fix clear and fill bucket bug

This commit is contained in:
2017-08-10 09:19:56 +01:00
parent 76b572831f
commit b218daeb2e

View File

@@ -144,17 +144,18 @@ void ui::Canvas::snap_history(const std::vector<int>& planes)
auto action = new ActionStroke;
for (auto i : planes)
{
if (!m_dirty_face[i])
if (!m_layers[m_current_layer_idx].m_dirty_face[i])
continue; // no stroke on this face, skip it
m_layers[m_current_layer_idx].m_rtt[i].bindFramebuffer();
// save image before commit
glm::vec2 box_sz = m_dirty_box[i].zw() - m_dirty_box[i].xy();
glm::vec2 box_or = m_layers[m_current_layer_idx].m_dirty_box[i].xy();
glm::vec2 box_sz = m_layers[m_current_layer_idx].m_dirty_box[i].zw() - m_layers[m_current_layer_idx].m_dirty_box[i].xy();
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
glReadPixels(m_dirty_box[i].x, m_dirty_box[i].y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
glReadPixels(box_or.x, box_or.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
action->m_box[i] = m_dirty_box[i];
action->m_box[i] = m_layers[m_current_layer_idx].m_dirty_box[i];
action->m_old_box[i] = m_layers[m_current_layer_idx].m_dirty_box[i];
action->m_old_dirty[i] = m_layers[m_current_layer_idx].m_dirty_face[i];