Route Texture2D through renderer GL
This commit is contained in:
@@ -422,6 +422,192 @@ pp::foundation::Status clear_opengl_buffers(
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return pp::foundation::Status::success();
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}
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pp::foundation::Result<std::uint32_t> allocate_opengl_texture_2d(
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OpenGlTexture2DAllocation allocation,
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OpenGlTexture2DAllocationDispatch dispatch) noexcept
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{
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if (dispatch.gen_textures == nullptr
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|| dispatch.bind_texture == nullptr
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|| dispatch.tex_image_2d == nullptr) {
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return pp::foundation::Result<std::uint32_t>::failure(
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pp::foundation::Status::invalid_argument("OpenGL texture allocation dispatch callbacks must not be null"));
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}
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if (allocation.width <= 0
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|| allocation.height <= 0
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|| allocation.internal_format == 0
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|| allocation.pixel_format == 0U
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|| allocation.component_type == 0U) {
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return pp::foundation::Result<std::uint32_t>::failure(
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pp::foundation::Status::invalid_argument("OpenGL texture allocation parameters are invalid"));
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}
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std::uint32_t texture_id = 0U;
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dispatch.gen_textures(1U, &texture_id);
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if (texture_id == 0U) {
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return pp::foundation::Result<std::uint32_t>::failure(
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pp::foundation::Status::out_of_range("OpenGL texture allocation returned id 0"));
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}
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dispatch.bind_texture(texture_2d_target(), texture_id);
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dispatch.tex_image_2d(
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texture_2d_target(),
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0,
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allocation.internal_format,
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allocation.width,
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allocation.height,
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0,
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allocation.pixel_format,
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allocation.component_type,
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allocation.data);
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dispatch.bind_texture(texture_2d_target(), default_framebuffer_id());
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return pp::foundation::Result<std::uint32_t>::success(texture_id);
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}
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pp::foundation::Status delete_opengl_texture_2d(
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std::uint32_t texture_id,
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OpenGlTexture2DDeleteDispatch dispatch) noexcept
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{
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if (dispatch.delete_textures == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL texture delete dispatch callback must not be null");
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}
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if (texture_id == 0U) {
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return pp::foundation::Status::success();
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}
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dispatch.delete_textures(1U, &texture_id);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status bind_opengl_texture_2d(
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std::uint32_t texture_id,
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OpenGlTexture2DBindDispatch dispatch) noexcept
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{
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if (dispatch.bind_texture == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL texture bind dispatch callback must not be null");
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}
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dispatch.bind_texture(texture_2d_target(), texture_id);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status update_opengl_texture_2d(
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OpenGlTexture2DUpdate update,
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OpenGlTexture2DUpdateDispatch dispatch) noexcept
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{
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if (dispatch.bind_texture == nullptr || dispatch.tex_sub_image_2d == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL texture update dispatch callbacks must not be null");
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}
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if (update.texture_id == 0U
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|| update.width <= 0
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|| update.height <= 0
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|| update.pixel_format == 0U
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|| update.component_type == 0U
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|| update.data == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL texture update parameters are invalid");
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}
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dispatch.bind_texture(texture_2d_target(), update.texture_id);
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dispatch.tex_sub_image_2d(
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texture_2d_target(),
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0,
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0,
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0,
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update.width,
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update.height,
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update.pixel_format,
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update.component_type,
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update.data);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status generate_opengl_texture_2d_mipmaps(
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std::uint32_t texture_id,
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OpenGlTexture2DMipmapDispatch dispatch) noexcept
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{
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if (dispatch.bind_texture == nullptr || dispatch.generate_mipmap == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL texture mipmap dispatch callbacks must not be null");
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}
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if (texture_id == 0U) {
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return pp::foundation::Status::invalid_argument("OpenGL texture mipmap target is invalid");
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}
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dispatch.bind_texture(texture_2d_target(), texture_id);
