add free and poly selection mask tools, fix some threading gl problems

This commit is contained in:
2017-10-24 14:20:12 +01:00
parent 2a92beca7b
commit b40a5b656b
9 changed files with 197 additions and 137 deletions

View File

@@ -35,7 +35,7 @@ NSThread* lock_thread;
lock_count++;
[EAGLContext setCurrentContext:self.context];
GLKView* view = (GLKView*)self.view;
//[view bindDrawable];
[view bindDrawable];
}
- (void)async_unlock
{
@@ -45,7 +45,7 @@ NSThread* lock_thread;
}
- (void)async_swap
{
[[EAGLContext currentContext] presentRenderbuffer:GL_RENDERBUFFER];
[self.context presentRenderbuffer:GL_RENDERBUFFER];
}
- (void)insertText:(NSString *)text
@@ -317,6 +317,7 @@ NSThread* lock_thread;
[gl_lock lock];
if (!(App::I.redraw || App::I.animate))
{
[self.context presentRenderbuffer:GL_FRAMEBUFFER];
[gl_lock unlock];
return;
}
@@ -324,7 +325,7 @@ NSThread* lock_thread;
[view bindDrawable];
App::I.clear();
App::I.update(0);
//[self.context presentRenderbuffer:GL_FRAMEBUFFER];
[self.context presentRenderbuffer:GL_FRAMEBUFFER];
[gl_lock unlock];
}

View File

@@ -541,7 +541,9 @@
<button id="btn-line" width="50" height="100%" margin="0 0 0 5" text="Line"/>
<button id="btn-grid" width="50" height="100%" margin="0 0 0 0" text="Grid"/>
<button id="btn-fill" width="50" height="100%" margin="0 0 0 0" text="Mask"/>
<!-- <button id="btn-fill" width="50" height="100%" margin="0 0 0 0" text="Fill"/> -->
<button id="btn-mask-free" width="50" height="100%" margin="0 0 0 0" text="FMask"/>
<button id="btn-mask-line" width="50" height="100%" margin="0 0 0 0" text="LMask"/>
<button-custom id="btn-bucket" width="50" height="100%" margin="0 0 0 5" thickness="1" border-color="0 0 0 1" pad="2">
<image path="data/ui/bucket.png" width="100%" height="100%" align="center" justify="flex-end"/>

View File

@@ -147,6 +147,7 @@ void App::async_update()
#if __OSX__
[osx_view async_swap];
#elif __IOS__
[ios_view->glview bindDrawable];
[ios_view async_swap];
#elif __ANDROID__
android_async_swap(and_engine);

