big refactoring to merge node and widgets into a single node hierarchy

This commit is contained in:
2017-02-11 01:40:40 +00:00
parent 914fc34331
commit b1abb42dd5
3 changed files with 439 additions and 130 deletions

View File

@@ -54,8 +54,8 @@ enum class kShapeType : uint16_t
enum class kEventResult : uint8_t
{
Handled,
UnHandled,
Consumed,
Available,
};
enum class kEventCategory : uint8_t
@@ -69,6 +69,8 @@ enum class kEventType : uint8_t
MouseMove,
MouseUpL,
MouseUpR,
MouseEnter,
MouseLeave,
};
class Event
@@ -93,23 +95,15 @@ public:
glm::mat4 scale;
glm::mat4 pos;
glm::vec4 clip;
virtual std::unique_ptr<Widget> clone() = 0;
bool m_mouse_inside = false;
virtual Widget* clone() = 0;
virtual void create() { }
virtual void draw() { }
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) { }
virtual void update() { }
virtual kEventResult on_event(Event* e) { return kEventResult::UnHandled; }
virtual kEventResult on_event(Event* e) { return kEventResult::Available; }
};
class WidgetRef : public Widget
{
public:
uint16_t id;
virtual void create() { }
virtual void draw() { }
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) { }
};
/*
class WidgetBorder : public Widget
{
public:
@@ -121,11 +115,11 @@ public:
{
m_plane.create<1>(1, 1);
}
virtual std::unique_ptr<Widget> clone() override
virtual Widget* clone() override
{
auto ret = std::make_unique<WidgetBorder>();
WidgetBorder* ret = new WidgetBorder();
*ret = *this;
return std::move(ret);
return ret;
}
virtual void draw() override
{
@@ -172,8 +166,15 @@ public:
}
virtual kEventResult on_event(Event* e)
{
m_color = rand_color();
return kEventResult::Handled;
switch (e->m_type)
{
case kEventType::MouseEnter:
m_color = rand_color();
break;
default:
break;
}
return kEventResult::Consumed;
}
};
@@ -186,11 +187,11 @@ public:
glm::vec4 m_border_color;
float m_thinkness{ 1 };
float m_radius{ .5f };
virtual std::unique_ptr<Widget> clone() override
virtual Widget* clone() override
{
auto ret = std::make_unique<WidgetShape>();
WidgetShape* ret = new WidgetShape();
//*ret = *this;
return std::move(ret);
return ret;
}
virtual void create() override
{
@@ -272,11 +273,11 @@ public:
std::string m_font;
glm::vec4 m_color{ 1, 1, 1, 1 };
int m_size;
virtual std::unique_ptr<Widget> clone() override
virtual Widget* clone() override
{
auto ret = std::make_unique<WidgetText>();
WidgetText* ret = new WidgetText();
*ret = *this;
return std::move(ret);
return ret;
}
virtual void create() override
{
@@ -329,8 +330,8 @@ public:
}
virtual kEventResult on_event(Event* e)
{
m_color = rand_color();
return kEventResult::Handled;
//m_color = rand_color();
return kEventResult::Consumed;
}
};
@@ -350,11 +351,11 @@ public:
m_plane.create<1>(1, 1);
m_sampler.create();
}
virtual std::unique_ptr<Widget> clone() override
virtual Widget* clone() override
{
auto ret = std::make_unique<WidgetImage>();
WidgetImage* ret = new WidgetImage();
*ret = *this;
return std::move(ret);
return ret;
}
virtual void create() override
{
@@ -413,9 +414,27 @@ public:
virtual kEventResult on_event(Event* e)
{
MouseEvent* me = static_cast<MouseEvent*>(e);
return kEventResult::UnHandled;
return kEventResult::Available;
}
};
class WidgetButton : public Widget
{
public:
std::unique_ptr<WidgetBorder> m_border;
std::unique_ptr<WidgetText> m_text;
virtual Widget* clone()
{