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dispatch.generate_mipmap(texture_2d_target());
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dispatch.bind_texture(texture_2d_target(), default_framebuffer_id());
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return pp::foundation::Status::success();
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}
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pp::foundation::Result<OpenGlTexture2DReadbackResult> readback_opengl_texture_2d(
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OpenGlTexture2DReadback readback,
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OpenGlTexture2DReadbackDispatch dispatch) noexcept
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{
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if (dispatch.bind_texture == nullptr
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|| dispatch.gen_framebuffers == nullptr
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|| dispatch.get_integer == nullptr
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|| dispatch.bind_framebuffer == nullptr
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|| dispatch.framebuffer_texture_2d == nullptr
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|| dispatch.check_framebuffer_status == nullptr
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|| dispatch.read_pixels == nullptr
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|| dispatch.delete_framebuffers == nullptr) {
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return pp::foundation::Result<OpenGlTexture2DReadbackResult>::failure(
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pp::foundation::Status::invalid_argument("OpenGL texture readback dispatch callbacks must not be null"));
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}
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if (readback.texture_id == 0U
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|| readback.width <= 0
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|| readback.height <= 0
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|| readback.format.pixel_format == 0U
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|| readback.format.component_type == 0U
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|| readback.format.bytes_per_pixel == 0U
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|| readback.pixels == nullptr) {
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return pp::foundation::Result<OpenGlTexture2DReadbackResult>::failure(
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pp::foundation::Status::invalid_argument("OpenGL texture readback parameters are invalid"));
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}
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std::uint32_t framebuffer_id = 0U;
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dispatch.gen_framebuffers(1U, &framebuffer_id);
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if (framebuffer_id == 0U) {
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return pp::foundation::Result<OpenGlTexture2DReadbackResult>::failure(
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pp::foundation::Status::out_of_range("OpenGL framebuffer allocation returned id 0"));
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}
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std::int32_t previous_framebuffer = 0;
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dispatch.get_integer(draw_framebuffer_binding_query(), &previous_framebuffer);
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dispatch.bind_texture(texture_2d_target(), readback.texture_id);
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dispatch.bind_framebuffer(framebuffer_target(), framebuffer_id);
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dispatch.framebuffer_texture_2d(
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framebuffer_target(),
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framebuffer_color_attachment(),
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texture_2d_target(),
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readback.texture_id,
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0);
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const auto framebuffer_status = dispatch.check_framebuffer_status(framebuffer_target());
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OpenGlTexture2DReadbackResult result {
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.framebuffer_status = framebuffer_status,
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.pixels_read = false,
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};
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if (framebuffer_status == framebuffer_complete_status()) {
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dispatch.read_pixels(
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0,
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0,
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readback.width,
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readback.height,
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readback.format.pixel_format,
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readback.format.component_type,
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readback.pixels);
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result.pixels_read = true;
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}
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dispatch.bind_framebuffer(framebuffer_target(), static_cast<std::uint32_t>(previous_framebuffer));
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dispatch.delete_framebuffers(1U, &framebuffer_id);
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return pp::foundation::Result<OpenGlTexture2DReadbackResult>::success(result);
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}
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std::uint32_t extension_count_query() noexcept
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{
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return gl_num_extensions;
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@@ -110,6 +110,37 @@ struct OpenGlRendererTextureFormat {
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std::uint32_t bytes_per_pixel = 0;
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};
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struct OpenGlTexture2DAllocation {
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std::int32_t width = 0;
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std::int32_t height = 0;
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std::int32_t internal_format = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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const void* data = nullptr;
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};
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struct OpenGlTexture2DUpdate {
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std::uint32_t texture_id = 0;
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std::int32_t width = 0;
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std::int32_t height = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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const void* data = nullptr;
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};
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struct OpenGlTexture2DReadback {
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std::uint32_t texture_id = 0;
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std::int32_t width = 0;
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std::int32_t height = 0;
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OpenGlReadbackFormat format;
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void* pixels = nullptr;
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};
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struct OpenGlTexture2DReadbackResult {
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std::uint32_t framebuffer_status = 0;
