::renderer::gl::OpenGlTexture2DAllocationDispatch {
|
||||
.gen_textures = gen_opengl_textures,
|
||||
.bind_texture = bind_opengl_texture,
|
||||
.tex_image_2d = upload_opengl_texture_2d,
|
||||
});
|
||||
if (!texture.ok()) {
|
||||
LOG("Texture2D::create() failed because: %s", texture.status().message);
|
||||
return;
|
||||
}
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_format = format;
|
||||
m_iformat = internal_format;
|
||||
glGenTextures(1, &m_tex);
|
||||
//LOG("TEX create %d", m_tex);
|
||||
bind();
|
||||
const auto ifmt = static_cast<GLenum>(
|
||||
pp::renderer::gl::texture_upload_type_for_internal_format(static_cast<std::uint32_t>(internal_format)));
|
||||
glTexImage2D(texture_2d_target(), 0, internal_format, width, height, 0, format, ifmt, data);
|
||||
unbind();
|
||||
m_tex = static_cast<GLuint>(texture.value());
|
||||
});
|
||||
return true;
|
||||
}
|
||||
@@ -281,9 +395,16 @@ void Texture2D::create_mipmaps()
|
||||
{
|
||||
App::I->render_task([this]
|
||||
{
|
||||
bind();
|
||||
glGenerateMipmap(texture_2d_target());
|
||||
unbind();
|
||||
const auto status = pp::renderer::gl::generate_opengl_texture_2d_mipmaps(
|
||||
static_cast<std::uint32_t>(m_tex),
|
||||
pp::renderer::gl::OpenGlTexture2DMipmapDispatch {
|
||||
.bind_texture = bind_opengl_texture,
|
||||
.generate_mipmap = generate_opengl_mipmap,
|
||||
});
|
||||
if (!status.ok()) {
|
||||
LOG("Texture2D::create_mipmaps() failed because: %s", status.message);
|
||||
return;
|
||||
}
|
||||
has_mips = true;
|
||||
});
|
||||
}
|
||||
@@ -331,7 +452,13 @@ void Texture2D::destroy()
|
||||
{
|
||||
App::I->render_task_async([id = m_tex]
|
||||
{
|
||||
glDeleteTextures(1, &id);
|
||||
const auto status = pp::renderer::gl::delete_opengl_texture_2d(
|
||||
static_cast<std::uint32_t>(id),
|
||||
pp::renderer::gl::OpenGlTexture2DDeleteDispatch {
|
||||
.delete_textures = delete_opengl_textures,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("Texture2D::destroy() failed because: %s", status.message);
|
||||
});
|
||||
m_tex = 0;
|
||||
}
|
||||
@@ -340,30 +467,46 @@ void Texture2D::destroy()
|
||||
void Texture2D::bind() const
|
||||
{
|
||||
assert(App::I->is_render_thread());
|
||||
glBindTexture(texture_2d_target(), m_tex);
|
||||
const auto status = pp::renderer::gl::bind_opengl_texture_2d(
|
||||
static_cast<std::uint32_t>(m_tex),
|
||||
pp::renderer::gl::OpenGlTexture2DBindDispatch {
|
||||
.bind_texture = bind_opengl_texture,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("Texture2D::bind() failed because: %s", status.message);
|
||||
}
|
||||
|
||||
void Texture2D::unbind() const
|
||||
{
|
||||
assert(App::I->is_render_thread());
|
||||
glBindTexture(texture_2d_target(), 0);
|
||||
const auto status = pp::renderer::gl::bind_opengl_texture_2d(
|
||||
0U,
|
||||
pp::renderer::gl::OpenGlTexture2DBindDispatch {
|
||||
.bind_texture = bind_opengl_texture,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("Texture2D::unbind() failed because: %s", status.message);
|
||||
}
|
||||
|
||||
void Texture2D::update(const uint8_t* data)
|
||||
{
|
||||
App::I->render_task([this, data]
|
||||
{
|
||||
bind();
|
||||
glTexSubImage2D(
|
||||
texture_2d_target(),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
m_width,
|
||||
m_height,
|
||||
m_format,
|
||||
static_cast<GLenum>(pp::renderer::gl::unsigned_byte_component_type()),
|
||||
data);
|
||||
const auto status = pp::renderer::gl::update_opengl_texture_2d(
|
||||
pp::renderer::gl::OpenGlTexture2DUpdate {
|
||||
.texture_id = static_cast<std::uint32_t>(m_tex),
|
||||
.width = m_width,
|
||||
.height = m_height,
|
||||
.pixel_format = static_cast<std::uint32_t>(m_format),
|
||||
.component_type = pp::renderer::gl::unsigned_byte_component_type(),
|
||||
.data = data,
|
||||
},
|
||||
pp::renderer::gl::OpenGlTexture2DUpdateDispatch {
|
||||
.bind_texture = bind_opengl_texture,
|
||||
.tex_sub_image_2d = update_opengl_texture_2d_region,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("Texture2D::update() failed because: %s", status.message);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user