WidgetButton* ret = new WidgetButton();
ret->m_border.reset((WidgetBorder*)m_border->clone());
return std::move(ret);
}
virtual void create() { }
virtual void draw() { }
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) { }
virtual void update() { }
virtual kEventResult on_event(Event* e) { return kEventResult::Available; }
};
*/
class Node
{
@@ -428,8 +447,12 @@ class Node
public:
uint16_t m_nodeID;
std::string m_nodeID_s;
std::vector<Node> m_children;
std::unique_ptr<Widget> m_widget;
std::vector<std::unique_ptr<Node>> m_children;
glm::mat4 m_proj;
glm::mat4 m_mvp;
bool m_mouse_inside = false;
glm::vec2 m_pos;
glm::vec2 m_size;
glm::vec4 m_clip;
@@ -442,10 +465,9 @@ public:
{
m_name = std::move(o.m_name);
m_nodeID_s = std::move(o.m_nodeID_s);
m_widget = std::move(o.m_widget);
m_children = std::move(o.m_children);
for (auto& c : m_children)
c.parent = this;
c->parent = this;
m_nodeID = o.m_nodeID;
m_display = o.m_display;
parent = o.parent;
@@ -495,12 +517,16 @@ public:
void update(float width, float height);
void update_internal(const glm::vec2& origin, const glm::mat4& proj);
void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr);
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr);
void load_internal(const tinyxml2::XMLElement* x_node);
void draw();
Node clone();
virtual void draw() { }
Node* clone();
virtual Node* clone_instantiate() const;
virtual void clone_copy(Node* dest) const;
Node* find(const char* ids);
kEventResult on_event(Event* e);
virtual kEventResult handle_event(Event* e) { return kEventResult::Available; }
virtual void create() { };
class iterator
{
@@ -517,7 +543,7 @@ public:
{
m_nodes.pop();
for (auto& c : m_current->m_children)
m_nodes.push(&c);
m_nodes.push(c.get());
m_current = m_nodes.size() ? m_nodes.top() : nullptr;
return *this;
}
@@ -536,14 +562,236 @@ public:
}
};
class NodeBorder : public Node
{
static Plane m_plane;
glm::vec4 m_color;
glm::vec4 m_border_color;
float m_thinkness{ 1 };
public:
static void init()
{
m_plane.create<1>(1, 1);
}
virtual Node* clone_instantiate() const override { return new NodeBorder(); }
virtual void clone_copy(Node* dest) const override
{
Node::clone_copy(dest);
NodeBorder* n = static_cast<NodeBorder*>(dest);
n->m_color = m_color;
n->m_border_color = m_border_color;
n->m_thinkness = m_thinkness;
}
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override
{
Node::parse_attributes(ka, attr);
switch (ka)
{
case kAttribute::Color:
{
glm::vec4 pad;
int n = sscanf(attr->Value(), "%f %f %f %f", &pad.x, &pad.y, &pad.z, &pad.w);
if (n == 1)
m_color = glm::vec4(pad.x);
else
m_color = pad;
break;
}
case kAttribute::BorderColor:
{
glm::vec4 pad;
int n = sscanf(attr->Value(), "%f %f %f %f", &pad.x, &pad.y, &pad.z, &pad.w);
if (n == 1)
m_border_color = glm::vec4(pad.x);
else
m_border_color = pad;
break;
}
case kAttribute::Thickness:
m_thinkness = attr->FloatValue();
break;
default:
break;
}
}
virtual void draw() override
{
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
ShaderManager::u_vec4(kShaderUniform::Col, m_color);
m_plane.draw_fill();
glLineWidth(m_thinkness);
ShaderManager::u_vec4(kShaderUniform::Col, m_border_color);
m_plane.draw_stroke();
}
virtual kEventResult handle_event(Event* e) override
{
switch (e->m_type)
{
case kEventType::MouseEnter:
m_color = rand_color();
break;
default:
break;
}
return kEventResult::Consumed;
