Move canvas depth renderbuffers into GL backend
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@@ -364,8 +364,14 @@ using OpenGlGetActiveUniformFn = void (*)(
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char* name) noexcept;
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using OpenGlGetUniformLocationFn = std::int32_t (*)(std::uint32_t program, const char* name) noexcept;
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using OpenGlBindFramebufferFn = void (*)(std::uint32_t target, std::uint32_t framebuffer) noexcept;
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using OpenGlBindRenderbufferFn = void (*)(std::uint32_t target, std::uint32_t renderbuffer) noexcept;
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using OpenGlBindTextureFn = void (*)(std::uint32_t target, std::uint32_t texture) noexcept;
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using OpenGlBindSamplerFn = void (*)(std::uint32_t unit, std::uint32_t sampler) noexcept;
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using OpenGlRenderbufferStorageFn = void (*)(
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std::uint32_t target,
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std::uint32_t internal_format,
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std::int32_t width,
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std::int32_t height) noexcept;
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using OpenGlSamplerParameteriFn = void (*)(
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std::uint32_t sampler,
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std::uint32_t parameter,
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@@ -427,6 +433,11 @@ using OpenGlFramebufferTexture2DFn = void (*)(
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std::uint32_t texture_target,
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std::uint32_t texture,
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std::int32_t level) noexcept;
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using OpenGlFramebufferRenderbufferFn = void (*)(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t renderbuffer_target,
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std::uint32_t renderbuffer) noexcept;
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using OpenGlCheckFramebufferStatusFn = std::uint32_t (*)(std::uint32_t target) noexcept;
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using OpenGlReadPixelsFn = void (*)(
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std::int32_t x,
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@@ -608,6 +619,20 @@ struct OpenGlFramebufferRestoreDispatch {
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OpenGlBindFramebufferFn bind_framebuffer = nullptr;
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};
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struct OpenGlDepthRenderbufferAllocationDispatch {
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OpenGlGenObjectsFn gen_renderbuffers = nullptr;
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OpenGlBindRenderbufferFn bind_renderbuffer = nullptr;
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OpenGlRenderbufferStorageFn renderbuffer_storage = nullptr;
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};
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struct OpenGlRenderbufferDeleteDispatch {
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OpenGlDeleteObjectsFn delete_renderbuffers = nullptr;
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};
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struct OpenGlDepthRenderbufferAttachmentDispatch {
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OpenGlFramebufferRenderbufferFn framebuffer_renderbuffer = nullptr;
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};
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struct OpenGlSamplerCreateDispatch {
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OpenGlGenObjectsFn gen_samplers = nullptr;
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OpenGlSamplerParameteriFn sampler_parameter_i = nullptr;
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@@ -813,6 +838,16 @@ struct OpenGlMeshDeleteDispatch {
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[[nodiscard]] pp::foundation::Status restore_opengl_framebuffer_binding(
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OpenGlFramebufferBindingState binding,
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OpenGlFramebufferRestoreDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Result<std::uint32_t> allocate_opengl_depth_renderbuffer(
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std::int32_t width,
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std::int32_t height,
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OpenGlDepthRenderbufferAllocationDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status delete_opengl_renderbuffer(
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std::uint32_t renderbuffer_id,
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OpenGlRenderbufferDeleteDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status attach_opengl_depth_renderbuffer(
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std::uint32_t renderbuffer_id,
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OpenGlDepthRenderbufferAttachmentDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Result<std::uint32_t> create_opengl_sampler(
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std::span<const OpenGlTextureParameter> parameters,
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OpenGlSamplerCreateDispatch dispatch) noexcept;
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