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bool pixels_read = false;
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};
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struct OpenGlWindowsWglContextConfig {
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std::array<std::int32_t, 9> context_attributes {};
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std::array<std::int32_t, 15> pixel_format_attributes {};
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@@ -154,6 +185,44 @@ using OpenGlUseProgramFn = void (*)(std::uint32_t program) noexcept;
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using OpenGlBindFramebufferFn = void (*)(std::uint32_t target, std::uint32_t framebuffer) noexcept;
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using OpenGlBindTextureFn = void (*)(std::uint32_t target, std::uint32_t texture) noexcept;
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using OpenGlBindSamplerFn = void (*)(std::uint32_t unit, std::uint32_t sampler) noexcept;
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using OpenGlGenObjectsFn = void (*)(std::uint32_t count, std::uint32_t* ids) noexcept;
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using OpenGlDeleteObjectsFn = void (*)(std::uint32_t count, const std::uint32_t* ids) noexcept;
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using OpenGlTexImage2DFn = void (*)(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t internal_format,
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std::int32_t width,
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std::int32_t height,
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std::int32_t border,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept;
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using OpenGlTexSubImage2DFn = void (*)(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept;
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using OpenGlGenerateMipmapFn = void (*)(std::uint32_t target) noexcept;
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using OpenGlFramebufferTexture2DFn = void (*)(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t texture_target,
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std::uint32_t texture,
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std::int32_t level) noexcept;
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using OpenGlCheckFramebufferStatusFn = std::uint32_t (*)(std::uint32_t target) noexcept;
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using OpenGlReadPixelsFn = void (*)(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept;
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struct OpenGlStateDispatch {
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OpenGlCapabilityFn enable = nullptr;
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@@ -228,6 +297,41 @@ struct OpenGlBufferClearDispatch {
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OpenGlClearFn clear = nullptr;
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};
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struct OpenGlTexture2DAllocationDispatch {
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OpenGlGenObjectsFn gen_textures = nullptr;
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OpenGlBindTextureFn bind_texture = nullptr;
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OpenGlTexImage2DFn tex_image_2d = nullptr;
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};
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struct OpenGlTexture2DDeleteDispatch {
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OpenGlDeleteObjectsFn delete_textures = nullptr;
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};
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struct OpenGlTexture2DBindDispatch {
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OpenGlBindTextureFn bind_texture = nullptr;
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};
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struct OpenGlTexture2DUpdateDispatch {
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OpenGlBindTextureFn bind_texture = nullptr;
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OpenGlTexSubImage2DFn tex_sub_image_2d = nullptr;
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};
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struct OpenGlTexture2DMipmapDispatch {
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OpenGlBindTextureFn bind_texture = nullptr;
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OpenGlGenerateMipmapFn generate_mipmap = nullptr;
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};
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struct OpenGlTexture2DReadbackDispatch {
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OpenGlBindTextureFn bind_texture = nullptr;
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OpenGlGenObjectsFn gen_framebuffers = nullptr;
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OpenGlGetIntegerFn get_integer = nullptr;
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OpenGlBindFramebufferFn bind_framebuffer = nullptr;
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OpenGlFramebufferTexture2DFn framebuffer_texture_2d = nullptr;
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OpenGlCheckFramebufferStatusFn check_framebuffer_status = nullptr;
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OpenGlReadPixelsFn read_pixels = nullptr;
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OpenGlDeleteObjectsFn delete_framebuffers = nullptr;
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};
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[[nodiscard]] OpenGlCapabilities detect_opengl_capabilities(
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std::span<const std::string_view> extensions,
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OpenGlRuntime runtime) noexcept;
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@@ -260,6 +364,24 @@ struct OpenGlBufferClearDispatch {
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[[nodiscard]] pp::foundation::Status clear_opengl_buffers(
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std::uint32_t mask,
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OpenGlBufferClearDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Result<std::uint32_t> allocate_opengl_texture_2d(
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OpenGlTexture2DAllocation allocation,
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OpenGlTexture2DAllocationDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status delete_opengl_texture_2d(
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std::uint32_t texture_id,
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OpenGlTexture2DDeleteDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status bind_opengl_texture_2d(
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std::uint32_t texture_id,
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OpenGlTexture2DBindDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status update_opengl_texture_2d(
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OpenGlTexture2DUpdate update,
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OpenGlTexture2DUpdateDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status generate_opengl_texture_2d_mipmaps(
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std::uint32_t texture_id,
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OpenGlTexture2DMipmapDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Result<OpenGlTexture2DReadbackResult> readback_opengl_texture_2d(
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OpenGlTexture2DReadback readback,
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OpenGlTexture2DReadbackDispatch dispatch) noexcept;
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[[nodiscard]] std::uint32_t extension_count_query() noexcept;
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[[nodiscard]] std::uint32_t extension_string_name() noexcept;
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