Move canvas depth renderbuffers into GL backend

This commit is contained in:
2026-06-04 20:50:44 +02:00
parent f55b1882c0
commit b9dbcd10d7
6 changed files with 357 additions and 44 deletions

View File

@@ -364,8 +364,14 @@ using OpenGlGetActiveUniformFn = void (*)(
char* name) noexcept;
using OpenGlGetUniformLocationFn = std::int32_t (*)(std::uint32_t program, const char* name) noexcept;
using OpenGlBindFramebufferFn = void (*)(std::uint32_t target, std::uint32_t framebuffer) noexcept;
using OpenGlBindRenderbufferFn = void (*)(std::uint32_t target, std::uint32_t renderbuffer) noexcept;
using OpenGlBindTextureFn = void (*)(std::uint32_t target, std::uint32_t texture) noexcept;
using OpenGlBindSamplerFn = void (*)(std::uint32_t unit, std::uint32_t sampler) noexcept;
using OpenGlRenderbufferStorageFn = void (*)(
std::uint32_t target,
std::uint32_t internal_format,
std::int32_t width,
std::int32_t height) noexcept;
using OpenGlSamplerParameteriFn = void (*)(
std::uint32_t sampler,
std::uint32_t parameter,
@@ -427,6 +433,11 @@ using OpenGlFramebufferTexture2DFn = void (*)(
std::uint32_t texture_target,
std::uint32_t texture,
std::int32_t level) noexcept;
using OpenGlFramebufferRenderbufferFn = void (*)(
std::uint32_t target,
std::uint32_t attachment,
std::uint32_t renderbuffer_target,
std::uint32_t renderbuffer) noexcept;
using OpenGlCheckFramebufferStatusFn = std::uint32_t (*)(std::uint32_t target) noexcept;
using OpenGlReadPixelsFn = void (*)(
std::int32_t x,
@@ -608,6 +619,20 @@ struct OpenGlFramebufferRestoreDispatch {
OpenGlBindFramebufferFn bind_framebuffer = nullptr;
};
struct OpenGlDepthRenderbufferAllocationDispatch {
OpenGlGenObjectsFn gen_renderbuffers = nullptr;
OpenGlBindRenderbufferFn bind_renderbuffer = nullptr;
OpenGlRenderbufferStorageFn renderbuffer_storage = nullptr;
};
struct OpenGlRenderbufferDeleteDispatch {
OpenGlDeleteObjectsFn delete_renderbuffers = nullptr;
};
struct OpenGlDepthRenderbufferAttachmentDispatch {
OpenGlFramebufferRenderbufferFn framebuffer_renderbuffer = nullptr;
};
struct OpenGlSamplerCreateDispatch {
OpenGlGenObjectsFn gen_samplers = nullptr;
OpenGlSamplerParameteriFn sampler_parameter_i = nullptr;
@@ -813,6 +838,16 @@ struct OpenGlMeshDeleteDispatch {
[[nodiscard]] pp::foundation::Status restore_opengl_framebuffer_binding(
OpenGlFramebufferBindingState binding,
OpenGlFramebufferRestoreDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint32_t> allocate_opengl_depth_renderbuffer(
std::int32_t width,
std::int32_t height,
OpenGlDepthRenderbufferAllocationDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status delete_opengl_renderbuffer(
std::uint32_t renderbuffer_id,
OpenGlRenderbufferDeleteDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status attach_opengl_depth_renderbuffer(
std::uint32_t renderbuffer_id,
OpenGlDepthRenderbufferAttachmentDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint32_t> create_opengl_sampler(
std::span<const OpenGlTextureParameter> parameters,
OpenGlSamplerCreateDispatch dispatch) noexcept;