drag canvas, render layers and tmp, add/select layer, opacity for layer, color bucket filler
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@@ -76,7 +76,7 @@ public:
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RTT m_rtt;
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bool m_visible = true;
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bool m_locked = false;
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float m_alpha = 1.f;
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float m_opacity = 1.f;
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std::string m_name;
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bool create(int width, int height, std::string name)
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{
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