View File

@@ -241,15 +241,21 @@ void App::init_sidebar()
void App::init_toolbar_draw()
{
static auto select_button = [] (Node* main, NodeButton* button) {
main->find<NodeButton>("btn-pen")->set_color(color_button_normal);
main->find<NodeButton>("btn-erase")->set_color(color_button_normal);
main->find<NodeButton>("btn-line")->set_color(color_button_normal);
main->find<NodeButton>("btn-cam")->set_color(color_button_normal);
main->find<NodeButton>("btn-grid")->set_color(color_button_normal);
//main->find<NodeButton>("btn-fill")->set_color(color_button_normal);
main->find<NodeButton>("btn-mask-free")->set_color(color_button_normal);
main->find<NodeButton>("btn-mask-line")->set_color(color_button_normal);
button->set_color(color_button_hlight);
};
if (auto* button = layout[main_id]->find<NodeButton>("btn-pen"))
{
button->on_click = [this](Node*) {
layout[main_id]->find<NodeButton>("btn-pen")->set_color(color_button_hlight);
layout[main_id]->find<NodeButton>("btn-erase")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-line")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-cam")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-grid")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-fill")->set_color(color_button_normal);
button->on_click = [this, button](Node*) {
select_button(layout[main_id], button);
Canvas::set_mode(Canvas::kCanvasMode::Draw);
};
layout[main_id]->find<NodeButton>("btn-pen")->set_color(color_button_hlight);
@@ -273,61 +279,50 @@ void App::init_toolbar_draw()
}
if (auto* button = layout[main_id]->find<NodeButton>("btn-erase"))
{
button->on_click = [this](Node*) {
layout[main_id]->find<NodeButton>("btn-pen")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-erase")->set_color(color_button_hlight);
layout[main_id]->find<NodeButton>("btn-line")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-cam")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-grid")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-fill")->set_color(color_button_normal);
button->on_click = [this, button](Node*) {
select_button(layout[main_id], button);
Canvas::set_mode(Canvas::kCanvasMode::Erase);
};
}
if (auto* button = layout[main_id]->find<NodeButton>("btn-line"))
{
button->on_click = [this](Node*) {
layout[main_id]->find<NodeButton>("btn-pen")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-erase")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-line")->set_color(color_button_hlight);
layout[main_id]->find<NodeButton>("btn-cam")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-grid")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-fill")->set_color(color_button_normal);
button->on_click = [this, button](Node*) {
select_button(layout[main_id], button);
Canvas::set_mode(Canvas::kCanvasMode::Line);
};
}
if (auto* button = layout[main_id]->find<NodeButton>("btn-cam"))
{
button->on_click = [this](Node*) {
layout[main_id]->find<NodeButton>("btn-pen")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-erase")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-line")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-cam")->set_color(color_button_hlight);
layout[main_id]->find<NodeButton>("btn-grid")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-fill")->set_color(color_button_normal);
button->on_click = [this, button](Node*) {
select_button(layout[main_id], button);
Canvas::set_mode(Canvas::kCanvasMode::Camera);
};
}
if (auto* button = layout[main_id]->find<NodeButton>("btn-grid"))
{
button->on_click = [this](Node*) {
layout[main_id]->find<NodeButton>("btn-pen")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-erase")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-line")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-cam")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-grid")->set_color(color_button_hlight);
layout[main_id]->find<NodeButton>("btn-fill")->set_color(color_button_normal);
button->on_click = [this, button](Node*) {
select_button(layout[main_id], button);
Canvas::set_mode(Canvas::kCanvasMode::Grid);
};
}
if (auto* button = layout[main_id]->find<NodeButton>("btn-fill"))
{
button->on_click = [this](Node*) {
layout[main_id]->find<NodeButton>("btn-pen")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-erase")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-line")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-cam")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-grid")->set_color(color_button_normal);
layout[main_id]->find<NodeButton>("btn-fill")->set_color(color_button_hlight);
button->on_click = [this, button](Node*) {
select_button(layout[main_id], button);
Canvas::set_mode(Canvas::kCanvasMode::Fill);
};
}
if (auto* button = layout[main_id]->find<NodeButton>("btn-mask-free"))
{
button->on_click = [this, button](Node*) {
select_button(layout[main_id], button);
Canvas::set_mode(Canvas::kCanvasMode::MaskFree);
};
}
if (auto* button = layout[main_id]->find<NodeButton>("btn-mask-line"))
{
button->on_click = [this, button](Node*) {
select_button(layout[main_id], button);
Canvas::set_mode(Canvas::kCanvasMode::Fill);
};
}

View File

@@ -19,6 +19,8 @@ std::vector<CanvasMode*> ui::Canvas::modes[] = {
{ new CanvasModeCamera, new CanvasModeBasicCamera },
{ new CanvasModeGrid, new CanvasModeBasicCamera },
{ new CanvasModeFill, new CanvasModeBasicCamera },
{ new CanvasModeMaskFree, new CanvasModeBasicCamera },
{ new CanvasModeMaskFree, new CanvasModeBasicCamera },
};
glm::vec3 ui::Canvas::m_plane_origin[6] = {
{ 0, 0,-1}, // front

View File

@@ -86,7 +86,7 @@ public:
glm::vec3 m_cam_pos;
float m_cam_fov = 85;
enum class kCanvasMode { Draw, Erase, Line, Camera, Grid, Fill, COUNT };
enum class kCanvasMode { Draw, Erase, Line, Camera, Grid, Fill, MaskFree, MaskLine, COUNT };
kCanvasMode m_state{ kCanvasMode::Draw };
static std::vector<CanvasMode*> modes[];
std::vector<CanvasMode*>* m_mode = nullptr;