}
};
class NodeText : public Node
{
TextMesh m_text_mesh;
std::string m_text;
std::string m_font;
glm::vec4 m_color{ 1, 1, 1, 1 };
int m_size;
public:
virtual Node* clone_instantiate() const override { return new NodeText(); }
virtual void clone_copy(Node* dest) const override
{
Node::clone_copy(dest);
NodeText* n = static_cast<NodeText*>(dest);
}
virtual void create() override
{
char font[64];
sprintf(font, "%s-%d", m_font.c_str(), m_size);
kFont font_id = (kFont)const_hash(font);
m_text_mesh.create();
m_text_mesh.update(font_id, m_text.c_str());
SetSize(m_text_mesh.bb);
}
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override
{
Node::parse_attributes(ka, attr);
switch (ka)
{
case kAttribute::Text:
m_text = attr->Value();
break;
case kAttribute::FontFace:
m_font = attr->Value();
break;
case kAttribute::FontSize:
m_size = attr->IntValue();
break;
case kAttribute::Color:
{
glm::vec4 pad;
int n = sscanf(attr->Value(), "%f %f %f %f", &pad.x, &pad.y, &pad.z, &pad.w);
if (n == 1)
m_color = glm::vec4(pad.x);
else
m_color = pad;
break;
}
default:
break;
}
}
virtual void draw() override
{
glm::mat4 pos = glm::translate(glm::vec3(glm::floor(m_pos), 0));
m_mvp = m_proj * pos;
ShaderManager::use(kShader::Font);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
ShaderManager::u_vec4(kShaderUniform::Col, m_color);
glEnable(GL_BLEND);
m_text_mesh.draw();
glDisable(GL_BLEND);
}
};
class NodeImage : public Node
{
public:
static Plane m_plane;
static Sampler m_sampler;
bool m_use_atlas;
glm::vec4 m_region;
glm::vec2 m_off;
glm::vec2 m_sz;
std::string m_path;
uint16_t m_id;
static void init()
{
m_plane.create<1>(1, 1);
m_sampler.create();
}
virtual Node* clone_instantiate() const override { return new NodeImage(); }
virtual void clone_copy(Node* dest) const override
{
Node::clone_copy(dest);
NodeImage* n = static_cast<NodeImage*>(dest);
}
virtual void create() override
{
if (TextureManager::load(m_path.c_str()))
{
auto tex_sz = TextureManager::get(m_id).size();
m_off = m_region.xy / tex_sz;
m_sz = (m_region.zw - m_region.xy) / tex_sz;
}
}
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override
{
Node::parse_attributes(ka, attr);
switch (ka)
{
case kAttribute::Path:
m_path = attr->Value();
m_id = const_hash(attr->Value());
break;
case kAttribute::Region:
{
glm::vec4 v;
int n = sscanf(attr->Value(), "%f %f %f %f", &v.x, &v.y, &v.z, &v.w);
if (n == 4)
{
m_region = v;
m_use_atlas = true;
}
break;
}
default:
break;
}
}
virtual void draw() override
{
TextureManager::get(m_id).bind();
m_sampler.bind(0);
glEnable(GL_BLEND);
if (m_use_atlas)
{
ShaderManager::use(kShader::Atlas);
ShaderManager::u_vec2(kShaderUniform::Tof, m_off);
ShaderManager::u_vec2(kShaderUniform::Tsz, m_sz);
}
else
{
ShaderManager::use(kShader::Texture);
}
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
m_plane.draw_fill();
m_sampler.unbind();
TextureManager::get(m_id).unbind();
glDisable(GL_BLEND);
}
};
class LayoutManager
{
std::map<uint16_t, Node> m_layouts;
std::map<uint16_t, std::unique_ptr<Node>> m_layouts;
std::string m_path;
struct stat m_file_info { 0 };
public:
bool load(const char* path);
bool reload();
Node& operator[](uint16_t id) { return m_layouts[id]; }
Node& operator[](uint16_t id) { return *m_layouts[id]; }
//Node& operator[](const char* ids) { return m_layouts[const_hash(ids)]; }
};