Route Texture2D through renderer GL

This commit is contained in:
2026-06-03 06:24:56 +02:00
parent 9971b2b7f2
commit ae69f7437f
6 changed files with 959 additions and 69 deletions

View File

@@ -9,24 +9,134 @@
namespace {
[[nodiscard]] GLenum texture_2d_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::texture_2d_target());
}
[[nodiscard]] GLenum texture_cube_map_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::texture_cube_map_target());
}
[[nodiscard]] GLenum framebuffer_target() noexcept
void gen_opengl_textures(std::uint32_t count, std::uint32_t* ids) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::framebuffer_target());
glGenTextures(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
}
[[nodiscard]] GLenum draw_framebuffer_binding_query() noexcept
void delete_opengl_textures(std::uint32_t count, const std::uint32_t* ids) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::draw_framebuffer_binding_query());
glDeleteTextures(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
}
void bind_opengl_texture(std::uint32_t target, std::uint32_t texture) noexcept
{
glBindTexture(static_cast<GLenum>(target), static_cast<GLuint>(texture));
}
void upload_opengl_texture_2d(
std::uint32_t target,
std::int32_t level,
std::int32_t internal_format,
std::int32_t width,
std::int32_t height,
std::int32_t border,
std::uint32_t pixel_format,
std::uint32_t component_type,
const void* data) noexcept
{
glTexImage2D(
static_cast<GLenum>(target),
static_cast<GLint>(level),
static_cast<GLint>(internal_format),
static_cast<GLsizei>(width),
static_cast<GLsizei>(height),
static_cast<GLint>(border),
static_cast<GLenum>(pixel_format),
static_cast<GLenum>(component_type),
data);
}
void update_opengl_texture_2d_region(
std::uint32_t target,
std::int32_t level,
std::int32_t x,
std::int32_t y,
std::int32_t width,
std::int32_t height,
std::uint32_t pixel_format,
std::uint32_t component_type,
const void* data) noexcept
{
glTexSubImage2D(
static_cast<GLenum>(target),
static_cast<GLint>(level),
static_cast<GLint>(x),
static_cast<GLint>(y),
static_cast<GLsizei>(width),
static_cast<GLsizei>(height),
static_cast<GLenum>(pixel_format),
static_cast<GLenum>(component_type),
data);
}
void generate_opengl_mipmap(std::uint32_t target) noexcept
{
glGenerateMipmap(static_cast<GLenum>(target));
}
void gen_opengl_framebuffers(std::uint32_t count, std::uint32_t* ids) noexcept
{
glGenFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
}
void delete_opengl_framebuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
{
glDeleteFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
}
void query_opengl_integer(std::uint32_t name, std::int32_t* value) noexcept
{
glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(value));
}
void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
{
glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
}
void attach_opengl_framebuffer_texture_2d(
std::uint32_t target,
std::uint32_t attachment,
std::uint32_t texture_target,
std::uint32_t texture,
std::int32_t level) noexcept
{
glFramebufferTexture2D(
static_cast<GLenum>(target),
static_cast<GLenum>(attachment),
static_cast<GLenum>(texture_target),
static_cast<GLuint>(texture),
static_cast<GLint>(level));
}
std::uint32_t check_opengl_framebuffer_status(std::uint32_t target) noexcept
{
return static_cast<std::uint32_t>(glCheckFramebufferStatus(static_cast<GLenum>(target)));
}
void read_opengl_pixels(
std::int32_t x,
std::int32_t y,
std::int32_t width,
std::int32_t height,
std::uint32_t pixel_format,
std::uint32_t component_type,
void* pixels) noexcept
{
glReadPixels(
static_cast<GLint>(x),
static_cast<GLint>(y),
static_cast<GLsizei>(width),
static_cast<GLsizei>(height),
static_cast<GLenum>(pixel_format),
static_cast<GLenum>(component_type),
pixels);
}
}
@@ -162,44 +272,33 @@ Image Texture2D::get_image() const noexcept
ret.create(m_width, m_height);
App::I->render_task([&]
{
bind();
GLuint fboID;
glGenFramebuffers(1, &fboID);
if (fboID == 0)
const auto readback = pp::renderer::gl::readback_opengl_texture_2d(
pp::renderer::gl::OpenGlTexture2DReadback {
.texture_id = static_cast<std::uint32_t>(m_tex),
.width = m_width,
.height = m_height,
.format = pp::renderer::gl::rgba8_readback_format(),
.pixels = ret.m_data.get(),
},
pp::renderer::gl::OpenGlTexture2DReadbackDispatch {
.bind_texture = bind_opengl_texture,
.gen_framebuffers = gen_opengl_framebuffers,
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
.check_framebuffer_status = check_opengl_framebuffer_status,
.read_pixels = read_opengl_pixels,
.delete_framebuffers = delete_opengl_framebuffers,
});
if (!readback.ok()) {
LOG("Texture2D::get_image() failed because: %s", readback.status().message);
return;
GLint oldFboID;