View File

@@ -367,45 +367,19 @@ void CanvasModeGrid::clear()
////////////////////////////////////////////////////////////////////
void CanvasModeFill::init()
void CanvasModeMaskFree::init()
{
m_shape.create();
}
void CanvasModeFill::leave()
void CanvasModeMaskFree::leave()
{
// canvas->draw_objects(std::bind(&CanvasModeFill::on_Draw, this, glm::mat4(), std::placeholders::_1, std::placeholders::_2));
// m_points.clear();
}
// Returns 1 if the lines intersect, otherwise 0. In addition, if the lines
// intersect the intersection point may be stored in the floats i_x and i_y.
char get_line_intersection(float p0_x, float p0_y, float p1_x, float p1_y,
float p2_x, float p2_y, float p3_x, float p3_y, float *i_x, float *i_y)
{
float s1_x, s1_y, s2_x, s2_y;
s1_x = p1_x - p0_x; s1_y = p1_y - p0_y;
s2_x = p3_x - p2_x; s2_y = p3_y - p2_y;
float s, t;
s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / (-s2_x * s1_y + s1_x * s2_y);
t = (s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / (-s2_x * s1_y + s1_x * s2_y);
if (s >= 0 && s <= 1 && t >= 0 && t <= 1)
{
// Collision detected
if (i_x != NULL)
*i_x = p0_x + (t * s1_x);
if (i_y != NULL)
*i_y = p0_y + (t * s1_y);
return 1;
}
return 0; // No collision
}
int SegmentCount = 0;
std::vector<ui::Shape::vertex_t> CanvasModeFill::triangulate(const std::vector<std::shared_ptr<p2t::Point>>& points)
std::vector<ui::Shape::vertex_t> CanvasModeMaskFree::triangulate(const std::vector<std::shared_ptr<p2t::Point>>& points)
{
struct Segment
{
@@ -543,39 +517,13 @@ std::vector<ui::Shape::vertex_t> CanvasModeFill::triangulate(const std::vector<s
return vertices;
}
void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
void CanvasModeMaskFree::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
static glm::vec2 oldpos;
static glm::vec2 oldvec;
static float acc = 0.f;
switch (me->m_type)
{
case kEventType::MouseDownR:
{
/*
if (!m_points.empty())
{
auto drawer = [this](const glm::mat4& camera, const glm::mat4& proj) {
ui::ShaderManager::use(ui::kShader::Color);
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, proj * camera);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, { node->m_brush.m_tip_color.rgb(), node->m_brush.m_tip_opacity });
m_shape.draw_fill();
};
std::vector<int> planes;
for (auto p : m_dirty_planes)
{
planes.push_back(p.first);
canvas->m_dirty_face[p.first] = true;
canvas->m_dirty_box[p.first] = { 0, 0, canvas->m_width, canvas->m_height };
}
canvas->snap_history(planes);
canvas->draw_objects(std::bind(drawer, std::placeholders::_1, std::placeholders::_2));
m_points.clear();
m_dirty_planes.clear();
}
*/
break;
}
case kEventType::MouseDownL:
{
node->mouse_capture();
@@ -618,17 +566,8 @@ void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, {1, 1, 1, 1});
m_shape.draw_fill();
};
std::vector<int> planes;
for (auto p : m_dirty_planes)
{
planes.push_back(p.first);
canvas->m_dirty_face[p.first] = true;
canvas->m_dirty_box[p.first] = { 0, 0, canvas->m_width, canvas->m_height };
}
canvas->snap_history(planes);
canvas->draw_objects(std::bind(drawer, std::placeholders::_1, std::placeholders::_2), canvas->m_smask);
m_points.clear();
m_dirty_planes.clear();
}
}
else
@@ -667,35 +606,116 @@ void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
}
}
break;
/*
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 hit_fb;
int plane_id;
if (canvas->point_trace_plane(loc, ro, rd, hit_o, hit_d, hit_fb, 0))
}
case kEventType::MouseCancel:
if (m_dragging)
{
m_points.pop_back();
m_shape.update_vertices(m_points.data(), (int)m_points.size());
}
m_dragging = false;
node->mouse_release();
if (m_points.size() < 4)
{
m_points.clear();
m_shape.update_vertices(m_points.data(), (int)m_points.size());
}
break;
default:
break;
}
}
void CanvasModeMaskFree::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera)
{
m_dirty_planes[plane_id]++;
ui::Shape::vertex_t v;
v.pos = glm::vec4(hit_o, 1);
v.uvs = glm::vec2(0);
if (m_points.size() < 3)
if (!m_points.empty())
{
m_points.push_back(v);
ui::ShaderManager::use(ui::kShader::Color);
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, glm::scale(glm::vec3(1,-1,1)) * ortho);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, { 0, 0, 0, 1 });
m_dragging ? m_shape.draw_stroke() : m_shape.draw_fill();
}
}
////////////////////////////////////////////////////////////////////
void CanvasModeFill::init()
{
m_shape.create();
}
void CanvasModeFill::leave()
{
if (m_points.size() > 2)
{
auto drawer = [this](const glm::mat4& camera, const glm::mat4& proj) {
ui::ShaderManager::use(ui::kShader::Color);
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, proj * camera);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, {1, 1, 1, 1});
m_shape.draw_fill();
};
canvas->draw_objects(std::bind(drawer, std::placeholders::_1, std::placeholders::_2), canvas->m_smask);
m_points.clear();
canvas->m_smask_active = true;
}
else
{
auto last = m_points.back();
m_points.push_back(m_points[0]);
m_points.push_back(last);
m_points.push_back(v);
float isx, isy;
if (get_line_intersection(m_points[0].pos.x, m_points[0].pos.y, v.pos.x, v.pos.y, 1, -1, 1, 1, &isx, &isy))
{
LOG("intersection in %f %f", isx, isy);
}
canvas->m_smask_active = false;
}
m_shape.update_vertices(m_points.data(), m_points.size());
}
*/
void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
switch (me->m_type)
{
case kEventType::MouseDownL:
{
node->mouse_capture();
m_dragging = true;
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 hit_fb;
int plane_id;
if (canvas->point_trace_plane(loc, ro, rd, hit_o, hit_d, hit_fb, 0))
{
m_dirty_planes[plane_id]++;
ui::Shape::vertex_t v;
v.pos = glm::vec4(hit_o, 1);
v.uvs = glm::vec2(0);
if (m_points.size() < 3)
{
m_points.push_back(v);
}
else
{
auto last = m_points.back();
m_points.push_back(m_points[0]);
m_points.push_back(last);
m_points.push_back(v);
}
m_shape.update_vertices(m_points.data(), (int)m_points.size());
}
canvas->m_smask.clear({0, 0, 0, 0});
break;
}
case kEventType::MouseUpL:
node->mouse_release();
m_dragging = false;
break;
case kEventType::MouseMove:
{
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 fb_pos;
int plane_id;
if (m_dragging && canvas->point_trace(loc, ro, rd, hit_o, fb_pos, hit_d, plane_id))
{
ui::Shape::vertex_t v;
v.pos = glm::vec4(hit_o, 1);
v.uvs = glm::vec2(0);
m_points.back() = v;
m_shape.update_vertices(m_points.data(), (int)m_points.size());
}
break;
}
case kEventType::MouseCancel:
if (m_dragging)
@@ -721,8 +741,8 @@ void CanvasModeFill::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, cons
if (!m_points.empty())
{
ui::ShaderManager::use(ui::kShader::Color);
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, glm::scale(glm::vec3(1,-1,1)) * ortho);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, { 0, 0, 0, 1 });
m_dragging ? m_shape.draw_stroke() : m_shape.draw_fill();
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, proj * camera);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, { 0, 0, 0, .25 });
m_shape.draw_fill();
}
}

View File

@@ -92,6 +92,19 @@ public:
};
class CanvasModeFill : public CanvasMode
{
ui::DynamicShape m_shape;
bool m_dragging = false;
std::vector<ui::Shape::vertex_t> m_points;
std::map<int, int> m_dirty_planes;
public:
virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override;
virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
virtual void init() override;
virtual void leave() override;
};
class CanvasModeMaskFree : public CanvasMode
{
ui::DynamicShape m_shape;
bool m_dragging = false;

View File

@@ -120,6 +120,7 @@ void NodeCanvas::draw()
if (m_canvas->m_state == ui::Canvas::kCanvasMode::Erase && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
{
m_sampler.bind(0);
ui::ShaderManager::use(kShader::CompErase);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1);
@@ -143,6 +144,7 @@ void NodeCanvas::draw()
}
else if(m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
{
m_sampler.bind(0);
auto& paper = TextureManager::get(const_hash("data/paper.jpg"));
ui::ShaderManager::use(kShader::CompDraw);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
@@ -172,6 +174,7 @@ void NodeCanvas::draw()
}
else
{
m_sampler_stencil.bind(0);
ui::ShaderManager::use(kShader::TextureAlpha);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[layer_index].m_opacity);
@@ -199,6 +202,29 @@ void NodeCanvas::draw()
}
}
if (m_canvas->m_smask_active && !m_canvas->m_show_tmp)
{
glDisable(GL_DEPTH_TEST);
glClear(GL_DEPTH_BUFFER_BIT);
for (int plane_index = 0; plane_index < 6; plane_index++)
{
auto plane_mvp = proj * camera *
// glm::scale(glm::vec3(m_canvas->m_order.size() + 500)) *
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1));
ui::ShaderManager::use(kShader::TextureAlpha);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_float(kShaderUniform::Alpha, 0.5f);
ui::ShaderManager::u_int(kShaderUniform::Highlight, 0);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
glActiveTexture(GL_TEXTURE0);
m_canvas->m_smask.m_rtt[plane_index].bindTexture();
m_face_plane.draw_fill();
m_canvas->m_smask.m_rtt[plane_index].unbindTexture();
}
}
for (auto& mode : *m_canvas->m_mode)
mode->on_Draw(ortho_proj, proj, camera);