glGetIntegerv(draw_framebuffer_binding_query(), &oldFboID);
glBindFramebuffer(framebuffer_target(), fboID);
glFramebufferTexture2D(
framebuffer_target(),
static_cast<GLenum>(pp::renderer::gl::framebuffer_color_attachment()),
texture_2d_target(),
m_tex,
0);
GLenum status = glCheckFramebufferStatus(framebuffer_target());
if (status == static_cast<GLenum>(pp::renderer::gl::framebuffer_complete_status()))
{
const auto readback = pp::renderer::gl::rgba8_readback_format();
glReadPixels(
0,
0,
m_width,
m_height,
static_cast<GLenum>(readback.pixel_format),
static_cast<GLenum>(readback.component_type),
ret.m_data.get());
}
else
{
if (!readback.value().pixels_read) {
LOG("Texture2D::get_image() failed because: %s",
pp::renderer::gl::framebuffer_status_name(static_cast<std::uint32_t>(status)));
pp::renderer::gl::framebuffer_status_name(readback.value().framebuffer_status));
}
glBindFramebuffer(framebuffer_target(), oldFboID);
glDeleteFramebuffers(1, &fboID);
});
return ret;
}
@@ -249,17 +348,32 @@ bool Texture2D::create(int width, int height, GLint internal_format, GLint forma
App::I->render_task([=]
{
destroy();
const auto component_type = pp::renderer::gl::texture_upload_type_for_internal_format(
static_cast<std::uint32_t>(internal_format));
const auto texture = pp::renderer::gl::allocate_opengl_texture_2d(
pp::renderer::gl::OpenGlTexture2DAllocation {
.width = width,
.height = height,
.internal_format = internal_format,
.pixel_format = static_cast<std::uint32_t>(format),
.component_type = component_type,
.data = data,
},
pp::renderer::gl::OpenGlTexture2DAllocationDispatch {
.gen_textures = gen_opengl_textures,
.bind_texture = bind_opengl_texture,
.tex_image_2d = upload_opengl_texture_2d,
});
if (!texture.ok()) {
LOG("Texture2D::create() failed because: %s", texture.status().message);
return;
}
m_width = width;
m_height = height;
m_format = format;
m_iformat = internal_format;
glGenTextures(1, &m_tex);
//LOG("TEX create %d", m_tex);
bind();
const auto ifmt = static_cast<GLenum>(
pp::renderer::gl::texture_upload_type_for_internal_format(static_cast<std::uint32_t>(internal_format)));
glTexImage2D(texture_2d_target(), 0, internal_format, width, height, 0, format, ifmt, data);
unbind();
m_tex = static_cast<GLuint>(texture.value());
});
return true;
}
@@ -281,9 +395,16 @@ void Texture2D::create_mipmaps()
{
App::I->render_task([this]
{
bind();
glGenerateMipmap(texture_2d_target());
unbind();
const auto status = pp::renderer::gl::generate_opengl_texture_2d_mipmaps(
static_cast<std::uint32_t>(m_tex),
pp::renderer::gl::OpenGlTexture2DMipmapDispatch {
.bind_texture = bind_opengl_texture,
.generate_mipmap = generate_opengl_mipmap,
});
if (!status.ok()) {
LOG("Texture2D::create_mipmaps() failed because: %s", status.message);
return;
}
has_mips = true;
});
}
@@ -331,7 +452,13 @@ void Texture2D::destroy()
{
App::I->render_task_async([id = m_tex]
{
glDeleteTextures(1, &id);
const auto status = pp::renderer::gl::delete_opengl_texture_2d(
static_cast<std::uint32_t>(id),
pp::renderer::gl::OpenGlTexture2DDeleteDispatch {
.delete_textures = delete_opengl_textures,
});
if (!status.ok())
LOG("Texture2D::destroy() failed because: %s", status.message);
});
m_tex = 0;
}
@@ -340,30 +467,46 @@ void Texture2D::destroy()
void Texture2D::bind() const
{
assert(App::I->is_render_thread());
glBindTexture(texture_2d_target(), m_tex);
const auto status = pp::renderer::gl::bind_opengl_texture_2d(
static_cast<std::uint32_t>(m_tex),
pp::renderer::gl::OpenGlTexture2DBindDispatch {
.bind_texture = bind_opengl_texture,
});
if (!status.ok())
LOG("Texture2D::bind() failed because: %s", status.message);
}
void Texture2D::unbind() const
{
assert(App::I->is_render_thread());
glBindTexture(texture_2d_target(), 0);
const auto status = pp::renderer::gl::bind_opengl_texture_2d(
0U,
pp::renderer::gl::OpenGlTexture2DBindDispatch {
.bind_texture = bind_opengl_texture,
});
if (!status.ok())
LOG("Texture2D::unbind() failed because: %s", status.message);
}
void Texture2D::update(const uint8_t* data)
{
App::I->render_task([this, data]
{
bind();
glTexSubImage2D(
texture_2d_target(),
0,
0,
0,
m_width,
m_height,
m_format,
static_cast<GLenum>(pp::renderer::gl::unsigned_byte_component_type()),
data);
const auto status = pp::renderer::gl::update_opengl_texture_2d(
pp::renderer::gl::OpenGlTexture2DUpdate {
.texture_id = static_cast<std::uint32_t>(m_tex),
.width = m_width,
.height = m_height,
.pixel_format = static_cast<std::uint32_t>(m_format),
.component_type = pp::renderer::gl::unsigned_byte_component_type(),
.data = data,
},
pp::renderer::gl::OpenGlTexture2DUpdateDispatch {
.bind_texture = bind_opengl_texture,
.tex_sub_image_2d = update_opengl_texture_2d_region,
});
if (!status.ok())
LOG("Texture2D::update() failed because: %s", status.message);
});
}